Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts

Friday, May 11, 2012

PC lags like hell when i alt-tab from starcraft 2

Question

After I upgraded the system to service pack 1 and installed lastest graphics driver and Starcraft 2 updates, my system start lagging when I alt + tab

I tested in both, window-mode and full-screen

In the window-mode it takes 5/10 minutes to occur.

I'm running Windows 7

Asked by Katie

Answer

You could try reverting to the previous video card driver. If the issue was in the driver upgrade, maybe the old version will work better. If that doesn't solve the problem, it's possible it could relate to SP1. But I don't know what that could be. Another option would be to re-install SC2. This may allow the config files to adapt to whatever new changes are in your system.

Answered by Frantumn

Saturday, April 21, 2012

Poor performance during “Who Dares Wins”

Question

I've been playing Fallout 3 GOTY edition (via Steam). So far the game has been relatively well-behaved - good performance, and only an occasional crash (like once every 3 hours, which is something I can live with).

However, in the recent hour or so it has became worse; in particular, every time I open a container the game freezes for around a second, and crashing becomes much more frequent, around once every 15 or 30 minutes.

I am a level 30 character working on the Broken Steel "Who Dares Wins" quest, which is the quest where

you assault the Adams Air Force base, fighting outdoors in the unique area opened by the quest, and inside the huge crawler.

And I think it might have been related. I also have a bunch of stuff in my inventory, but not more than what I've been carrying throughout the rest of game (though I do carry more weapons and less armor than what I used to).

Is this a known issue? Any idea how to solve this problem?

System is Windows 7 64-bit, 4 GB RAM, Core 2 Duo.

Asked by Oak

Answer

As I've suspected, after the completion of the quest the performance became normal again. I could not find a solution other than saving really frequently :(

Answered by Oak

Monday, April 16, 2012

How do I benchmark BF3 graphics performance (FPS)?

Question

I want a way to get a consistent average FPS reading in BF3 for benchmarking purposes. How do guys like tomshardware.com get a reliable FPS reading? In the Quake series you could always replay a demo and get the average FPS - anything similar in BF3?

Asked by Nilzor

Answer

I will assume that you have FRAPS(if not you can get the free version from FRAPS.com;the main difference between the full and the demo AFAIK is that in the demo you can record videos of upto 30 seconds at a time)/

  1. Run FRAPS before starting BF3
  2. Load a section of a mission that is graphics intensive(plenty of smoke,destruction,enemies and explosions).
  3. Press F11 or whatever the hotkey you have set for benchmark.
  4. Play your normal game while FRAPS benchmarks for <insert time here>. Press F11 again to stop benchmark. The min, max and average FPS will be stored in a spreadsheet file.
  5. Repeat this to get an average min,max and average.

Note: Make sure you have the MinMaxAvg dialog ticked under benchmark settings.

enter image description here

Answered by GTX OC

Sunday, April 1, 2012

What's the difference between the PC, 360 and PS3 versions of Skyrim?

Question

I know the game hasn't been released yet, but there has been a freakish amount of press coverage on it, so I was wondering what platform the game would perform best on. As a result, I want to know what the difference is between the different versions of Skyrim.

I want to know not just about the frame rate, stability, and graphics, but also extra functionality from platform specific features (e.g. XBOX achievements, PC only editor like previous Elder Scoll titles).

Asked by zergylord

Answer

The PC will support mods:

Bethesda's fifth Elder Scrolls game, like Oblivion before it, will allow for extensive player customization, according to the developer. "We've always been impressed with what the community has done with our tools," a rep for the company said on its forums, revealing, "Like the Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to release [a] Creation Kit so you guys can mod Skyrim."

The immediate predecessor, Oblivion, has seen countless mods -- everything from new characters to online play. We can only imagine what the Skyrim community will manage to create while we wait for Bethesda to finish the most ambitious Skyrim mod, Fallout 4.

Source: Joystiq

The PC also supports console commands which can be convenient if there is a bug with quest items.


The Xbox 360 has the first 2 DLCs exclusively for 30 days.

Source: Gamespot


As far as I've found all three versions support achievements/trophies.

Answered by Rapida

Saturday, March 31, 2012

Call of Juarez: everytime stutter when loading something

Question

I'm still at the start of the game but one thing is annoying as hell: whenever I'm maneuvering around in the map and the game needs to load something (e.g. a sound or such a thing), there's a stutter or a short pause so to say.

E.g. I climb up something it's clear that the game suddenly pauses for the sound load (at least that's my impression) the first thing it needs to play it. I've also saw this the first time the wolf came at me right in the tutorial: a short stop and then the sound played.

What's also really annoying about this is that it almost always breaks the tension because I already can expect something to happen the next moment.

I'm on a W7Pro 64 with 12GB RAM, i980EE@3.3Ghz with Intel 160GB SSD and a HD 5970 so I hardly think it's the spec not being enough and thus all my searching with Google and friends turning nothing up (they usually expect hardware not sufficient problems).

I also notice some weird stop, albeit less annoying, when calling up the Objective or Log screens (I expect the game to pause in this case, so no problem).

Asked by Turrican

Answer

Changing affinity as suggested by CJM made things just worse as long as less then four CPUs where selected. But it didn't improve anything at all.

I didn't bother with the disk performance tools, wouldn't believe I'm in trouble with the SSD as I know (and have measured in the past) my throughput is around 200MB reading.

I've no such hogging background processes, I don't run antivirus (exactly because of this). Checked with msconfig.exe, all automatically started services looked normal and tools started on system startup looked good as well.

Finally I tried to play around with compatibility setting when I found a CoJ_DX10.exe in the game directory. It never occurred to me this file exists as typing Juarez in the W7 start menu only provides my on links which starts up CoJ.exe it seems.

After starting CoJ_DX10.exe and configuring my settings (everything maxed out at 1600x1200) and played again from the start -> there was no stutter at all anymore. Besides, it looks better still at 85 FPS ...

So simple I can't believe it.

Answered by Turrican

Tuesday, February 21, 2012

Why doesn't the cpu full load to make PCSX2 (PlayStation 2 emulator) run game faster? [closed]

Question

My CPU Q6600 (QuadCore) only loads 50-70% when I run PCSX2 (PlayStation 2 emulator) and only has fps around 30-50 when I disable speed hacks. See picture : enter image description here

I wonder why the cpu doesn't load more to make it run faster ? Or it has been bottle-neck at VGA card or RAM ?

My specs :
Mainboard GA-P35-DS3 (rev. 2.0)
CPU Intel® Core™2 Quad Processor Q6600
2 x KINGMAX DDR2 800 PC6400 1GB
GIGABYTE GV-RX26P512H Radeon HD 2600PRO 512MB 128-bit GDDR2 PCI Express x16

ps : I use GDSX video plugin with DX10 and SSE3. And I also enable MTVU (Multi-­Threaded microVU1).

Asked by JatSing

Answer

Because not all code is parallel (i.e. able to take advantage of multiple cores) and because PCSX2 is very much a work in progress. I had the same model CPU and about the same sort of performance. Keep in mind that the PS2 has some very exotic hardware, so emulation is necessarily complex.

Looking at your hardware, though, an upgrade to your RAM would definitely help your PC's performance in general, and so would a GPU upgrade, if you do a lot of gaming.

Also, you are not meant to disable all of the speedhacks most of the time, the lesser settings are quite compatible.

Try using a GPu monitoring utility to see how much load it is under, it could help identify the bottleneck.

Your plugin selection can also make quite a bit of difference. Try looking for GPU plugins that support SSE3 and DirectX 10, and play around with the settings.

Answered by kotekzot

Thursday, February 2, 2012

Can I stop Skyrim slowing down after 5 minutes?

Question

My laptop's about a year old, but I bought it at quite a high spec then so it's still fine. When I first ran Skyrim, it chose the 'high' graphics setting. At first, the game plays very smoothly, however after a few minutes it starts to slow down, and after about 5 minutes or so the game is unplayable (<5 fps).

Quitting Skyrim completely and reloading it seems to solve the problem, but only for another 5 minutes of play. I've tried turning down the graphics options to their lowest setting, but this doesn't seem to help. Is there a way to diagnose what the problem is, and fix it?

Answer

Have you checked your operating temperature? It could be that your GPU/CPU is overheating, and underclocking itself to cool down, especially if it goes away after a few minutes of waiting after shutting it down.

Does it happen with other games? If not it might just be an issue with Skyrim in general (give their support line a message in that case), but if so, make sure your system isn't choked with dust and that you have proper ventilation just in case it is an overheating issue. It goes without saying that you should try to avoid multitasking when you're playing as well, in case something in the background decides to start eating CPU cycles as well.

Honestly, though, there's not a lot to diagnose on. Check your temperatures when running, maybe have a CPU/GPU monitor handy to see if anything obvious is redlining.

P.S. For those who think overheating issues take a long time to dissipate, properly ventilated stuff can cool down pretty fast, especially if it isn't generating any more heat.

Saturday, January 21, 2012

How can I increase my FPS in Minecraft?

Question

I'm running a Toshiba A665 with Windows 7 Ultimate (64bit) and just installed the latest version of Java.

Every setting in the game is set to lowest, yet I still in the range of 20-25 FPS. I would be content with 30-35.

What can I do to increase this number? Is there a .config or something I can edit, similar to what Team Fortress 2 has?

Answer

Similar question: How can I improve the performance of Minecraft?

  1. One solution is using add-ons which let you further customize Minecraft to increase frame rates. The one Justin B proposed is fine. However, Notch has mentioned including a lot of this frame rate improving code in his official releases, so it might not help as much as you want.

  2. If you don't want to use add-ons, you can take advantage of the built in skinning functionality, and testing some low resolution skins, including ones that don't use animations. An example is here: http://www.minecraftforum.net/topic/113088-deloz-high-fps-texture-pack/ and here: http://evilmousestudios.com/tronic/. Some people report an improvement with these simple texture packs, others do not.

  3. Compatibility Mode - Some people report improved game performance on windows 7 when they run in compatibility mode for older operating systems like Windows 2000.

  4. Increase javaw.exe priority - in task manager, right click that process and increase it to just below 'realtime'. You might be surprised by other processes in here that are taking up resources and want to kill them, but I'm assuming you've shut down what you can.

  5. There are some system settings you might want to play with. While playing the game, you might get the most out of it by going to System Properties (Right click on 'My Computer' and select 'Properties' > Advanced > Performance, and choosing to optimize for best performance. This will automatically turn of things like windows transparency and styles that can be sucking cycles out of your graphics card.

  6. You can also try killing explorer entirely. A lot of games recommend this when graphics are running slow. Kill Explorer.exe in task manager and when you're done playing, you can start it back up using the same (Ctrl+Alt+Del > Talk Manager > File > Run... > "explorer.exe")

  7. You can download this tool to verify whether you're running the best version of OpenGL available for your machine.

Tuesday, January 17, 2012

Wine on OS X: Playing Counter Strike

Question

Today, I was a bit bored so I decided to install Wine on my Mac. I am running Mac OS X Lion. Normally, when I wanted to play a Windows-only game, I would fire up Windows 7 through Boot Camp, but I wanted to try something different.

After quite some time of messing around, I finally managed to install everything that I needed to and run it. When I fired up the game, I noticed a few things: the gameplay is not very smooth and the mouse control is not very sensitive.

The second problem can be overcome by adjusting the mouse sensitivity, but this is odd because if I were to load the same game using Boot Camp, the mouse would be much more sensitive at the same sensitivity than it would be using Wine. Anyways, the first problem is a bit more concerning.

I am running a 1999 game on 2011 hardware, so I would imagine that performance shouldn't be an issue. I could play Counter Strike (1.6) on my Boot Camp partition without a single hiccup/slow down. However when I load the game up using Wine, the frame rate is slashed by half, and the performance is rather bad. I understand that Wine is not going to give native performance, but it performs at least 150% worse than it does using Windows. Is this normal?

Have any of you had a problem similar to this? If so, how (if you) did you solve it?

Thanks a ton in advance!

Answer

Wine itself isn't optimised for graphics applications and games. The issue is less about the hardware and more about software.

Certain interfaces to the graphics drivers may not have had as much attention paid to them as they have in Windows itself.

There's also the issue of the translation layer between DirectX APIs and OpenGL for rendering the graphics in an Mac OS environment, which could be a cause of latency.

There are other derivatives of Wine that have been optimised for games, namely:

In regards to Cider - it's not an end-user targeted product, so you won't be able to easily download and use it to play your games. Cider is used by developers and publishers to wrap their game as a stand alone app bundle that will run on a Mac. However, there are websites out there that spend time putting windows games into Cider wrappers. I'm not 100% sure on the legality of that practise, so I won't link to it (though, I believe you need to own the game yourself and all you download is the wrapper).

Wednesday, December 28, 2011

How do I improve the performance of StarCraft II?

Question

StarCraft 2 recommends the "Ultra" graphics setting, but even on "Low" the FPS drops extremely low when there are a lot of units on the screen.

I've already downloaded and installed the latest drivers for my motherboard and video card and followed the steps in this performance optimization guide. Is there anything else I can do to make StarCraft run better, aside from upgrading my hardware?

Answer

The simple answer, very little.

You can kill all other running programs (virus scanners, services you don't need, applications like MSN Messenger, Skype, etc). Aside from minimalizing what is currently running on your computer therefor freeing up resources to be consumed by SC2, upgrading hardware is your next step. (You could try over-clocking, but that's mostly for the advanced computer users).

When you start to add individual units and the processing behind each and every unit it all adds up very quickly. The custom map Desert Strike is a prime example of this if it goes to the end battle where there is literally almost 1000 units moving towards each other. The computer's ability to handle a large majority of units and their animations/AI is a combination of all of your above components. You might find a light improvement by upgrading more RAM and a better video card.

**Side note: When you say you turned everything to low does that include death animations, shadows, ground clutter, etc.?

Friday, December 16, 2011

Weird lags in dungeons

Question

I am running the game on medium settings, with textures set to high and AA, AF off. I have not seen any stutter or FPS drops outside or in cities, but certain dungeons are causing weird lag. Mostly when there is a "rain" effect in them, or the dust in tombs. I suppose those are shader effects. The only changes I have made to the ini file are turning off Vsync and Mouse acceleration.

I am playing the game on HP Probook 4530s, Pentium B940 2.0 GHz, Radeon 6490m 1 GB and 4 GB DDR3 RAM.

Anybody had the same issues?

EDIT:
So I have measured FPS using Fraps and it's really getting interesting. I measured it in Bthardamz and there is definitely some weird lag. But I'm getting about 35 fps, sometimes it goes down to about 25 for a second, but sometimes it goes up to 60. Depends on how much stuff is there to render. Yet the lags are happening independetly of the amount of frames. And since even 25 is high enough to be unnoticeable, I don't think it has to do with performance. Consequently, lowering shadows didn't help.

Answer

Mostly when there is a "rain" effect in them, or the dust in tombs

I think you're talking about the "light rays coming through the roof" type of effect, and the fog that covers the floor in most dungeons and caves.

In certain areas it is very concentrated and causes a significant dip in framerate, as well as input lag.

On your system it may not be evident that the framerate and input lag are connected because the FPS hit isn't too bad. I played Skyrim over the weekend on a 2009 MacbookPro with a Nvidia 9400M! Was pretty stunned that the game would run at all. Had a program to monitor the GPU temp, fan speed, and also overclocked the GPU. Then I created a custom 1152x720 resolution with the Nvidia control panel. This let me play at an average 22-25 FPS outdoors which is pretty nuts all things considered! What was more amazing to me, is just how incredible the load times are, as they were just as fast on that system, with hgih detail textures, that they are on my Core i5/4850 iMac! So I don't think Elder Scroll's engine is as bad as people make it to be... but I digress.

Back to the topic: in caves and dungeons, it would sometimes dip to 5 FPS!

I'm pretty sure it is not related to GPU shadows. This is one of the first tweaks I tried on the Nvidia 9400M, and it made very little difference. You can sort of disable shadows by changing the shadow distance settings in the SkyrimPrefs file:

fShadowDistance=0.0000
fInteriorShadowDistance=0.0000
fShadowLODStartFade=0.0000

This effectively removes shadows. I played several hours like this, only to find out later that the GPU shadows had a very little impact on performance. On that system I gained only 1-2 FPS. However the change in graphics quality was huge, because editing the settings as above, turns off a lot of lighting that creats dramatic ambiance. Perhaps there is a better way to turn off shadows, but effectively the settings above turned off more than shadows.

Then, on the SkyrimNexus website you can find the mod Fog Mesh Remover which, as is explained on the description page, does not actually improve performance. Still I tried it thinking that perhaps the GPU would skip the polygon entirely if it is all 0 alpha but it doesn't.

Last but not least there was another setting I saw that was suggested. You can reduce the number of particles like so:

iMaxDesired=50

Reportedly, the particles are used to make the "ambiant dust". Having tried this, I found no change in performance. I suspect that the person confused the "dust in the light" texture effect for particles. They are a texture however, which slowly pans to give the impression of dust floating in the air.

Short answer: the fog/light ray/ambiant dust effect appear to be mesh-based, and appears to be fixed in the scenery itself. So there is no setting to turn it off entirely that I know of. Perhaps this will be possible once the Creation Kit comes out starting in January.

Monday, December 12, 2011

Does having more than 4 gigs of RAM increase gaming performance at all?

Question

Have we reached a point where game makers are taking advantage of 64bit OSes and allocating more memory to their processes beyond the standard available on a 32bit OS or are games not yet taking advantage of large amount of RAM?

Basically, is it worth it worth it spend the money on a 64bit OS and more then 4 gigs for a gaming PC?

Answer

(I have rectified my answer. To clarify: every process gets 2 GB of virtual address space. All processes combined can't exceed 4 GB of physical memory)

Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.

First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM. Only physical memory though, not swap/paging.

The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.

Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.

Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 4 GB total, which means 6 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.

For more information, see Memory Limits for Windows Releases.

Does having more then 4 gigs of RAM increase gaming performance at all?

Question

Have we reached a point where game makers are taking advantage of 64bit OSes and allocating more memory to their processes beyond the standard available on a 32bit OS or are games not yet taking advantage of large amount of RAM?

Basically, is it worth it worth it spend the money on a 64bit OS and more then 4 gigs for a gaming PC?

Answer

(I have rectified my answer. To clarify: every process gets 2 GB of virtual address space. All processes combined can't exceed 4 GB of physical memory)

Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.

First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM. Only physical memory though, not swap/paging.

The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.

Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.

Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 4 GB total, which means 6 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.

For more information, see Memory Limits for Windows Releases.

Thursday, November 17, 2011

Skyrim PS3 vs 360 Load Times

Question

I would like to pick up a copy of Skyrim today but am undecided if I should get it on PS3 or 360. IGN says that the 360 load times are lengthy and frequent and unfortunately their PS3 review is not up as they don't have a copy to review.

Does anyone have first hand experience with the load times on both platforms?

Answer

Since I don't know too many people who buy a $60 game for both XBox and PS3, I decided to compare load times using youtube vidoes.

Summary Table of Average Load Times (in seconds)
-------------------------------------------------------------------------
Console  New Game  Saved Game  Dungeon  House  Outside  City  Fast Travel
XBox     47        10*         21       9      22       20    28
PS3      22*       33*         17       7*     17       18    36*

*Low sample size (< 3)

Loading a new game:


Loading a new area (dungeon):


Loading a new area (house):


Loading a new area (outside):


Loading a new area (city):


Loading a saved game:

Sunday, November 6, 2011

How to force Maximized Fullscreen mode in any game?

Question

I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called "Borderless Windowed" mode, or "Maximized Fullscreen" mode. It seems to balance the tradeoff between running in fullscreen, and running a game in windowed mode.

Fullscreen vs Windowed
A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode). The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.

In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me!

Left 4 Dead 2 in Windowed (No Border) mode

Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs). Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.

Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?

Answer

I have a simple AutoHotkey script that will force this mode for me. The script removes the window border and title bar of any window, and moves the window so that it fills the screen:

^!f::
WinGetTitle, currentWindow, A
IfWinExist %currentWindow%
{
    WinSet, Style, ^0xC00000 ; toggle title bar
    WinMove, , , 0, 0, 1920, 1080
}
return

The hotkey this creates is Control+Alt+f. It applies changes to whatever window has focus. If you wanted to use this script, all you'd need to do is:

  1. Install AutoHotkey
  2. Copy the script to a text file and name it something like MaxFull.ahk
  3. Right click on your new script and use Run as Administrator.
    SUDO Autohotkey script

Note that you'll need to have your game in windowed mode, set to your desktop's resolution. Also change "1920, 1080" to whatever your resolution is. Press the hotkey and bam! Maximized Fullscreen goodness. It even toggles back and forth if you press the hotkey again.

While the hotkey works on many games that I've played, some games are stubborn and don't want the window border removed. In that case, I have another hotkey that is a bit more forceful.

^!g::
WinGetTitle, currentWindow, A
IfWinExist %currentWindow%
{
   WinSet, Style, -0xC00000 ; hide title bar
   WinSet, Style, -0x800000 ; hide thin-line border
   WinSet, Style, -0x400000 ; hide dialog frame
   WinSet, Style, -0x40000 ; hide thickframe/sizebox
   WinMove, , , 0, 0, 1920, 1080
}   
return

Simply append this to the previous script to enable the hotkey Control+Alt+g.

Update: Some games also use a 0x40000 "ThickFrame" style, which the script wasn't removing until now. See the Autohotkey documentation for a list of styles that can be removed.

Monday, September 19, 2011

Will a first gen Xbox 360 handle game releases from 2011+?

Question

I have had my white Xbox 360 since 2007. I have not played it for a long time and have found that you can pick them up for around £50 ($80 USD).

I plan on playing Gears of War 3, but I seem to recall my Xbox struggling with the previous generation of games (Gears of War 2, Modern Warfare 2 etc)..

Will the machine be fine, or is it about time I had an upgrade?

Answer

As long as you don't suffer a catastrophic hardware failure, any game should work fine. In fact new 360s' CPUs clockspeeds are restricted to match the originals so that there will be no processing differences between the models.

I would recomend that you get a hard drive for the 360 and install any game you play on it. Loading from the HDD significantly improves game performance.

Monday, August 15, 2011

Why does Starcraft 2 keep telling me to lower the graphics settings or close other applications?

Question

I'm running a (new) 2010 Macbook Pro with:

  • A Core i7 2.66 Ghz Processor
  • 8GB Ram
  • NVIDIA GeForce GT 330M Graphics Card

Is it really possible that it can't handle the "high" graphics settings on Starcraft II? It's particularly confusing since I'm using all the "recommended" graphics settings - the game seems to think my computer can handle it, but then while I"m playing, it'll pop up a message suggesting I turn down the settings or close other programs.

It doesn't appear to just be a bad message - the game does seem to slow a bit right after it pops up.

I've closed everything open in the dock, and disabled time capsule. Is there anything else I should be doing?

Answer

The nVidia GT 330M isn't really a gaming graphics card; it definitely has trouble with recent games like Bad Company 2. In-game benchmarks for the 330M show the performance of the chip in a lot of fairly recent games, and you can see for yourself that it doesn't really do well in high settings for most games. The PassMark benchmark for the 330M shows that the 330M isn't competitive on par even with current mid-market graphics cards like the GTX460.

As a comparison, my laptop has an ATI 4670HD (772 PassMark vs the 330M's 479 PassMark), 8GB RAM and a Core2Duo@2.66GHz, and it has trouble handling the game on medium at 1920x1080.

I hate to say it, but you're more or less out of luck trying to get Starcraft 2 to perform on a laptop on high settings unless you've forked out for something that advertises itself as a gaming laptop.

I've also heard that performance of Starcraft 2 under OSX is abysmal; it might be worth your while getting bootcamp running with Windows to see if that gives you a bit of a performance boost.

Summary: settle for lower settings, try installing Windows under Bootcamp.

Monday, August 8, 2011

Jade Dynasty - Increase FPS

Question

I have a decent PC
( Core i7 950
10gb DDR3 1600mhz
Zotac GTX 260^2 AMP2 )

Yet the game runs on ~45FPS on the lowest settings. If I look around, it can go down to 15fps.

I'm using the latest NVidia driver and DirectX.
Please let me know if there are hacks, or config options to improve it.

(GPU load is on 1-15% and CPU is on 5%)

Answer

  • Try to turn antialiasing off.
  • Try to use differend drivers or operating system (Windows XP might be faster).
  • You can also have low free hard drive space.
  • Get the most recent updates and patches. Try to look if there are some issues with patches.
  • snow and trees (etc) may cause some peoples pcs to lag

Saturday, July 30, 2011

Are there performance and stability differences between vanilla and Bukkit servers?

Question

I am deciding whether to switch my vanilla server over to a Bukkit server. I did upgrade to the development build of Java 7 which did give me a slight performance boost. Just wondering if anyone has seen noticeable performance or stability difference between the two.

Answer

The core CraftBukkit server (Bukkit's implementation) itself is equivalent from my experience.

But since anyone that can copy/paste Java can create a plugin, it really depends on which plugins you use. It pays to do your research here and understand the impact of each plugin you decide to install.

You can sort of rely on the most popular plugins (plugins with threads that have a lot of comments compared to others) to be fairly reliable. If you start delving into lesser used plugins, spend the time to read the entire thread and understand exacly what the developer is trying to accomplish. If you have any coding experience at all, look through the source code to get an idea of what it exactly does.

What I would say in summary is that a significant portion of most servers (small, medium, and large) run CraftBukkit successfully. There are problems for sure, but there are problems with Vanilla also. Nothing's perfect.

Thursday, July 28, 2011

How can I improve the performance of Minecraft?

Question

I'm a happy Minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low. What hacks, tricks, and mean addons can I use to improve my Minecraft fps? Beta, Win 7.


And I left out the obvious. While the graphics option and the render distance help, they are not enough. I have seen mention of outside optimizations and programs that people have made/used. Thats what I am looking for.

Answer

There are a number of mods that claim to improve FPS in Minecraft though I can't personally vouch for one or another since I haven't installed them myself.

The most popular seems to be Optimine v3 (Minecraft Forum Link) which reworks a number of rendering details to improve Minecraft performance (+20fps claimed). Many people go crazy about it on the forum, others say that it just doesn't work so YMMV.

Last I heard, Notch was actually including some of these optimizations into Minecraft proper but I highly doubt he's included all of the changes since this particular mod has compatibility with a very new (1.2_01) version of Minecraft.

Keep in mind that any Minecraft mod that's not a skin requires you to patch the Minecraft code itself and thusly may not be compatible with other "mods" or your Minecraft version.