Question
Hey so i was making a texture pack when I saw this:
What is this texture for?
Answer
As per this wiki page, it's the texture for the Ender Dragon Egg:
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Hey so i was making a texture pack when I saw this:
What is this texture for?
As per this wiki page, it's the texture for the Ender Dragon Egg:
Check more discussion of this question.
I'm using first MCPatcher-2.0.0-beta3 to make HD texture packs work (and it complains if I apply mods first), but as soon as I use TFC's Mod Manager 1.3 beta to even only install one mod (Risugami's ModLoader), the game doesn't get farther than the checking update screen. Any chances to make this work? (I'm running Win7 64bit if it's relevant)
I was playing around with this yesterday, actually, because I was having problems.
I manually installed ModLoader by adding the files to minecraft.jar, THEN I ran MCPatcher (I was using 1.2 though) to use an HD texture. (I also applied the GLSL shaders which I had to do last). It should work if you do this!
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Is there a way to check if the HD textures of Skyrim are correctly loaded in the game? I installed them without an error, but I'm not quite sure wether they are actually active, as I can't really see a difference to earlier.
First, make sure that in Skyrim's options (Skyrim launcher > Options > Advanced...), Texture Quality is set to 'High'. That should make the difference between textures with and without the HD Textures DLC more pronounced and noticeable.
The HD Textures DLC currently has a noticeable visual bug on certain items in the game, like the 'glowing' firewood and the purple wooden meat chopping block.
If you see any of the glitches in the 'Before' part of the images here, you'll know you have the HD Textures DLC installed and loaded properly (screenshots are from the HD Textures DLC Fix mod page):
A sample of the 'glowing' firewood glitch can be found in The Bannered Mare, in Whiterun. A sample of the purple wooden meat chopping block glitch can be found in Markarth's market area.
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I've recently been trying to find a Texture-Pack for MineCraft that I'm happy with, and I seem to have run into a problem with some of them. In 3 of the 4 packs I've tried, Gold Blocks don't display correctly. Here's a sample:
For reference, this is the GeruDoku fantasy/adventurer texture pack.
Minecraft isn't written to support different-resolution textures.
The default Minecraft terrain texture is a 256×256 image with 16×16 tiles in it. The code which animates the animated textures in Minecraft (fire, water, lava, and portals) writes onto specific pixel offsets according to 16×16 tiles, which are wrong for larger textures, so you get small fire/water/portal images occupying other blocks. Presumably the patchers replace the 16× factors with 32×, or whatever fits the actual texture resolution.
The reason the textures mostly work is that the OpenGL 3D API mostly takes coordinates in textures in terms of numbers between 0 and 1, rather than 0 and whatever the pixel size of the image is, so the main rendering doesn't care; only the animated textures, which are actually defined in terms of calculating individual pixels, are affected.
Also, tiles over a certain size (128×128, I think) will crash Minecraft. Below that size, you can still use HD textures and it will work except for the misplaced animations. The animated items will not animate, and (for a 32× pack) these will have animations on them: bricks, gold blocks, Netherrack, and pumpkins.
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So I've been toying with the idea of creating a custom texture pack for Minecraft, just to see how successful I'll be at it. Problem is, I have no idea how to go about doing this. Where do I begin, what steps do I take, and what do I do once I'm finished?
Texture packs are stored in the texturepacks folder of your minecraft directory. The easiest way to make your first texture pack would be to download one (or clone one you already have), and modify it.
The most important part of a texture pack is the terrain.png file, where the block appearances are stored. The reason it's easier to modify an existing pack is because all the blocks are tiled in this one .png file, and you can easily tell which block is supposed to go where when using an existing file. Open the file in your favourite image editing program, and draw blocks to your heart's content.
Once you feel good about that, you can edit the files in the terrain directory (which houses the sun and the moon), the gui folder (containing the inventory, crafting bench and furnace backgrounds and more), the mob folder (where you can edit the appearances of all the mobs), and all the other folders.
Here is ShortStuf7's Clean Design Pack (my personal favourite), in case an example pack is needed.
Edit: It seems the page on the Texture Packs page on the Minecraft Wiki has a nice graphic where the names of the blocks are overlayed on top of the default texture pack.
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I recently saw this on reddit and would like to use the same texture pack, but I don't know what it is called:
Any ideas?
It's not a texture pack, it was apparently done in Blender.
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