Showing posts with label dungeon-raid. Show all posts
Showing posts with label dungeon-raid. Show all posts

Thursday, February 23, 2012

What triggers class leveling in Dungeon Raid?

Question

This question refers to the recent Dungeon Raid update with character classes.

I know that "class levels" only come from killing special monsters. But is there a formula for how many special monsters you have to kill to get a trophy? My subjective (i.e. probably wrong) impression is that using Big Game Hunter doesn't help get trophies any faster (though of course it's great for "character levels", especially in conjunction with Masochism).

Asked by Grasa Total

Answer

Playing Normal mode, I've unlocked characters and levelled up classes fast(ish) using Big Game Hunter. You do need to kill a lot of special characters to level up classes, but in 8 games on the iphone, I have all classes unlocked, and the Mage levelled up to level 10.

I'd be intrigued to know what constitutes a high character level in a game on Normal mode? I tend to feel that hitting about 1000 turns, and character level of something over 200 is a good go - given that by that point all the items tend to be named things like 'legendary blah' and 'godly blah'.

In my experience the best combination of skills to get to this point is Heal, Repair, Dazzle and Big Game Hunter, with the Mage class. Shapeshifter's special ability plus Big Game Hunter means that you can kill a lot of special monsters fast.

Answered by n/a

Monday, January 16, 2012

Are there other builds in Dungeon Raid?

Question

The character classes in Dungeon Raid seem like they should add variety to gameplay, but for me they mostly don't. I wonder whether that's because I'm not seeing the value of their bonuses, so I'm just playing the same strategy every time anyway.

In my experience, the thing to do is balance all your stats, and hold out for things in the same group of five or six skills (Skill Elixir, Boost Armour, Dazzle, Teleport, Treasure, Enchant). Always take Blunting, Quicken or Regen if offered; don't bother with Poison and Spikes.

This presumably isn't the very best strategy, but it's done okay for me, and the only character class that's benefitted from a different style is the Raider, who's easy to score much higher with but who I also don't see much way to customize beneficially.

Am I missing whole play patterns that Mage or Elf or Barbarian would enable, or am I overestimating how much variety the classes/species/new skills should add?

Answer

Its worth trying out poison with elves, the racial bonus - half damage from poisoned enemies - allows you to play a game based more on endurance.

Poison is also useful when:

  • There arent enough swords on the grid
  • The meatshield special enemy is on the grid, as you can still damage normal skulls.
  • Flame or Spike special enemys (as you dont have to touch them much)
  • That special enemy that requires you to strike 3 in a row below it (forget the name!) - can still be poisonsed and damaged.

Wednesday, January 11, 2012

How does blunting work in Dungeon Raid?

Question

I've been playing a litte while, raised Assassin to lvl 5 and unlocked a few more classes. But I still don't understand some of the upgrades. Is there a manual or reference anywhere that would explain these?

Blunting : Is this -1 attack for each monster, or the total of all monsters? I've never taken this because it seems like it would be a tiny difference even at mid-levels.

Answer

Blunting permanently reduces each enemy's attack value. So once you get to the point where skulls usually hit you a few times before you can deal with them, blunting can substantially reduce how much pain you're in.