Showing posts with label server-administration. Show all posts
Showing posts with label server-administration. Show all posts

Saturday, February 11, 2012

What options do you have on creating a server in Quake Live?

Question

So since Quake Live left beta status. As a "pro user" you are able to create a server on your own.

What options do you have?

Are there options like: "Only Clan-mates may join" or "Only players from my friendlist may join"

And is the server only active while the creator is ingame?

Thanks

Asked by eL13

Answer

I found out from a Forum:

  • Match Location (only vicinity not country, as far I know)
  • Match Visibility
  • Match Password
  • Instagib Mode
  • Spawn Protection (yes/no)
  • Game Type
  • Arena
  • You can invite friends

You can NOT change player slots - this is awkward :( edit: meanwhile there is a vote option to adjust the team size

Please correct me, if something changes (as long as I don't have a pro-account).

Answered by eL13

Tuesday, November 22, 2011

How do I enable/disable buildings and structures on SMP?

Question

because Minecraft has gotten its full release I'm working on a server for the local scouting group. I'm a system administrator and developer. And used to host hl2 servers.

While Minecraft single-player client has an option to turn on (or off) buildings and structures. The Minecraft Multiplayer server doesn't seem to have one? Is there a way to turn this on?

Answer

While there doesn't appear to be a server setting for the generation of structures, the flag is stored within the world's level.dat, meaning you can generate a world in single-player with structures disabled and then move it to your server.

Monday, November 21, 2011

Minecraft SMP server- Buildings and structures?

Question

because minecraft has gotten its full release I'm working on a server for the local scouting group...

I'm a system administrator and developer. And used to host hl2 servers.

But here is my problem:

While minecraft single-player client has an option to turn on (or off) buildings and structures.

The minecraft multiplayer server doesn't seem to have one?

Is there a way to turn this on?

Grtz, Thomas

Answer

While there doesn't appear to be a server setting for the generation of structures, the flag is stored within the world's level.dat, meaning you can generate a world in single-player with structures disabled and then move it to your server.

Thursday, October 27, 2011

Why is this message spamming my server log?

Question

Lately, I've started seeing this a lot in my Minecraft server log:

Attempted to place a tile entity where there was no entity tile!

Sometimes I see it a lot, sometimes not at all.

What does it mean?

Answer

Internally, the game refers to blocks as "tiles" and non-blocks (mobs, dropped items, minecarts, etc.) as "entities". Some blocks need extra information associated with them (chests have inventories, furnaces have cook times, …) which are stored as invisible entities called "tile entities". The blocks which have entities associated with them are then "entity tiles". (These are all debug terms; the average player shouldn't ever have to worry about them.)

An error message occurs when, during a chunk load, a tile entity is found, but it's matching entity file isn't. In this case, the entity was one which can contain items (such as a chest, furnace, or dispenser). This can happen because:

  • the chunk's data was corrupted
  • an installed mod was incorrectly written or has been uninstalled
  • good old game bugs (go beta!)

The game is good about recovering from such things — the orphaned tile entity is simply discarded and the chunk continues loading — but it does mean something has gone wrong.

Wednesday, August 24, 2011

Bukkit Permissions Not Being Enforced

Question

Ok so I have a Bukkit server up and running and I want to use the Permissions Plugin to help give different users different permissions to help protect the server. I configured the permissions and reloaded them. However it seems that users have access to commands that they should not be able to run. Here is my set up...

Groups.yml

groups:
    Default:
        default: true
        info:
            build: false
        permissions:
    Builder:
        default: false
        info:
            build: true
        permissions:
            - 'worldedit.*'
            - 'mobSpawner.*'
            inheritance:
            - Default
    Moderator:
        default: false
        info:
            prefix: '&b'
            suffix: '&f'
            build: true
        inheritance:
            - Builder
        permissions:
            - 'worldedit.*'
            - 'motd.*'
            - 'worldguard.*'
    Admin:
        default: false
        info:
            prefix: '&4'
            suffix: '&f'
            build: true
        permissions:
            - '*'

Users.yml

users:
    test_user:
        groups:
        - Builder
        permissions:
    admin_user:
        permissions:
        groups:
        - Admin

When I run the /pr test_user perms listall command it outputs worldedit.*, mobSpawner.* which means that the permissions are being loaded correctly. But when I log on as test_user I am able to use the /regions command which is a part of WorldGuard plugin which the test_user should not have access to. What am I doing wrong?

Answer

Your problem may be that you are an OP on your server. I had this problem when setting up one a server – OPs seem to have permissions to access all commands (the * permission node), even if Essentials is trying to override it.

Sunday, August 21, 2011

Moving From Vanilla Server to Bukkit

Question

So I have a server running the standard, unmodified Vanilla server on a Linux box. After talking to the people on the server we have decided that moving to a Bukkit Server would be better because of the awesome plugins. However it seems that Minecraft generates nether and "overworld" files differently than Bukkit. Bukkit generates a world and a world_nether folders. I have read the forum post and copying the Vanilla's world folder to world and world_nether seems to work but I feel like this a a bit hackish and might cause problems in the future. Has anyone successively done this?

Answer

Yes, I did the same thing as you a few weeks ago, the only problem I encountered was that Bukkit would crash because of the nether for some reason, and that was fixed by disabling the nether. I'm not sure what you could do if you wanted the nether to work.