Showing posts with label ipad. Show all posts
Showing posts with label ipad. Show all posts

Tuesday, September 13, 2011

How do I unlock the Onion Knight in the iOS version of Final Fantasy III?

Question

In the original Final Fantasy III, Onion Knights were the default class. When the game was remade for the Nintendo DS, Freelancers became the default class and Onion Knights were unlocked via a secret quest involving the Mognet.

When this remake was ported to iOS devices, Mognet was removed. However, the Wikipedia article for Final Fantasy III mentions this:

A port of the remake for iOS was released on March 24, 2011. In which the game-play and graphics where improved sound was also remastered But the Mail/Mognet to other players was removed. And the "Onion Knight" was found in another quest.

What is that quest, and what are the steps one needs to take to unlock the Onion Knight?

Answer

Here's a quote from another FF wiki:

In the iOS version, the quest is opened up after defeating Gutsco in the Molten Cave and reading all of the letters Topapa sends you up until that point.

Source

Thursday, July 21, 2011

Game Center achievements for Cat Physics

Question

Since a major update a few days ago, Cat Physics (and other Donut Games games like Cave Bowling) supported Game Center features and achievements. When I look at my Game Center account now, I can see I've earned 11 out of 12 achievements, but if I take a look at the list, there are only 11 achievements listed (and I've gotten all of them) - nothing I haven't earned and nothing that is in progress. The achievements I've earned:

  • 2500 points
  • 15000 points
  • 50000 points
  • Completed 10
  • Completed 40
  • Completed 90
  • Three-starred 10
  • Three-starred 50
  • Fifty Buttons
  • Fifty slingshots
  • Fifty teleporters

What's the missing achievement and why isn't it listed in Game Center?

Answer

It doesn't exist. They're saving it for the next update.

http://forums.toucharcade.com/showthread.php?t=55864&page=955

Congrats on all those achievements though.

Monday, July 11, 2011

SimCity Deluxe (iPad): Sims constantly ask for water. Why?

Question

I'm having trouble keeping my cities water supply up. I can build some pumping-stations and water-towers which solves the problem, but only for a very short period of time.

I have now reached a point where almost the entire coastline is covered with pumping-stations and I also have truckloads of water-towers. I'm starting to think it is a bug but maybe somebody sees some obvious flaw with my water-pipe layout:

SimCity water pipes

This is how the city looks like:

Simcity town

There are some high-density residential and industrial zones, but nothing that would require that amount of pumping-stations? There must be about 120-180 pumping-stations on that map.

Answer

Apparently there's nothing wrong with the water-supply and as comments to the question suggest, a city of this size should never require that many pumps and water-towers. So I'll try to answer this question myself and claim that it's a bug.

I did some searches and as it seems I'm not the only one with this problem. Here's a forum post and here's another one suggesting that there is indeed a bug regarding water supply. So I guess the only hope is waiting for an upcoming patch to fix this.