Showing posts with label touhou-eosd. Show all posts
Showing posts with label touhou-eosd. Show all posts

Sunday, September 4, 2011

What are the differences between Reimu's Spell Cards?

Question

In Touhou: the Embodiment of Scarlet Devil, I've so far been using Reimu and her Spell Card "Fantasy Seal" with the "Homing Amulet" sub-weapon. I admit I've become a little spoiled using the Homing Amulet, because it, well, auto-homes in on the enemies, which is pretty handy.

What advantages does using the Spell Card "Evil Sealing Circle" with the "Persuasion Needle" sub-weapon have over the Homing Amulet? Does it the Persuasion Needle do more DPS than the Homing Amulet? Why would I want to choose that over a weapon that auto-homes in on the enemies?

I admit that I don't use my bombs very often, so I'm entirely unsure of the differences between the bomb effects of the two cards.

Answer

Reimu-A

The Homing Amulet subweapon is the main attraction. It allows you to maintain damage while not even paying focus to aiming directly, thus allowing you to instead turn your attention fully to dodging. Obviously, this has a lot of its own appeals. However, it is the weaker weapon of Reimu's options, and it also has its own limits in crowd control because you can't finely control the shots even with focus/unfocus. When enemies are weak enough for the amulets to destroy instantly, it can clear the screen, but against the tougher fairies then you will find the damage lacking. Against bosses, remember that you'll be fighting them for longer so you'll generally get a lower Spellcard Bonus in addition to having a large time for error on attacks.

The Fantasy Seal spellcard unleashes eight large homing orbs that whirl about to strike your enemies. It can do a large amount of concentrated damage, and also has a fair duration as a result. Overall it's a very solid spellcard.

Reimu-B

Persuasion Needle fires a wide wall of needle shots forwards. This is less a "Damage" setup, more of a "balance". It is Reimu's more powerful one, but it is also wide-ranging while unfocused, allowing you to switch between incredibly concentrated damage versus a spread of damage. The unfocused shot is great for clearing out waves of enemies, while switching to focused to take out big singular threats is always an avenue that is easy to switch. Against bosses, you will defeat them faster due to the much more powerful damage, but you must be aiming as a result. Whether or not this hampers your survivability is largely based on the Spellcard you're facing.

The Evil Sealing Circle spellcard causes a wave of energy that strikes the screen. It doesn't do a lot of damage, especially on bosses, but it hits everything and that's really its main purpose. It's the weaker of Reimu's spellcards if you want to put a finger on it.


Conclusion - Reimu-A is geared towards survivability. The homing shots let you focus on evasion while the bomb is powerful enough to blow through pretty much any threat. Reimu-B is geared towards scoring. The damage is more powerful to end things quicker, and you'll instead be saving your bombs for scoring opportunities where the duration/strength isn't as much of a factor in comparison to the coverage.

One extra note, and something you might want to get adjusted to. In many Touhou games, Stage 4 tends to differ based on your character choice. In EoSD in particular, Patchouli's spellcard selection differs not just on which character you picked, but on which attack form you picked. The overall difficulty of her spellcards in this particular pair of matchups doesn't change too much, but they are different enough to be noticeable.

Tuesday, August 30, 2011

How do I collect Spell Cards?

Question

I'm currently attempting to play Touhou: the Embodiment of Scarlet Devil. I've figured out that my own Spell Cards are what I use for my bombs, but when I go to Score in the menu, I see that there is an entry for Spell Cards. Clicking on that, there are 64 entries, some of which I've acquired, so I'm assuming this is a collection of some sort.

The problem is I don't really know how I collected them and what exactly the numbers next to them mean. For example, next to No. 02 Night Sign "Night Bird", I have 1/2 while for No. 03 Darkness Sign "Demarcation" I have 2/2.

I assume this means that for No. 02, I have 1 out of the 2 "cards" available to collect and for No. 03, I've collected all the cards available to collect. How do I know which I have and which I don't? How do I collect these things in the first place? I've noticed them pop up during the boss fights, but what are the specific criteria I need to meet in order to successfully collect them?

Edit: And now I've just noticed after doing some more (failed) playthroughs that these numbers are... increasing? The numbers for the cards I listed are now 3/4 and 4/4, respectively. I thought the last number was increasing with my playthrough attempts, but I've got some at 3 and some at 5 when I've currently tried 4 times, so I'm not sure if this is correct.

Answer

You collect a spell card by defeat it without using a bomb, being killed, or running out of time.

The number (e.g. 3/4) is the number of times you've captured the spell card, followed by the number of times you've attempted the spell card in total.

What do the sub-weapon categories like "Spirit" and "Dream" mean?

Question

In Touhou: the Embodiment of Scarlet Devil, for each of the Spell Cards, there is a property next to each of the sub-weapons. For example, Reimu's "Homing Amulet" and "Persuasion Needle" list "Spirit" and "Dream" next to them respectively. Marisa's "Magic Missile" is "Magic" while her "Illusion Laser" is... "Love"?

Are these properties by which the sub-weapon is stronger against certain enemy types? Or are they simply for flavor?

Answer

These are flavor elements. In the Touhou universe, most spellcards are preceeded by a "Suit", much like we have card suits.

Patchouli is an easy example: she is a wizard that uses the five elements (plus Sun and Moon). Her main elemental spells are just [Fire Sign], [Water Sign], [Wood Sign], etc. for their suits. Then, her spells which are combinations of elements are [Fire Earth], [Water Metal], etc. They don't have any gameplay effect beyond explaining what those colourful bullets assailing you are.

In the case of the sub-weapons, the descriptor is matching the suit for the accompanying spellcard. Reimu's "Fantasy Seal" Spellcard is [Spirit Sign], Marisa's "Master Spark" Spellcard is [Love Sign], etc.

Will using Slow negatively affect my score?

Question

While playing Touhou: the Embodiment of Scarlet Devil, I noticed in the summary statistics of a play that the game keeps track of your overall Slow percentage. I've found that using Slow definitely helps me with fine tuning my movement when fighting bosses, so I'm trying to force myself to use it more often to help me get through tough battles (my tendency to forget to use my bombs is another matter entirely).

However, is this detrimental to how the game calculates my score? Is using Slow a bad habit to form?

Answer

Holding shift for focused movement does not affect your score.

The "Slowdown rate" percentage on the score page shows how often the game slowed down (e.g. due to a slow computer), rather than the amount of time spent holding shift. It's mentioned for comparison to other players' high scores, because a high slowdown would give the player an advantage.