Showing posts with label counter-strike-source. Show all posts
Showing posts with label counter-strike-source. Show all posts

Wednesday, May 9, 2012

Why does Counter-Strike Source have low frame rate?

Question

I'm using nVidia GTS 450, a card in midrange of GPUs. It allows me to play Battlefield 2 at frame rate of almost 100 frames per second (with all graphic settings set to max).

However, I can play Counter-Strike Source at only 20 frames per second (map de_inferno for example).

Is Counter-Strike Source too bad at graphic optimisation?

Asked by Paul Dinh

Answer

People complain a lot about this,with new high end graphic cards they would still get low framerates(not nearly low as 20 but still).

Open ingame console and write fps_max 100 it can go even higher but no point...This is in case your max FPS is limited.

Changing your .cfg file is another option, here you can find more details.

Other than that you could change your driver options or ingame options.

Answered by Arremer

Wednesday, April 18, 2012

How to create a shortcut to automatically connect to a server on CSS

Question

How can I create a desktop shortcut that will automatically connect to a game server on launch? I have got this as a start up command "steam://rungameid/240 -connect 193.192.58.170:27015", but it doesn't connect just start the game... Is it possible? Thanks!

Asked by ZyteX

Answer

You appear to be mixing command line options with Steam Browser protocol URLs.

The correct syntax for a Steam browser protocol link that auto-connects is:

steam://connect/193.192.58.170:27015

You'll note there's no game, as Steam is (usually) smart enough to determine what game to launch based on what game the server is running.

Alternatively, you could use a shortcut to the game's executable with the appropriate command line options, or set the command line options from the Steam Library properties for the game. In this case, you'd want to use:

+connect <ip>:<port> 

as part of the arguments to the game.

Answered by agent86

Tuesday, January 31, 2012

Is double tapping or bursting more effective?

Question

Since the Orange Box update and the updates after that, CSS has changed a lot with regards to hitboxes and recoil. Before the updates I played pro skill and most people would just burst and some would do the double tap (burst), which is tapping twice to get a smaller recoil than using the normal burst which uses 3 or 4 bullets. However, I started playing again and I noticed that the better players are using the double tap now.

Is it better to double tap?

Answer

Depends,

on how your style is...

I mean its a classic FPS which even these days people play it a lot even with the "hitboxes"

Double tap will bring more accuracy to your hits and most of the bullets will end at the target

Burst on the other hand need more movement on the mouse when you burst you need to move it to the opposite direction of the gun that burst.. :)

So close target i would say burst

far targets double tap!

Friday, December 16, 2011

Port recordings from old versions of CSS to newer version

Question

How does one port old recordings to recently patched versions of CSS? (Counter strike source)

Answer

There are discussions on how to do this, but they are from 2007 with a very old version of CS:S. The general consensus on the official forums is that it's not possible.

Monday, October 17, 2011

In CS, what does it mean when someone gets accused of being an `interp`

Question

I've been playing for a while, but I've never managed to get an answer other than "NOOOOOOB" to the question "What does interp" mean. Does anyone know what interp is? Is it a hack? and if so, why doesn't VAC ban interpers

Answer

Interp is short for interpolation, a computer science term (technically math, but that's unrelated).

In Counter-Strike and CS Source the server interpolates based on your previous position your next position. Since the server determines 'where' you are the decision of this calculation determines where you can get hit from. Likewise your client also makes a similar calculation as to where you and other players are. The result is by tweaking the interpolation coefficients you can trick your client into showing the various players in different positions than the server believes them to be.

Since interpolation is a guess, and its effect changes your viewing experience, players often change it for optimal performance. It is possible to change it to cheat, but since interpolation errors occur regardless it is harder to detect. In reality anyone accusing another person of interp is just accusing them of cheating; often an inane accusation.


A longer discussion of interpolation techniques can be found here, however I'll give you a simple example of linear interpolation:

yn=y0+ n * dy / dt

As the acceleration in the y direction may have changed between y0 and yn it is possible this equation produces inaccurate results. To prevent this often times low values of t are used, in CS this is typically .01, though some players set it to .009