Showing posts with label worms-crazy-golf. Show all posts
Showing posts with label worms-crazy-golf. Show all posts

Sunday, December 4, 2011

What's the point of the watch timer?

Question

One of the "power ups" in Worms Crazy Golf is a watch that has 10 seconds on it. If you click it after you've hit the ball, everything slows down. As far as I can tell, that's all it does. Everything plays out normally, just slower. Is there a point to this? Something I can do while time is slowed?

(I verified that the level clock keeps running while in slow-mo.)

Answer

I'm not sure if it does anything else, but it looks like it enhances any spin you've put on the ball, allowing it to curve further in mid-air than it would otherwise. If you're trying to curve around something the better option is the parachute, so this is still sort of pointless.

Saturday, November 5, 2011

I'm stuck inside a platform, is there any way to get out?

Question

Looks like I hit the lift suspension thing (on Brittania level 12) from just the right angle, and I'm stuck between it and the platform or inside the platform or something. Can I get down without restarting the level? (I was trying for points and don't want to spend time re-getting them.) I've tried a few shots in different directions with no luck.

screenshot

Answer

Looks like Overdrive shots have magic powers. One straight out to the left knocked the ball out even though a regular shot did not.

Friday, November 4, 2011

How can I put spin on the ball?

Question

I'm at the third hole in Worms Crazy Golf where it "teaches" you how to put spin on the ball. From the graphic, you left-click and drag left for counter-clockwise spin or drag right for clockwise spin. I tried this and, while it unlocked the achievement for my first spin shot, it doesn't work. Rotating arrows appear around the ball to indicate that the game understands what I'm trying to do, at least, but the ball doesn't roll any differently than normal when it lands.

What do I need to do for this to work?

Answer

I figured it out. While the ball is in the air, click and drag in the direction you want the ball to roll, and keep holding the mouse button down until the ball hits the ground. If the ground is not more or less level the spin will have very little effect. It's a bit finicky and you may need to drag a few times while holding the button, especially to get the spin up to full speed. With enough momentum you can also sometimes do it after the ball has hit the ground, oddly enough, effectively giving you fine-grained control over the final position of the ball.

As an aside, the spin of the ball affects its trajectory in the air as well. Useful for adding distance to drives, and so on.