Showing posts with label enchantment. Show all posts
Showing posts with label enchantment. Show all posts

Tuesday, May 1, 2012

Turning off +6 enchantment global message in Tera?

Question

In Tera there is a big global alert when someone on the server enchants an item to +6. With several people accomplishing this feat each minute the alerts get annoying fast.

Is there a way to turn off the enchantment alerts?

Asked by Omokoii

Answer

Unfortunately currently there is no way to disable this announcements. (I assumed you're asking about EU or NA version of the game)

Answered by Gepard

Saturday, March 10, 2012

What is the most efficient level for enchanting?

Question

According to the Minecraft Wiki article on enchanting, with full bookshelves, the max level is 50, so all further levels are pointless. While this is pretty straightforward, it's not too efficient to get to level 50 before enchanting, since experience yields diminishing returns.

I am going for maximum enchantments, aiming for an enchanted pick with 2-3 enchantments of high level. What's the lowest level where I can achieve this, and does getting to level 50 actually improve the chances of getting these high-level enchantments?

Asked by Jake King

Answer

In Short, yes getting to level 50 gives you the best chances of multiple high-end enchantments.

In Long:

Your kind of riding a grumpy horse on this one. You want the most efficient level to get enchantments. That would be level 50, there is no ifs, ands, or buts about it. Flat out, a higher level gives you the greatest chances of getting multiple enchants. Period.

You can still get the highest level of specific enchants at some levels lower than 50 depending on the type of item you enchant, but generally speaking I would strongly suggest you enchant diamont toos\weapons\armor only, because they last longer so you get more bang for your 'buck' of experience. As listed on the wiki Diamond Items dont have the best qualities for enchanting, but 1300+ uses from a Pickaxe of Fortune III is just too good to pass up if you ask me.

Multiple Enchantments

The formulae for multiple enchants works like this:

1--After the first element is selected, there is a chance of receiving more, based on this algorithm:

2--Divide the modified level in half, rounded down. (This does not affect the possible enchantments themselves, because they were all pre-calculated in Step Two.)

3--With probability (modified level + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.

4--Remove from the list of possible enchantments anything that conflicts with previously-chosen enchantments.

5--Pick one enchantment from the remaining possible enchantments (based on the weights, as before) and apply it to the item.

6--Repeat from step 1.

Now what this means for you is that the higher your MODIFIED LEVEL is during your enchantment instance, the greater chance you have for the keep going. And those two words are what gives an item multiple enchantments.

In the second step of the process you can see that it divides your modified level in half. I will go into what a modified level is later in the post, but lets just say its your actual level (50), for the sake of argument. Now divide 50 in half for twenty five, add one to it (26) and throw it on top of /50. That gives you just a bit better than a 50\50 shot on two enchants for your weapon. Thats not bad. It gets much much worse as you keep going though. Each time the repective chances are halved. Rather than do all the math here on Gaming.SE the wiki states:

A level 50 diamond pickaxe would have a 16.10% chance to have 3 enchantments, a 48.09% chance to have exactly 2 enchantments and a 35.80% chance to have exactly 1 enchantment.

You can see there that at level 50 you actually have a Greater chance to get two enchantments than you do to get one. And only 16.10% chance to get three. If you want to get three your best chances are at level 50, and they are still not very good.

Specific Enchantments by Level

This part is somewhat less tricky because the wiki provides us with a wonderfully easy to read graph. I however, suck at Microsoft Paint, and cannot make a sexy.jpg of it. Ill do my best here.
(Modified Enchantment Level in parenthesis)

Efficiency Enchantment
Level 1 (1-51) Level 2 (15-66) Level 3 (33-81) Level 4 (46-96) Level 5 (61-111)

Silk Touch Enchantement
Level 1 (25-75)

Unbreaking Enchantment
Level 1 (5-55) Level 2 (15-65) Level 3 (25-75)

Fortune Enchantment
Level 1 (20-70) Level 2 (32-82) Level 3 (44-94)

This section is pretty straightfoward. If your modified enchanting level falls into any of these number brackets you have the possibility to get that enchantment.

Some notes:
This part is decided before the number of enchantments are decided. So the halving of your MEL (modfied enchantment level) doesn't affect this adversly. All possible enchants are decided before the # of enchantments comes into play.

If your MEL falls into TWO different level brackets of the same enchantment, then the highest possible level is used.

You cannot get Silk Touch and Fortune. Getting one automatically disqualifies your item for the other.

Modified Enchantment Level

All that stated, your going to need to know how to get your MEL. Which is easy.

modified enchantment level = enchantment level + Random(0, enchantability) + 1

Enchantment Level = Your Experience Level

Random(0,enchantability) + 1 = a random number between 0 and the items enchantibility, and then add 1 to that.

(enchantibility is an items enchantibility determined by the type of item it is, diamond, gold, wood, ect. these are listed on the wiki as well.)

Once you have your MEL from the above formulae, the game modifies it further one last time, either increasing or reducing it by a random percentage that caps at 25% more or less than it was originally. (100 can turn into anything from 75 to 125)

I think this is everything you would need to know. Let me know if I missed something in comments and I'll be sure to add it in or clarify it.

Edit #1: Fixed a mistake in the enchantibility formulae.

Answered by Ender

Sunday, February 19, 2012

What's the Bow Weapon's enchantability?

Question

The Minecraft Wiki Enchanting webpage lists a lot of mathmatical formulae and charts all designed to help us understand how enchanting works in Minecraft. I pretty much understand all of it.

Here's an excerpt for clarity:

The first thing that Minecraft does is apply two modifiers to the base enchantment level. Each modifier is restricted to a certain range, with numbers close to the middle of the range more common than those near the ends. The first modifier is based on the item's "enchantability," which depends on the material and the type of the item (see the table below). Minecraft picks a number between 0 and the enchantability, then adds that number plus one to the enchantment level.

Which keys off of this formula:

modified enchantment level = enchantment level + Random(0, enchantability) + 1

However, since the new addition of Bow Enchants in patch 1.1 I've become slightly grey on the idea of the enchantibility of a Bow, the table on the website does not give the enchantability for bows, however. Does anyone know it?

Edit: To clarify, from John in a comment below:

Enchantability is a special property of an item. It is a special number that helps choose which enchantment you get. So, he's asking what this special number is for bows, he's not asking what enchantments you can give a bow, or how high these enchantments go.

Asked by Ender

Answer

The Wiki has been updated. Huzzah!

Step One - Applying modifiers to the enchantment level

The first thing that Minecraft does is apply two modifiers to the base enchantment level. Each modifier is restricted to a certain range, with numbers close to the middle of the range more common than those near the ends.

The first modifier is based on the item's "enchantability," which depends on the material and the type of the item (see the table below). Minecraft picks a number between 0 and the enchantability, then adds that number plus one to the enchantment level. Bows have an enchantability of 1 for this purpose.

Shoot...SCORE!

Source

Answered by Ender

Monday, January 30, 2012

Can the Notched Pickaxe be used to enchant other items?

Question

I have the Notched Pickaxe with its smithing enchantment. I would like to disenchant this item and apply it to another weapon. I'm scared to try it as I don't want to lose my pickaxe. Can this enchantment be applied to another weapon when learned from disenchanting the pickaxe?

Answer

Yes, the Notched Pickaxe can be disenchanted and its effects applied to other weapons.

The Notched Pickaxe can be disenchanted to learn the "Notched Pickaxe Effect," which can be used to enchant to other weapons. Points towards Smithing are capped at 5. The shock damage varies as per standard Enchanting rules

Wednesday, January 11, 2012

Does knockback make creepers explode?

Question

Twice I've attacked a creeper with my sword, which has sharpness and knockback enchantments, and twice whilst still far away from me it's exploded.

Is this coincidence or does the knock back set the creeper off/not reset the distance from Steve?

Answer

I've just tested with a creeper spawner and a sword with knockback. Knockback is not the cause of the explosion.

What I think is happening to you is that the creeper is reaching the creeper event horizon - beyond which it definitely will explode, then you're hitting it. It's ending up miles away - much further away than it would be normally - then exploding.

Does knockback make creeper explode?

Question

Twice I've attacked a creeper with my sword of sharpness and knockback, and twice whilst still far away from me it's exploded.

Is this coincidence or does the knock back set the creeper off/not reset the distance from Steve?

Answer

I've just tested with a creeper spawner and a sword with knockback. Knockback is not the cause of the explosion.

What I think is happening to you is that the creeper is reaching the creeper event horizon - beyond which it definitely will explode, then you're hitting it. It's ending up miles away - much further away than it would be normally - then exploding.

Tuesday, December 27, 2011

Are there any special rules for Enchanting?

Question

There are some basic rules that we all know that apply to enchanting, such as:

"An item can't have more than two enchants, and can only have two with the final enchanting perk"

Sometimes in the game, I´ve found myself trying to figure out the rest of the rules that apply to enchanting.

For example, not every item with a magical effect can be disenchanted, there are exceptions, but what are those exceptions?

  • Mehrunes Dagger for example, can't be disenchanted for the aprox. 2.5% chance to instakill.
  • Masks, can't be disenchanted
  • Also, some masks DO HAVE 3 different enchants, also making itself an exception to an enchanting rule.

My question is, is there any place that I can find, or any player that have theorycrafted succesfully about what are those specific rules, defining once for all, what can and can't be achieved/done with enchanting ?

Answer

Some unique items have unique enchants (unique enchants are any enchants that aren't listed in yx.'s answer), and these items can't be disenchanted.

Also, unique enchants don't necessarily have to follow the same rules as player placed (normal) enchants.

It's for this reason that certain items can have more than 2 effects on them. And it's also why some items can't be disenchanted.

The reason this is in place is to stop people from creating super overpowered items that have 10 different stats.

It's also there to stop you from finding a good unique item, and disenchanting it so that you can make your Daedric item a better version of that item.

Friday, December 23, 2011

What difference do gems make in enchanting weapons?

Question

Currently, I'm enchanting a Glass Bow (Exquisite) with Fire Damage. I have a Grand Soul Gem and a Petty Soul Gem available.

When selecting the Grand Soul Gem, the weapon has the following stats:

  • Damage: 30
  • Weight: 14
  • Value: 1702
  • Burns the target for 43 points. Targets on fire take extra damage.

When using the Petty Soul Gem, these are the stats:

  • Damage: 30
  • Weight: 14
  • Value: 1372
  • Burns the target for 43 points. Targets on fire take extra damage.

I've also noticed that the charge level of the weapon is just slightly less.

Since I plan on actually using this weapon, I really have a hard time seeing any worthwhile difference here. The only changes are:

  • Value is lowered. (Not relevant to combat.)
  • Weapon is slightly less charged. (Very small difference, and easily resolved by charging with another low-level gem.)

I could see using the higher gem perhaps if I wanted to go straight to market with this weapon. But other than that, is there really any point in using a higher-level gem to enchant weapons you actually plan on using?

Answer

The difference is how big the maximum charge will be. So, if you use the petty gem, you will have to recharge the weapon all the time. If you use the grand gem (assuming it contains grand soul), you will have to recharge it only rarely.

Source: Skyrim:Enchanting on UESPWiki:

The type of soul gem affects the amount of charges on a weapon or quality of the enchant on apparel.

Friday, December 9, 2011

Is disenchanting an item the only way to learn enchantments?

Question

I'm wondering if there's an alternative - if I'm trying to learn a rare or powerful enchantment do I just have to be lucky enough to find a weapon or armour piece that has that specific enchantment? Seems like that could be annoying and very time-consuming if I'm trying to learn all of them.

Is there not an equivalent of spell tomes for enchantments, or some other method?

Answer

Disenchanting an item is the only way to learn the enchantment.

However, the strength of the enchantment isn't important. Once you've learned the enchantment, its strength when you apply it to your own gear is determined solely by your own skill/perks. For example, you can learn the Resist Magic enchantment either by disenchanting a Resist Magic +1% shield or a Resist Magic +40% shield -- It doesn't matter which.

If you've got a sweet piece of gear with a strong enchantment that you don't want to destroy, just keep your eyes open for a weaker/cheaper one. Merchants occasionally have enchanted items in stock, so be sure to check them.

Saturday, December 3, 2011

What is the enchantment on Arch-Mage robe?

Question

What is it? Why can't I disenchant it? Probably because these are 2 enchantments that I already know?

Answer

Most Unique items that have a unique enchantment on them cannot be disenchanted, to stop people from adding overpowered enchantments to high level armor.

You can see here what the enchantment actually entails.