Showing posts with label mini-games. Show all posts
Showing posts with label mini-games. Show all posts

Friday, April 27, 2012

GTA mini games inside GTA?

Question

Is there any mini game inside any of the GTA-Titles which is essentially a mini version of an older GTA title?

Asked by akira

Answer

No, I don't think so. There were mini games in san andreas (arcade, betting etc) and in gta4 (pool, bowling, darts) but none of them actually allowed you to play GTA inside GTA :)

Answered by tushartyagi

Monday, February 6, 2012

How many collector cards are required to beat each level of Rage Frenzy?

Question

Assuming that every collector card is collected during the game, when is the earliest point in the game where you can have a better-than-even chance of beating your opponent in each round of Rage Frenzy?

All of the Collector Cards, in the order that they appear in Rage

Asked by voidstar69

Answer

The answer is not how many cards but rather which cards. You can pretty much flatten both opponets with an 11 card deck, however some of the cards are available really late in the game, I used the deck suggested here:

  1. Giant Mutant
  2. Large Mutant
  3. Slime Mutant
  4. Kraken
  5. Drop Ship
  6. Enforcer
  7. Shield Guard
  8. Shrouded Minigun
  9. Gearhead Jet
  10. Captain Marshall
  11. Valder
Answered by JohnoBoy

Monday, December 19, 2011

How do I win the KringleJammer mini-game?

Question

I'm trying to get the KringleJammer achievement for the upcoming Steam winter achievement hunt, but I can't seem to do it. According to the achievement description, there are at least 7 waves, but I can't even get past wave 3. Sooner or later, a zombie reaches the civilians and sets off a massive chain reaction that I can't contain.

Are there any tips or strategies that might help?

Answer

I found a few tips here:

A good tip was to not do too well on the early waves, because every civilian left alive is another zombie you'll have to kill later when you will already have too many zombies to kill. Let most of the people die early; as long as a single one is left alive, you don't lose. An even better tip was that the game speed modifiers from the main game work in this mode. Use the space bar or plus and minus to reduce the speed as low as ten percent and it becomes a cakewalk. And if the achievement doesn't pop up, start a new campaign, go into the first area, and concede.

And a few more here:

Some tips on how to beat the waves: you have 40-50 seconds per wave and the only way to lose a wave is to let the time expire or lose all of your humans. A major outbreak could end it for you in the later stages if the zombies infect a giant pack of humans (which they almost certainly will).

The best way I've found to deal with an outbreaks is, in the earlier stages when you have plenty of time to spare, just let the zombies infect a manageable amount of humans; so you'll have less of them to worry about latter on. If you do this you shouldn't have much of a need for bombs and can neglect picking them up if there's something else you need to focus on.

Thursday, December 15, 2011

How can I get the larger fish by the shore?

Question

In the fishing minigame of Legend of Zelda: Link's Awakening, you pay 10 rupees to play, get 5 back if you catch a small fish (net loss of 5) and get 20 if you catch a large fish (net gain of 10).

enter image description here

Now, I've managed to catch the large fish on the bottom left, but I now want to get the large fish in the hole on the right.

The fact you get a heart piece when you do is completely irrelevant ♫

However, no matter how I try to get the timing right and no matter how short I throw the reel (by holding right during the process), I can't just seem to get past the three small fishes. I've also tried going for the leftmost fish and then moving horizontally, but the other large fish won't let me do that.

Answer

You can continue playing after you've caught a fish - it's much easier to catch the big lunker in the lower right once you've removed the three smaller fish from the pond.

Tuesday, November 22, 2011

What's the name of the card game in Final Fantasy 8?

Question

In Final Fantasy 8 there was a really addictive card game that kept me occupied for many, many days.

The basics of the game were:

  1. There was a board with 9 cells.
  2. You could select a given amount of cards at the start of the game (I forget how many).
  3. Each card had a number on each of its edges ranging from 1-A.
  4. Players take turns placing their selected cards into an unoccupied cell of their choice.
  5. If an adjacent card owned by the other player has a lower score on the touching edge, you gain control of the card.
  6. Player with control of the most cards once all cells are filled wins.

There were also some other tactics that involved a bit of basic math to take over two adjacent cards regardless of score if you met certain criteria, etc.

Does anyone know if this game was based off a real card game? I'd like to track it down. A digital version would be even better!

Answer

Triple Triad was designed by Hiroyuki Ito, the battle designer for FFVIII, and wasn't based on a specific card game as far as I know.
It did however spawn a physical version version, described here
Also check out Triple Triad Online

Monday, October 24, 2011

How can I identify ranged collector cards?

Question

I've built a nice deck of cards to play "Rage Frenzy" with, but there is something I found very disturbing.

The distinction between melee and ranged cards is rather important in the context of the mini-game, and I would have expected there to be a way to tell the two apart. I have yet to find a discriminating visual queue to signify that a card is ranged, so I am relying on experience (once I try a card, it's easy to figure out whether it is ranged or not).

Am I missing something, or is there no way to tell if a card is ranged by its appearance?

Answer

When you look at the arrows in the bottom left hand corner there is a distinct difference between melee attacks (solid arrow) and ranged attack (dotted arrow).

Monday, October 17, 2011

Five Fingers mini-game

Question

There is a mini-game in the Wellspring pub called Five Fingers. I really don't understand how it works. I tried to press space at the right time, but I always hurt my hand.

Maybe there is something I'm missing. Could you explain to me how it works, and how to eventually succeed?

screenshot

Answer

Five Finger Filet is based on the European rules of the Knife Game by following certain patterns (in Rounds 1-4) of stabbing the knife in between fingers, for example, 1-2-1-3-1-4-1-5-1-6, etc. (1 being the spot by your thumb, and 6 the spot past your pinky). The primary goal is to not stab your hand while following the pattern.

Round 1 starts off pretty easy, and it progresses to a much harder pattern and faster pace in Round 4. Rounds 1-4 are all based off of patterns though which can be memorized with some practice. My suggestion would be to watch the dot, and never the knife, and work on memorizing the patterns. The best guide I have seen is on Xbox360Achievements, and it works for all versions.

The problem round, is round 5. Round 5 is completely random, and on top of that is very fast. The linked guide has a tip for a possible way to beat it, but I haven't been that lucky.

Friday, October 14, 2011

Is there a way to see what cards have been collected without actually playing a game of Rage Frenzy?

Question

I'm playing through a level, and I have a couple different saves. I want to be sure that I picked up a card on my way through, but since the way back is blocked I cannot go back and physically check. Is there a way to see what cards are in my deck? I'd rather not replay the level just to be sure.

Answer

It seems that you can only look at your deck when you are at a card table. Talk to the dealer to start a game, then look at your cards on the deck building screen. Then quit, and no money should have changed hands.

Wednesday, October 12, 2011

Is there a way to see what cards have been collected without actually playing a game of Rage Frenzy?

Question

I'm playing through a level, and I have a couple different saves. I want to be sure that I picked up a card on my way through, but since the way back is blocked I cannot go back and physically check. Is there a way to see what cards are in my deck? I'd rather not replay the level just to be sure.

Answer

It seems that you can only look at your deck when you are at a card table. Talk to the dealer to start a game, then look at your cards on the deck building screen. Then quit, and no money should have changed hands.

Tuesday, September 27, 2011

Can I win without using Anabolic Steroids?

Question

Apparently, Arm Wrestling in The Witcher 2 is serious business. The final "boss" in the arm wrestling chain, if you will, is a circus performer named The Mighty Numa. Skalen Burdon says he cheats, and given that The Mighty Numa's "apprentice" standing next to him is selling a potion of Anabolic Steroids, I'm inclined to believe the dwarf.

Do I have to stoop down to his level to beat him, or is there another way? When I try, The Mighty Numa has a tiny target bar, and moves continuously left, even if the arm wrestling cursor isn't red. It seems impossible.

Answer

After losing, you can call him out for being a cheat, and then get into a fist fight. When you win, he admits to cheating and offers to arm wrestle again without cheating. You'll beat him easily without the steroids.

Thursday, August 18, 2011

What are the rules of Caravan?

Question

I've listened to Ringo explain the game, I've read the explanation in-game, but honestly, it doesn't make any sense to me.

What card can I play when and why? What do the face cards do?

I'm sure it's a fun game, but the developers could really have done a better job at the explanation.

Answer

You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.

(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)

The basics:

2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)

The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno.

Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card.

Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7.

To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under no circumstances can you play the same number twice in a row, no matter what suit they are.

You're targeting a range of between 21 and 26 (inclusive) for each your three piles.

Gameplay

During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.

Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck. If desired, instead of playing or discarding a card, you can discard an entire caravan.

Play continues until "End game," below.

Cards and Their Effects

  • Ace: Always a value of 1. Consider a number card except when a Joker is involved.
  • 2 - 10: Face value.
  • Jack: Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.
  • Queen: Reverses the direction of the caravan. Can be used offensively and defensively.
    • Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.
    • Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.
  • King: Doubles the value of the target card. Again, can be used both offensively and defensively.
    • Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.
    • Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.
  • Joker: This one has different impacts depending on the card you play it against. Often ends up doing "collateral" damage -- that is, damage to you as well as your opponent. Use them wisely.
    • Against an ace, removes all non-face cards of the same suit as the ace from the table, except the ace on which it's played.
    • Against numbered cards, removes all cards of that value from the table, except the card against which it's played.

End game:

The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Whichever player has the highest bid (without going over) on two out of the three Caravans wins. Ultimately, the goal is to get two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.

But wait -- there's more

In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) here.

Wednesday, July 27, 2011

How do I access the hidden mini game in Call of Duty: Black Ops?

Question

I've heard there is a hidden mini game that can be accessed from the main menu in black ops. Something about finding a terminal and entering a code.

Does anyone have instructions on how to get to the terminal and what code to put in?

Answer

I believe you are referring to Dead Ops Arcade. Here's an explanation I found of how to access it.

Accessing it isn't just a matter of finishing the game. You've got to bust your way out of the main menu screen, then work your way around to a terminal and type in the correct commands to boot the game.

While in the menu look down (using the right analogue stick, presumably) at your hands and mash the triggers to wriggle your hands until they come free.

You'll stand up and be given the freedom to roam. Go to the terminal, access it and enter CD, then DOA. Bam - giant machine guns, flame throwers and rocket-firing bats are yours for the shooting.

Monday, July 18, 2011

Where can I get enough cards to play a game of Caravan?

Question

I don't know much about the game, but I know that I need 30 cards to play, and I can't have the same card from the same casino twice in my deck. Where can I get many of them? I really want to play Caravan... ;P

Answer

You can buy a bunch of cards at various merchants, which makes getting a full deck fairly difficult. Alternatively, you can help Ringo, and he'll give you a full deck.

Note added from Viper_sb's comment:

If you buy cards at merchants they do not get added to your deck, they stay in your inventory, but you can move them to any container and pick them up again and THEN they are in your deck.

Source

Sunday, July 17, 2011

Catch fish with fishing stick in Twlight Princess Wii

Question

How do I catch fish with that fishing stick in Twlight Princess? I need it at the beginning and just before the mountain and it always takes me 10+minutes to catch ONE fish. I have difficulty getting the FISH ON text to appear.

If it helps i do notice i can hold the remote to be have the stick gfx on the right side at the bottom, higher/near top then any higher on the remote will take it out of the water. Every tutorial says wait for the green to go underwater and raise the wii remote. I do it and my rod goes out of the water. Then i do it so its just higher and either way i dont catch the fish.

This is frustrating. I dont need to catch fish anymore but if i ever restart the game i will so i may come back to this as reference.

Answer

This is a common difficulty to have when using the basic fishing rod, for both the Wii and Gamecube versions of this game.

The short answer: you just need to have a gentle touch with the fishing rod and be patient.

The long answer:

  1. First of all, you have to actually find some fish; you can usually see them in the water.

    1a. Using bait on the rod will speed up the process of catching fish, but it is not necessary. Still, if you have some bee larvae on you, there's no reason not to use it.

    1b. If you are not trying to catch a particular fish, fishing in a spot with a high concentration of fish will increase the rate at which you are able to catch them.

  2. Throw out the fishing rod towards the fish, so that the bobber lands as near to them as possible. Let the hook sink into the water. To attract their attention, move the fishing rod around very gently, and don't overdo it; just give it a nudge side-to-side or tug it towards you slightly every so often, in little bursts of movement. This isn't entirely necessary to attract the interest of fish (they will eventually become slightly interested in the hook anyway), but it does speed up the process greatly.

  3. If they are near enough, the fish should become interested soon. If you can see them, watch to see when they are approaching. Keep encouraging them by making delicate movements with the rod, and if you see a fish swimming towards the hook eagerly, prepare for them to take a bite.

  4. When a fish bites the hook (the controller/remote will vibrate), then you tug the rod upwards quickly, and you should have hooked the fish. Keep pulling up on the rod to continue pulling in the fish.

  5. The exception to all of this of course is the Reekfish, which you need to catch to proceed with the game. You will not be able to catch a Reekfish without the coral hook you get from the Zora prince.

For a detailed guide to fishing with bobbers, fishing with lures (in Hena's Fishing Pond), and what fish you can catch (and where) in Hyrule, you should refer to this guide.

How to catch the Hylian Loach fish in LoZ: Ocarina of Time

Question

I remember spending hours trying to catch that big guy in that pond. How do you catch him and was there an optimal way to catch that lunker? What is his max size?
Also how big could the normal fish get to be?

Answer

According to Zelda Wiki:

The Hylian Loach is a large, rare fish that appears in both Ocarina of Time and Twilight Princess. The loach looks like a cross between the catfish and the pike, with an eel-like body and ornate swirl patterns down the length of its body. They generally weigh in at about 29-36 pounds and can only be found at the Fishing Holes in its respective game. Due to its rarity, the Hylian Loach is usually revered to be a legendary fish.

In Ocarina of Time, the loach appears purely by random at the fishing pond in Lake Hylia. The best way to find it is by equipping the Zora Tunic and the Iron Boots, and then entering the water and scanning the sand floor and the area around the lily pads. If it can't be found the first time, Link can just exit the area, enter again, and repeat the process. They can be caught with either the regular lure or the Sinking Lure, although the loach will only bite onto the hook as it goes up to the surface.

Saturday, July 9, 2011

What are the slot machine odds in New Vegas?

Question

I know that slot machines are generally a sucker's game, but they also have the highest potential payouts. That said, after fighting one at the Atomic Wrangler for the better part of an hour, I'm not even near breaking even, and the best spins I've seen have been two cherries.

Is there a list of the odds of each reward? Does it vary by casino? Also, has anyone ever actually seen a decent payout on the New Vegas slots without having a 10 Luck stat?

Answer

From what I've seen (and according to the strategy guide), they are all standard across casinos and the odds work just like a regular casino: you will lose over the long term.

The only way to win is by cheating (reloading a save) or with a high luck. At high luck (7 and above), if you get a "cricital hit" while slotting, you will automatically win. But even with a 9 luck, I had to cheat to gain back 10,000 lost!