Showing posts with label perks. Show all posts
Showing posts with label perks. Show all posts

Thursday, September 29, 2011

Do you need to purchase the “Rezurrection” map pack to get the new Mule Kick perk?

Question

Has the new "Mule Kick" perk, introduced with one of the new map packs, been added to all of the map? If so, do you need to get the new map pack to get the new perk?

Answer

According to the Call of Duty wiki:

  • In the update that took place on September 27th, Mule Kick is now available on all Maps for Xbox 360 and PS3. PC update is unknown at this time.
  • It's not necessary to have the Rezurrection Map Pack to have the Mule Kick in Kino Der Toten, "Five" or maps from the other map packs.

Tuesday, August 16, 2011

What counts as similar for the Jury Rigging perk

Question

In Fallout New Vegas, the Jury Rigging perk allows to repair weapons and armor with similar weapons and armor. What does count as similar here? What are the specific restrictions on what counts as a similar armor/weapon and what not?

Answer

For the most part, a simple "if it makes sense" rule of thumb applies. For instance, That Gun can be repaired with basically any non-energy handgun. As a rule of thumb, if it uses the same type of ammo, you can use it to repair another weapon with a similar ammo type, along with a few special cases, like a Hunting Rifle with any lever action gun.

Similarly, Light Armor can repair any other Light Armor, Medium with Medium and so forth.