Showing posts with label bug. Show all posts
Showing posts with label bug. Show all posts

Sunday, November 13, 2011

Uncharted 3 Salim cutscene glitch

Question

I purchased Uncharted 3 about four days ago and am experiencing a very strange glitch. In the desert, inside the ghost town when we encounter several people shooting at us including a Sniper and Drake says that he can't do this anymore, right as Salim appears on horseback, the moment the cutscene should trigger, it is not.

The horse that Salim is on is stuck in the running animation in front of the stone that Drake takes cover behind and not moving.

The horses and characters are transparent and I can go through them. I did some exploration and glitched my way outside the settlement, where the map seems to end abruptly and buildings are half complete.

I have not tried jumping off the edge of the map, which shows gray area. The characters are still chanting and Drake is still playable.

Has anybody else experienced this glitch? And if so, is there a way past it?

Answer

Yeah, I had the same thing. Just reboot the whole PS3 and it's fine.

Wednesday, November 9, 2011

Starcraft 2 license problem on the website

Question

I have problem my license SC2 license does not show up when I log into my account on battle.net. The strange thing is that I have it only at website - when I log into my SC2 account in the game everything is fine. What's going on?

Here is a screenshot from the website.

Answer

as far as i can see from other people on the internet this mostly happens when they go to the wrong region(such as going to US instead of EU), have you made sure that the battle.net page is the one for your region?

This can also happen if you have multiple starcraft 2 accounts on same email, then you need to migrate one or contact blizzard support.

If non of this things are your problem you can try this

When I login, I receive the message, "NO STARCRAFT II LICENSE FOUND", and I cannot post.

Simply try logging in and logging back out. If that does not work, you'll need to flush your account cache. To do this, change something on your account: your password, e-mail, address, etc. Changing anything will reset your account cache.

Found hostages dead. Is it a bug?

Question

First mission : Milwaukee Junction

In the first play-through, I completed the Typhoon objective first and found the hostages already dead when I arrived at the office where they were held. I figured that the gas bomb was activated when I was discovered by PF members. Also, I did not discover the overhead vent passage until much later.

Today, in my second play-through, I reload the first save file (and skip the lab attack tutorial). I intended to save the hostages but I keep finding them gassed to death. Even using the overhead passage, I saw them dead through the window. I reload the mission 3 times and they ended up dead each time.

At one time, while waiting in the clean room (as a cover for game level loading), I spot a subtitle text "Dispersal device activated. Have a nice day."

Giving up, I deleted the save file. I guess the only option left is to play from the start.

Did it happen to anyone else?

Answer

I know that if you wait too long at the HQ before boarding the chopper, the hostages can get killed.

When it says you should hurry up and talk to David Sarif, it means it :)

I had a friend that had that happen to him, needless to say David was pretty pissed :)

Sunday, November 6, 2011

Why is there sometimes no squad leader?

Question

Several times I've been in a squad with no one marked as squad leader, i.e., there's no star next to the name at the top of the squad list. According to previous questions (one, two, three) the SL should be assigned automatically.

At first I assumed this was a server setting. But today I saw it happen inconsistently: on the same server and map, at one point there was no leader, and at another point there was.

Does anyone know what's happening? My theories:

  1. Display glitch. The top person actually is the SL but just doesn't appear that way. However, I'm 95% sure I was in this situation once when I was at the top of the squad list, and yet I was unable to set objectives.

  2. Server setting. There's server setting I don't understand, for example, a delay in appointing the SL.

  3. Volunteer leaders. There's some way for people to request assignment as a SL. I wish this were true, but previous questions suggest it's not.

Answer

It's a bug, and not a display bug, there actually is no squad leader in your squad.

I'm not sure, but I think if you leave and then rejoin the squad, it should update. Will have to test next time this bug happens.

Saturday, November 5, 2011

Heroes VI graphical problem in third Necropolis mission

Question

In the third Necropolis mission, after I take the first Orc Stronghold, when I see the screen that says what artifacts I have won my graphics card appears to reset (both of my monitors reset) and after that the entire Heroes VI screen is invisible, so I cannot play. This happened exactly the same way again after I reloaded from a save. Can I avoid this and still defeat the Orcs?

This graphical glitch has happened before, but the other times it went away when I reloaded from the save.

Answer

Try changing/lowering your graphic-settings. Maybe this avoids the problem. Also updating the driver of the graphic-card is never a bad idea.

I'm stuck inside a platform, is there any way to get out?

Question

Looks like I hit the lift suspension thing (on Brittania level 12) from just the right angle, and I'm stuck between it and the platform or inside the platform or something. Can I get down without restarting the level? (I was trying for points and don't want to spend time re-getting them.) I've tried a few shots in different directions with no luck.

screenshot

Answer

Looks like Overdrive shots have magic powers. One straight out to the left knocked the ball out even though a regular shot did not.

Tuesday, November 1, 2011

How do I fix the stuck typing bug?

Question

When the map zone changes and I'm typing, I will get stuck inside that mode and unable to get out of it, even enter, escape, etc does not close the box. The only way out is to restart the game, how do I fix this bug?

Answer

The new patch fixes this issue.

  • Fixed chatbox getting stuck during level transitions

Monday, October 31, 2011

Screen goes black when I play Infinity Blade

Question

I was playing Infinity Blade on my iPhone 4 and I selected game center option to look at my achievements and when I push the "Done" button, the screen went black. I exited the app and went back it is still black.

How do I fix this issue and return to the game?

Answer

The reason the app is still black is likely because it is still running. Try exiting to your Springboard (home screen) and double-tapping the home button, bringing up the multitasking bar. Find Infinity Blade, and hold down your finger on the icon. They will start to wobble, like you are rearranging apps. Press the little minus icon on the Infinity Blade icon - this quits the app. Tap anywhere on your home screen to return, and try launching Infinity Blade again.

Saturday, October 29, 2011

Why aren't my pets getting paid?

Question

I have The Sims 2 installed with all expansions and official patches (I miss stuff packs however).

I have a problem concerning pets: basically when they come back from work (after a few game days where everything works fine) they don't get a salary. They also can't get a promotion: it seems that the pets coming back home fails to trigger some routine.

I also tried totally erasing the Sims2 directory in my Documents and Settings folder (thus forcing the program to recreate the neighbors from scratch) but I still have the same problem.

However, this doesn't seem to be a common problem around the Internet. Is this bug known? Do you know how to solve it?

Answer

Found a couple other people and have the same problem myself. Seems to go away if Apartment Life is removed. No other fix found yet.

Wednesday, October 26, 2011

“Office Workers Demand More Parking” in SimTower

Question

Here's another old game I've never quite mastered. In Sim Tower, I can always make it almost to the end, but I trip at the finish line.

Once I reach 5 star status, I keep increasing my population and buy the cathedral on the roof like you're supposed to. I get as much parking as I'm allowed (it eventually tells you cannot build any more of the item). And, even if I delete all of my offices (or at least most of them), I get the message that the office workers demand more parking. And, as long as I have that complaint, it won't upgrade me to "Tower" status.

Am I missing a key strategy? Or is this just a bug? If it's a bug, is there any patch for it?

Answer

Some walktrough guides advise you to ignore this, so the message you're having may be true be there is nothing you can do about it (and I haven't found any patch to correct this.

To upgrade to "Tower" you will need 15000 population and wait for a wedding to take place.

To achieve 15000 population you will probably need to erase some condos slowly and build offices until you ran out of stairs (because using some stairs to offices levels will help).

If you're bankrupt deleting condos just wait until all offices are re-rented. Lower the prices of some of them don't rent at all.

It can take a long time to achieve it, but then you'll see it in the cathedral if I remember correctly. Good luck !

Tuesday, October 25, 2011

Which games have “Minus/Glitch Worlds”?

Question

I've heard that several old NES, SNES, and arcade games have minus/glitch worlds, which can only be accessed by exploiting a bug or glitch in the game's code. I have also heard them referred to as "kill screen", which more specifically refers to when you reach a level that is so high that the original programmers didn't code for it. This, naturally, causes the game to crash in a way that may or may not let you continue to play.

Which games have a glitch world, and how can they be reached?

Answer

The Angry Video Game Nerd looked into video game glitches, he talks about some of these "minus worlds" and other interesting glitches

NOTE: Viewer discretion is advised, vulgar language present in link

How do you find the glitch Pokemon MissingNo in Pokemon Red/Blue?

Question

Back when I played pokemon Red/Blue edition there was a glitch where you went down to the edge of an island in the ocean and you would surf on the water up and down the edge of the island and you could find a weird pokemon that might mess up your game if you saved your game after catching it.

How do you find this Pokemon? What causes the glitch?

Answer

You were playing Pokemon Red or Blue, and this is known as the Missingno glitch. This glitch is rather interesting, so I'll include some details on how it works.

enter image description here

Essentially, there was an oversight in the code that made the right edge of Cinnibar Island (where there's the black-ish border) have some unique properties. It counts as a zone where wild Pokemon can spawn, but it also does not specify which Pokemon should spawn there. Because of this, it always uses the Pokemon that were in the last zone that you visited. Thus, it's useful for catching rare Safari Zone Pokemon, because you can battle them for real, putting them to sleep and damaging them, rather than relying on the luck of the Safari Ball.

But that's not enough to explain how Missingno came about. There's more to it. Here's where talking to the Weedle Man comes into play.

When you talk to the man in Viridian City who teaches you how to catch Pokemon by demonstrating on a Weedle, there are some interesting things done with the game's memory state. Pokemon uses all the memory available on the old Game Boy cartridges already. But at this point in the game, it wants the player's name to show as "OLD MAN" rather than whatever the player chose.

In order to do this, it must copy the player's name to an unused portion of memory. Namely: The area where the Pokemon spawn rates for the current zone are stored. Usually this hardly matters, because when you enter a new zone, those values will be overwritten by the ones for the new zone. But if you go straight to Cinnibar Island and ride up and down the coast, some weird things start happening.

Since it doesn't reset which wild Pokemon can spawn, and the last thing in that area of memory was your character's name, not a real spawn table, there are a whole variety of possible outcomes. Pokemon spawn higher than level 100. The Pokemon that spawn are random, depending on the characters in the player's name. And Missingno appears, when there is no real Pokemon corresponding to the data in the table.

Sunday, October 23, 2011

GTA: San Andreas bug - Everything running in fast-forward

Question

I recently purchased GTA: San Andreas on Steam.

When I first ran it, it automatically jumped past the few first cutscenes but the audio track was still running fine. It would show me maybe a second or half a second of each scene and skip to the next one. If I manually skip through the scenes, it brings me to the alley starting point, but everything runs in some kind of fast-forward: the clock works double time, CJ's jog looks like running 2.0, cars are zooming by and crashing in each other and exploding, riding the bike is nearly impossible (it seems like my mouse movements are also influencing the bike's direction?), etc. I tried making it to the house to see if it would do the same cutscene behaviour as the opening scenes. It does.

If I don't manually skip the opening scenes, I am transported near the train tracks where CJ starts walking on his own, and the game doesn't respond to my commands.

I run it on Windows XP, AMD Athlon 64 X2 dual core processor 4200+, 2.2 GHz, 2GB RAM, and GeForce 8600 GT.

Anyone know what the issue is?

Answer

Based on a bit of searching, this seems to be an issue with games directly getting timestamps from AMD dual-core CPUs and making bad timing decisions based on them.

You can check whether you have such a CPU in the my computer properties. Two primary options, assuming you do have such a CPU:

  • Try setting the CPU affinity to only a single CPU. (Launch the game, bring up the task manager, find the process, right click to set affinity, leave only one box checked.)

  • Install the AMD Dual Core Optimizer, which seems to address exactly this issue. (Not so much an optimizer as a patch to support other software.)

The AMD Dual-Core Optimizer can help improve some PC gaming video performance by compensating for those applications that bypass the Windows API for timing by directly using the RDTSC (Read Time Stamp Counter) instruction. Applications that rely on RDTSC do not benefit from the logic in the operating system to properly account for the affect of power management mechanisms on the rate at which a processor core's Time Stamp Counter (TSC) is incremented. The AMD Dual-Core Optimizer helps to correct the resulting video performance effects or other incorrect timing effects that these applications may experience on dual-core processor systems, by periodically adjusting the core time-stamp-counters, so that they are synchronized.

Wednesday, October 19, 2011

Why is my cursor blinking constantly?

Question

I just installed the full version of Might and Magic Heroes VI, and whether I'm in the menus or playing the game, my cursor is blinking constantly. I've tried tinkering with all the graphics settings, but I can't make it stop. I didn't have this problem with the demo. Is there anything I can do?

Answer

As of Ubisoft's 1.1.1 patch, this issue should be fixed!

• Hot fix on default setting video option detection at start-up causing possible dead locks on laptops

• Blinking cursor fix

• Fixing a version number issue

Wednesday, October 12, 2011

SpaceChem: Why can't I advance to the next level?

Question

I recently beat a level in SpaceChem (I feel like I need a cigarette after I beat one - and I don't smoke!) and I was met with the following unpleasantness:

SpaceChem screenshot

Why can't I select the next level? Did I forget to do something in the prior one? Is this a bug?

Answer

You need to solve Molecular Foundry first. I hit the same thing. That level is hard.

The level you can't get to in the far right there is actually the last level on the planet.

Sunday, October 9, 2011

How do I fix the bug whereby I don't get my bonus in Deus Ex 1

Question

In Deus Ex, everytime I go in to see manderly, he says something like "here is your 1000 op bonus" but then afterwards, under skills I have the exact same number of skill points. Is this a common bug? how do I fix it

Answer

Manderly gives you a 1000 bonus in credits.

Verified here: http://www.gamefaqs.com/pc/250533-deus-ex/faqs/10041

Now go up and visit Manderly. His L/PW is on his secretary's desk, and you can read his account or hack it on the secretary machine. Talk to her, and then go into Manderly's office. 250 skill points. He'll give you 1000 credits, plus 250 if you rescued Hermann. And he'll know if you've been in the ladies' restroom!

Tuesday, October 4, 2011

Lechucks Fortress Acid Pit Bug

Question

I have recently started playing Monkey Island 2: Special Edition on Steam and have finally gotten to Lechucks Fortress and have been hovering over the acid pit.

After some length of mindless messing about I fell into the acid and died so after a short cutscene with Elaine I am returned to hovering over the acid pit, this time with no cursor and no way of doing anything except bringing up the menu or changing to "old school" graphics mode. No inventory, no way to interact with anything, nada.

My problem is that in exiting the game it saved over the autosave and now I have no way to go back even a few minutes.

This is 75% into the game and I really don't want to have to play through the entire thing just to get back to this point.

I've found a couple of threads on the Steam forums that seem to indicate that LucasArts consider this a "will not fix" bug: http://forums.steampowered.com/forums/showthread.php?t=1350583

Does anyone know of a way around this or where I can find a saved game just after (or just before) this point?

Answer

An update was released in July which probably fixed this: TalesOfMI.net article

It's not explicitly mentioned as the acid pit bug but they mention addressing certain 'cursor issues'. Some of the comments on that page indicate that it was indeed fixed with this patch.

If you happen to test it and can confirm either way, let me know and I'll update this answer.

Monkey Island 2 Lechucks Fortress Acid Pit Bug

Question

I have recently started playing Monkey Island 2 Special Edition on Steam and have finally gotten to Lechucks Fortress and have been hovering over the acid pit.

After some length of mindless messing about I fell into the acid and died so after a short cutscene with Elaine I am returned to hovering over the acid pit, this time with no cursor and no way of doing anything except bringing up the menu or changing to "old school" graphics mode. No inventory, no way to interact with anything, nada.

My problem is that in exiting the game it saved over the autosave and now I have no way to go back even a few minutes.

This is 75% into the game and I really don't want to have to play through the entire thing just to get back to this point.

I've found a couple of threads on the Steam forums that seem to indicate that LucasArts consider this a "will not fix" bug: http://forums.steampowered.com/forums/showthread.php?t=1350583

Does anyone know of a way around this or where I can find a saved game just after (or just before) this point?

Answer

An update was released in July which probably fixed this: TalesOfMI.net article

It's not explicitly mentioned as the acid pit bug but they mention addressing certain 'cursor issues'. Some of the comments on that page indicate that it was indeed fixed with this patch.

If you happen to test it and can confirm either way, let me know and I'll update this answer.

Thursday, September 29, 2011

Does the Wii still corrupt 1019 GameCube memory cards?

Question

I just bought Eternal Darkness and intend to play it on my Wii.

I apparently need a GameCube controller and memory card, so I've done some shopping for a Wavebird (man, they're expensive!) and memory card. A quick search reveals that many people have seen their Wii corrupt all their data stored on 1019 GameCube memory cards.

Is this still the case? Should I just buy a 251 memory card and call it a wrap?

Answer

If the corruption problem was caused by the hardware, then the Wii will still corrupt those specific GameCube memory cards today, as there have not been any substantial hardware changes to the Wii since release - and the hardware changes that have occurred were primarily to prevent hacking the Wii.

If the corruption problem was caused by software, we don't know if it is fixed or not, as Nintendo has never acknowledged the issue, nor specifically said that a new version of the OS has fixed it.

If you are concerned about it, just buy a different card.

Wednesday, September 21, 2011

Pokemon (Red or Gold) Secret pokemon

Question

I was trying to remember back to when I played pokemon Red or Gold edition and there was a secret "cheat" where you went down to the edge of an island in the ocean and you would move in the water up and down the edge of the island and you could find a weird pokemon that would mess up your game if you saved your game after catching.

Any ideas?

Answer

You were playing Pokemon Red or Blue, and this is known as the Missingno glitch. This glitch is rather interesting, so I'll include some details on how it works.

enter image description here

Essentially, there was an oversight in the code that made the right edge of Cinnibar Island (where there's the black-ish border) have some unique properties. It counts as a zone where wild Pokemon can spawn, but it also does not specify which Pokemon should spawn there. Because of this, it always uses the Pokemon that were in the last zone that you visited. Thus, it's useful for catching rare Safari Zone Pokemon, because you can battle them for real, putting them to sleep and damaging them, rather than relying on the luck of the Safari Ball.

But that's not enough to explain how Missingno came about. There's more to it. Here's where talking to the Weedle Man comes into play.

When you talk to the man in Viridian City who teaches you how to catch Pokemon by demonstrating on a Weedle, there are some interesting things done with the game's memory state. Pokemon uses all the memory available on the old Game Boy cartridges already. But at this point in the game, it wants the player's name to show as "OLD MAN" rather than whatever the player chose.

In order to do this, it must copy the player's name to an unused portion of memory. Namely: The area where the Pokemon spawn rates for the current zone are stored. Usually this hardly matters, because when you enter a new zone, those values will be overwritten by the ones for the new zone. But if you go straight to Cinnibar Island and ride up and down the coast, some weird things start happening.

Since it doesn't reset which wild Pokemon can spawn, and the last thing in that area of memory was your character's name, not a real spawn table, there are a whole variety of possible outcomes. Pokemon spawn higher than level 100. The Pokemon that spawn are random, depending on the characters in the player's name. And Missingno appears, when there is no real Pokemon corresponding to the data in the table.