Showing posts with label diablo-3. Show all posts
Showing posts with label diablo-3. Show all posts

Saturday, May 26, 2012

Is it possible to lock the action bar? [closed]

Question

Possible Duplicate:
Is there a way to lock my skills?

Sometimes when I am running or walking around a lot I drag a skill off my action bar. Placing the skill back removes my Nephalem Valor.

Is it possible to lock the action bar?

Asked by ayckoster

Answer

If you uncheck elective mode in Gameplay Options, the action bar will once again be locked.

Answered by Alex

What is Error 37?

Question

I keep seeing people talking about this error.

There are even some memes already talking about "Error 37"

What is it and where does it come from ?

Asked by Robotsushi

Answer

Error 37 is "Servers are Busy", please try again later. It starts popping up when too many people try to log onto the Diablo 3 servers at once.

It's notable because Blizzard specifically warned users that they might run into it at launch, and told them to ignore it and try again.

Bottom line is that the problem is not with your PC or your internet connection, but an error on Blizzard's end.

Answered by Raven Dreamer

How are speed run challenges timed?

Question

There are several achievements for completing each Act in less than an hour ("No Time to Rest", "Sandskimmer", "Swift Descent", "On the Wings of Angels", "In a Hurry?"). Can I do these runs on normal with a character who has already completed each Act? Do I need to do the runs with a character who has never been to the Act in that difficulty? Does the timer start when I enter the Act the first time, and does it mark an hour from that point, or only count one hour of gameplay time? How do these speed run timers work?

In A Hurry?

Asked by Sean

Answer

This is confirmed. I just completed Act 1 as a level 46 Demon Hunter who is half way through Nightmare and got the achieve.

As a sidenote, I believe this is about the only viable way to do these achieves. I have a run speed buff, and still only had about 3 minutes to spare despite running through mobs and not killing anything unless necessary.

Answered by Matthew Scharley

What monk skill deals the most damage per spirit?

Question

I don't quite know which skills do the most damage (preferably AoE) but have a relatively low spirit cost.

Asked by The Rabbi

Answer

Here is the dps (damage per spirit) of all the Monk AOE spells, taken from http://us.battle.net/d3/en/class/monk/active/.

Note that I'm only listing AOE skills that hit a bunch of enemies at once (not Seven-Sided Strike or Tempest Rush), only runes that increase damage or lower spirit cost, and not listing spirit generators.

Skills, listed in decreasing dps:

  • Lashing Tail Kick: Spinning Flame Kick: 240% weapon damage for 30 spirit = 8 dps
  • Lashing Tail Kick: Vulture Claw Kick: 220% weapon damage for 30 spirit = 7.33 dps
  • Lashing Tail Kick: 200% weapon damage for 30 spirit = 6.67 dps
  • Wave of Light: Pillar of the Ancients: 420% weapon damage for 75 spirit = 5.6 dps
  • Wave of Light: Wall of Light: 312% weapon damage for 75 spirit = 4.16 dps
  • Wave of Light: Explosive Light: 285% weapon damage for 75 spirit = 3.8 dps
  • Cyclone Strike: Eye of the Storm: 100% weapon damage for 30 spirit = 3.33 dps
  • Lashing Tail Kick: Circle of Scorn: 80% weapon damage for 25 spirit = 3.2 dps
  • Wave of Light: 215% weapon damage for 75 spirit = 2.87 dps
  • Cyclone Strike: 100% weapon damage for 50 spirit = 2 dps

Of course, this is very situational. Some of these spells affect a large area and will make it easy to hit a dozen monsters. Some affect a cone or path and will make it hard to hit more than 2 or 3.

Answered by Wikwocket

Guide to how not to die on hardcore

Question

Are there any guides on how not to die on hardcore, preferrably with a given class (Monk)
I'm finding it very hard to do, and I sure could use some tips from a long-time hardcore player

Asked by Nico

Answer

I watch a lot of content from Forcestrategygaming, especially via youtube and he just started a Hardcore run series and elaborates on the pros and cons of gear etc.

The best part is that you can watch him playing so you see how to react to big packs and lure champions out. It's really worth watching even if it's not your specific class (he is playing a mage atm).

Specificly for the monk I found two short guides :diablo3monksguide and mydiablolevlingguide

Answered by Melini

Who the heck is Abd al-Hazir?

Question

As my hamfisted barbarian (who is in fact, a warrior and a gentleman) bashes his way around Diablo 3, I frequently find the writings of the Abd al-Hazir gentleman. He seems to know a lot about monsters. Who is he, and what is his story?

Asked by EBongo

Answer

He is awesome

Abd al-Hazir is a lore enthusiast and adventurer, scribing about a lot of his experiences in the world of Sanctuary. He is used as a tool for Blizzard to describe Diablo lore on the official Diablo III webpage.

Source

The Writings of Abd al-Hazir are well known in the civilised parts of Sanctuary. They seem to both be named works as well as a collection of entries, such as a diary.

Source

Abd al-Hazir is a renowned gentleman, historian, and scholar. He has recently taken up the unprecedented task of investigating, researching, and compiling information about the unique locales and denizens of our world. All the character classes, monsters and locations are introduced in the official site as parts of his journal.

.

Abd al-Hazir's writings are composed of 42 entries, each one detailing a monster, a location or a class. One description for his writings is: These pages host a collection of writings about this world known as Sanctuary; they are intended for readers who, like the author, are steeped in the arcane traditions. They paint a vivid picture of some of the foulest, most accursed places and creatures you may encounter on your travels. May the knowledge contained within guide you through the darkness that lies ahead...

Source

Quill Fiend

Dear Reader,

I am Abd al-Hazir, adventurer, scholar, and researcher. I share my knowledge of this incredible world and its creatures through my insightful missives, often at grave risk to myself. Why, I was recently in Khanduras, where my tents were ransacked by vicious quill fiends! I was able to beat them off with a shoe, but a less bold man would've been fared for worse.

Abd al-Hazir

Source

Answered by Michel Ayres

How to use the 'Ancient Device' in the Desolate Sands?

Question

I have found the 'Ancient Device' spawn in the Desolate Sands area, and talked to the guy who was afraid to use it. He ran off, and I searched his brother's body and bag and found some gold and a journal. How do I use the device though? I might have clicked on the pedestal on accident, because some floating orb or something appeared to be there. After that I couldn't do anything with it. I left the plateau for a second, and came back and the orb appeared to be gone and I still couldn't use the device. It seems like I ought to be able to use it to teleport somewhere. Am I missing something? Or do I just need to reload and try again?

Asked by Drewmate

Answer

The Ancient Device gives you a random result each time you find it within the Desolate Sands (after reloading level), there is an achievement called "wheel of Fortune" for getting each outcome. I have only found it once while playing and it gave me a couple dozen piles of gold.

Answered by Damien Arends

What are the special effects for each damage type, and when do they trigger?

Question

I've noticed that when I use a weapon with cold damage, every attack "snares" my targets, even when I don't use any skill or item which explicitly snares or slows. I'm guessing this is due to the cold damage.

  • Do other damage types have a special effect this way? If they do, what are those effects?
  • Does it also happen if I get a bonus damage from a source which is not directly on the weapon? e.g. if I have a ring which adds cold damage, will all my attacks snare?
  • Do these special effects always trigger on attack, or only under certain conditions?
Asked by Oak

Answer

Unlike in Diablo II, on-hit elemental damage is simply that - bonus damage, with the sole exception of cold damage (which has a small snare). Frost damage does a little less damage comparatively because of this.

While there was originally a more complex critical hit system (as documented below), that functionality did not make it to the final game.

Critical hits just add damage.

Historical Answer:

More interestingly, in the Diablo III Beta, each type of damage has a different effect on a critical.

  • Physical: Double Damage

  • Arcane: Silences targets for 4 seconds (prevents abilities)

  • Cold: Freezes targets for 2 seconds (Duration can be affected by talents, etc.)

  • Fire: Sets them on fire, fire DoT (tick rate scales off weapon speed)

  • Lightning: Stuns targets for 2 seconds (Duration can be affected by talents, etc.)

Poison and Holy presumably have effects on a critical hit also, but I haven't been able to find info on them.

Answered by Raven Dreamer

How to donate gold in Diablo 3?

Question

I play with friends but I also play more than them and consequently I have better stuff and more gold.

Since I'm the friendly kind of guy, I want to donate gold to my friends so they can buy better stuff in the Action House and we can play together again with our most advanced character. Right now, I need to play with my second or third best character to match their advancement...

How can I do that?

Asked by ogregoire

Answer

Join their game, run up to them, and right click their portait - there should be a Trade option, which will allow you to trade gold directly to them.

Note that this only works while you're in town.

Answered by Ashel

What does the star that appears next to my Journeyman Craftables mean?

Question

Some of my craftable items have a star by their name, what does this signify?

What's with the star?

Much like my last question, I searched and found no questions pertaining to this. Hopefully this one fares better than my last.

I see the star only appears next to the Journeyman Crafts. Whats a Journeyman Item?

Asked by Ender

Answer

It means it's a new recipe after you recently trained your artisan. If you close it and re-open the star should be gone.

Journeyman is simply a certain tier of your artisan after you trained him sufficiently.

Answered by Pants

Is there a faster way to swap skills than the fullscreen menu?

Question

I know that Blizzard removed item sets from Diablo III to prevent shenanigans like swapping into a Magic Find set just before landing the last hit on a boss.

However, the same reasoning doesn't apply to skills. That has got me wondering - is there a way to swap your equipped skills without bringing up the full screen skill menu (default Hotkey S)?

Quite often I find myself with only AoE spells selected and I come up against a big boss with a huge health pool. I want to switch to a more focused single-target spell. Obviously this will incur the cooldown, which I am fine with. But too often I have to stand still for the 3ish seconds it takes to bring up the Skill menu, select the skill, choose a rune, and close out, which leaves me vulnerable to getting squashed.

Is there a faster way to switch your active spells?

Asked by dpatchery

Answer

Just about the only thing you can do to speed up the skill switching process is to right click on the skill you'd like to change. By doing this you'll jump directly to the skill selection for that key, bypassing one page of the menus you'd normally click through.

This is the only way to speed up the process of changing skills. There is no other way to automate or hotkey skill selection in Diablo 3. It must be done through this menu.

Answered by LessPop_MoreFizz

Where are the books that the templar wants from the Tomb of the Skeleton King?

Question

During my run through of the Skeleton King's crypt I found books with Loric's story (2) and several from the scribe.

The templar I met insisted that if we found any books about his order that they were his.

Further into the game, during Act II, he again mentioned books about his order and a willingness to share them.

I thought I did a good job of looking around, but I didn't find any books, did I miss them?

Are they strictly a plot device and don't actually relate to any game items?

Asked by Stephen

Answer

He can be talking about the book that drops from Jondar, where he discover some information.

As they journey together the Hero begins to ask Kormac about his past prior to joining the Templars, of which Kormac has no memories. He explains that like many Templars he was once a criminal who was purged of his evil ways and made to serve the light, forgetting his past. The Hero continues to as ask Kormac if he ever wantes to learn of his past, and persuades him to look into it, using the information from a book that his traitorous comrade Jondar had in his possession.

As Kormac reads the book he grows worried that he could be being corrupted like Jondar was, and fall back to his old away. Kormac finds information on the Order that shocks him, and comes to a passage which undoes the spell that removed his memories when he reads it, allowing him to remember his past.

Source

Answered by Michel Ayres

What rule system does Diablo III use?

Question

I am really interested in the actual calculations behind damage, how stats increase, avoidance calculations (e.g., miss chance, dodge, etc.), and so on.

How are these calculated? Is Diablo based on a role-playing system (such as GURP) whose calculations are publicly available?

Asked by Zainodis

Answer

There is no comprehensive list of rules yet, but the fine folks at MMO Mechanics have spaded a list of formulas to start off.

Player Life

Life when player level < 35 = 36 + 4 × Level + 10 × Vitality

Life when player level ≥ 35 = (level - 25) × Vitality

Damage

Damage on Character Sheet = (1 + passive skill boosts)*(Weapon DPS + ((minimum damage bonus + maximum damage bonus)/2)Attack Speed)(Weapon Damage Multipliers)(Attack Speed / Weapon Speed)(1 + ( crit% * crit damage %))*( 1 + (main stat / 100))

Spell Damage Modifier = (1 + passive skill boosts)(Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100))

Defense

Total damage reduction = 1 - ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - other DR))

Physical damage reduction = Armor / (50 × Monster Level + Armor)

Elemental damage reduction = Resistance / (5 × Monster Level + Resistance)

Offense

APS (attacks per second) = base weapon APS × (1 + dual wield bonus + other attack speed bonuses)

Experience

Monster level compared to character level      XP gain
3 levels higher and above                      125%
2 levels higher                                    120%
1 level higher                                     115%
Same level monster                             100%
1 level lower                                       90%
2 levels lower                                      80%
3 levels lower                                      70%
4 levels lower                                      60%
5 levels lower                                      45%
6 levels lower                                      30% (no +XP/kill from gear)
7 levels lower                                      15% (no +XP/kill from gear)
8 levels lower                                       5% (no +XP/kill from gear)
9 levels lower                                       1% (no +XP/kill from gear)

Group Mechanics

Normal

# Players   HP%    Damage %
1           100%    100%
2           175%    100%
3           250%    100%
4           325%    100%

Nightmare

# Players   HP%    Damage %
1           100%    100%
2           185%    105%
3           270%    110%
4           355%    115%

Hell

# Players   HP%    Damage %
1           100%    100%
2           195%    110%
3           290%    120%
4           385%    130%

Inferno

# Players   HP%    Damage %
1           100%    100%
2           210%    115%
3           320%    130%
4           430%    145%
Answered by Mr. November

Is there an advantage if I use knuckles with monk instead of daggers? [closed]

Question

Possible Duplicate:
Are class-specific weapons better than other weapon?

I am starting with monk and asked a friend what weapon I should use. He told me that my priority should be on knuckles and fist weapons. I started out that way but daggers seem to be much better because of their attack speed. Is it because knuckles work better with a shield or am I missing something? Why prioritise knuckles? Do monks get bonus damage for them or something?

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vs

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Asked by Melini

Answer

That particular fist weapon is poor quality, so don't let the low attack speed throw you off.

Later in the game, magic daggers typically have a base attack speed of 1.50 attacks per second. Fist weapons are a close second at 1.40 attacks per second.

If you want to focus on attack speed, by all means try to get these weapon types. But don't limit your options just for that reason. You may find a 1h Spear than is a lot slower but the other stats are so good that its worth using. It's all about your playstyle and what feels good to you.

Also note that later in the game you can find weapons with the + X% Attack Speed affix. I've seen plenty of swords and spears with 1.5 and higher attack speed because of this, and I'm only level 45 so it will surely go higher.

Answered by dpatchery

How do you avoid Belial's poison attack?

Question

My wife and I just recently finished Belial in Normal and obviously the fight's gonna get much worse in Nightmare. I am a Monk and she's a Demon Hunter. Aside from the fact that Belial can't damage me that much because of my high armor(I have twice her armor since I have a skill for that), is there a way to avoid this? I tried telling her to go into a corner but she still gets hit and immediately just dies(I do know here items are great and she has a high Vit).

Is there a secret spot that she can stay in while she shoots Belial? What happened was me trying torevive her(Belial doesn't damage me that much) before we hit the final blow.

Or better, can I just kill Belial and she stil gets the exp(and items) after I revive her?

Asked by corroded

Answer

The key is to just stop attacking and move the moment there's some green under your feet.

You can get back to the fight as soon as you're back in the clear, and you won't take any damage. What's more important, staying alive, or a bit more damage?

When he does his huge multiple poison attack, just don't stop moving until it's over. Keep moving and aim for the spots that either were just poisoned (so they're turning back to normal) or are currently normal. So long as she doesn't get hit, she can join in the fight again once it's over.

If she equips strafe, then she can keep attacking even while moving if she really feels like she needs to put out that extra DPS instead of staying alive.

Answered by Mr Smooth

How do attacks work in Diablo III?

Question

Does Diablo 3 use a single-roll attack table, or does each possibility get rolled separately.

For instance, on a single roll table, any given attack has X% chance to hit, Y% chance to crit, Z% chance to be dodged, and A% chance to be blocked.

The alternative is a cascade, where each possibility is tried in order. I.e., Was it dodged? No, then was it blocked? No, then did it crit? No, so it's a normal hit.

Gearing strategies change a little depending on which method is used, so I was hoping someone could shed some light on this.

Asked by Raven Dreamer

Answer

Click To Loot's Combat Mechanics Compendium, among other sources, seems to suggest a two or possibly even three roll system, in which Dodge and Block are both checked separately from an attack roll. As far as I know, there is no concept of an attack 'missing' in D3. If the projectile makes contact, either it is avoided via Dodge, mitigated by block, or it does 'full' damage (reduced by Armor/Resistance as appropriate).

Regardless, this becomes impossible to test until it becomes possible to approach 100% Crit through gear. In general, mobs do not have a particularly large amount of dodge or block, so it's probably not possible to perform any sort of reliable testing without modifying game files (not happening) or an expansion that introduces large amounts of MUDflation (highly unlikely anytime soon). That said, if it's not possible to test, it's also not possible to build a gear set where that fact is relevant, so the point is largely academic.

Answered by LessPop_MoreFizz

How do I search for set items on AH?

Question

I was looking at AH today and found a filter for my search.

enter image description here

As you can see, there there is no option for sets (The green gear or tier, if you are used to Wow).

Is there a way that I can search for sets only?

Asked by Michel Ayres

Answer

Set items are legendary items, so you should find them in that category. There's no way to search only for set items, though.

If you're interested in one specific set item, just put the name down in the search box at the bottom left, that will filter out only this one set item.

Answered by Mad Scientist

How many special abilities do champion/rare monsters have at various difficulties?

Question

Champion and Rare monsters have special abilities that enhance their difficulty. When I was playing on Normal difficulty, these mobs always had one special ability. On Nightmare, I've noticed that they always have two special abilities. Does this continue through all the difficulties? I've found some really nasty combinations of just two abilities, and I can imagine some horrific combinations of three, much less four of them.

Answer

Champion and Elite mobs gain an additional modifier for each difficulty tier (so 2 in Nightmare, 3 in Hell, and 4 in Inferno.)

Get ready to enjoy Molten Vortex Jailer Fast!

Answered by Ashel

What's the minimum item level where sockets appear?

Question

I'm working on a "fast secondary character level up" item set, and one thing I want is a low-level socketed helmet that I can stick a ruby in.

I don't remember seeing gems or socketed items until Act 2, however. Does anyone know the minimum "required character level" on an item that has sockets? Although I'm primarily concerned with helmets, having sockets in some of my other low-level power-leveling gear would be useful, so I'd like a general answer if possible.

Asked by agent86

Answer

After several days worth of research, using the items offered at the Auction House as a guideline, I was able to determine that socketed items are generally available as low as level 15. It does not seem to matter what item is in question (armor, rings, weapons, etc) - you must be level 15 to equip something that contains a socket.

Answered by agent86

What is Tyrael?

Question

Spoilers ahoy, if you haven't yet cleared Act 1.

Midway through Act 1, we learn that Tyrael used to be an angel. Upon disagreeing with his fellow angelic brethren, he opted to fall to Sanctuary and aid the humans in fighting the demons that were poised to overrun it.

Tyrael appears human - so much so that Leah doesn't believe him to be anything more than a man, until he shares his fall from heaven with her in a vision. Later in the game, he mentions that he is mortal, so presumably the gesture was not just symbolic, and he's not angelic anymore. However, humans in the Diablo series are descendants of the Nephalem - the offspring of angels and demons.

It doesn't seem like Tyrael's tearing of his wings made him partially demon, so what is he exactly? Is there any precedent or explanation for this in the lore?

Asked by agent86

Answer

Tyrael is a walking, talking Deus Ex Machina.

There is no precedent or explanation in lore other than 'Angels are powerful and they can turn one of their own into a mortal by ripping off his wings because that would be cool, OKAY?'

This is Blizzard we're talking about. There are tons of plot holes, and very few of them make sense. The best we can hope for is a retcon at some point in a piece of fiction or an expansion that makes a ham-handed attempt to explain things, introducing seven more complications in the process.

Answered by LessPop_MoreFizz