Showing posts with label guild-wars-2. Show all posts
Showing posts with label guild-wars-2. Show all posts

Tuesday, May 15, 2012

Do Guild Wars 2 Beta characters carry over to the full release?

Question

If you play the beta will you be able to access your characters in the full game when released?

Asked by SirYakalot

Answer

No, it will not carry over.

From the official FAQ

Will the progress I make during a Guild Wars 2 Beta Event carry over when Guild Wars 2 launches?

No. Everything will be wiped in preparation for launch.

Answered by bwarner

Tuesday, May 1, 2012

Person to Person Trading in Guild Wars 2

Question

The one thing I couldn't figure out this weekend if it was possible to do person to person trades like you can in Guild Wars 1. Is that possible or will it only be limited to the Auction house or Guild Storage?

Answer

The only way to do person to person trading is to use the mailing system. This is a deliberate decision to encourage the use of the cross-server Trading Post (auction house), to discourage people standing around in common areas shouting "Want to Buy/Sell/Trade", and also to discourage the likelihood of players getting scammed through those player trades.

Face-to-face player trading is not in game and will not be in the game at launch. In a fansite interview with Colin Johanson, the Lead Content Designer, he stated the following, emphasis mine:

How has player to player trade been improved?

Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

As of the most recent Beta Weekend Event (April), there is no COD for mailing, which means it is still possible to be scammed through mail trading. It remains to be seen if this will be a feature for launch.

Answered by FAE

Monday, April 30, 2012

How do you show FPS and ping in GW2?

Question

I know for the original Guild Wars, there was a switch/option -perfs that displays FPS and ping in the upper-right corner. Does Guild Wars 2 have a similar option?

Asked by Victor T.

Answer

I just added -perfs to the shortcut and it displays a ton of what looks like graphics related data, including FPS. I didn't see ping though.

I'm not sure what it looked like in Guild Wars, as I never played it.

Answered by Jason Taylor

Thursday, April 26, 2012

How do I create a guild in Guild Wars 2?

Question

I was just wondering how you create a guild in Guild Wars 2?

Beta weekend starts tomorrow and I am going to need to create our guild, but I have not seen anything about how to create one in GW2.

What are the requirements?

Where do I go?

Do I need currency?

Do I need people to sign a charter?

Any other details would be great.

Asked by prolink007

Answer

As of the most recent press beta event, which was in late March of 2012, you did not need currency, a charter, or to go to a special area.

As of then, all you needed to do was open the Guild window (G by default) after loading in from character creation, choose a name and guild tag (abbreviation) and that's it.

On Guilds and Guild Creation

How easy is it to create a Guild in Guild Wars 2? In the beta at least it was merely a matter of clicking the 'Create Guild' button in the Guild interface. I choose a name (randomly and apparently forgettably), chose an abbreviation, and I was in a Guild. I didn't need any other players, and it didn't cost me a dime. That might change in release; otherwise the game will be flooded one ineffectual one-person organizations.

As for Guild organization, the sequel maintains the same Guild Leader-Officer-Member hierarchy from the first game.

As the press article states, note that this is not final and in fact, may be changed for the BWE for April 27th. The article I linked is the source article for the information about Guilds on the current official Guild Wars 2 wiki article.

Answered by FAE

Sunday, February 5, 2012

Guild Wars 1 vs Guild Wars 2 (from Demo Expo) gameplay

Question

Has anyone here gotten the privilege to try out the GW2 demo from the expo that was hosted a while back? I'm specifically interested in what the actual gameplay was like. How does it compare to the gameplay from GW1?

Answer

I played at GamesCom 2010 and it was brilliant.

Visually it's as good as the first game after the dx9 update. Although with the new illustrative style, most of the UI and menus and other interface elements are more painted.

The world map is now HUGE. With a moderate zoom out you experience what is akin to the regular mini-map (u) ingame. But it also plots your course, so you can see where you have been. Although teleporting now costs a small amount of gold.

The skillbar, now being a 10 slot bar is fantastic, even with the static set of skills in place. The only down side to this is the loss of auto attack, but you can CTRL+Click a skill and it will auto cast, which is meh, well I don't like it personally, but there you go.

Many of the old classic skills are back and or have been reimagined for the new game.

As for the characters, environment and other world elements, they are all fabulous as you'd expect and live up to the hype totally.

The demo that I played was brilliant fun and felt like a really polished and finished game, so I can only imagine that they are just building the rest of the content before they go gold with it, which I'm praying will be in 2011/12 sometime.

Gameplay specifically, feels very similar to GW1, although the loss of the auto attack as I said feels odd. The ability to jump now is great, giving characters more manouverability. The actual combat feels very similar again, with any experienced GW1 played able to just jump in right away. One minor change that I found is the ability to combo quicker. There seems to be more of a focus on quicker more action orientated gameplay in the demo I played.

Although many reviews have said that you are able switch weapons only outside of combat, I found it possible, as a ranger, to shoot some arrows, use a bow attack, swap to dagger, dash in for a dagger attack, use a dagger escape to roll away, and swap back to bow for a finishing attack. Perhaps it was a bug/unfinished thing, but it made for some great combos and really fun encounters.

Battling mobs in the world is great, as you do see other people about, and I ran across a game dev who was dead, ressed him and then we went on a little revenge rampage! Was great fun.

The other new, and much publicised gameplay mechanic is the dynamic event, which works brilliantly. You get a notification pop up and bingo, your right there, so why not? You find loads of other players there are doing the same thing, healing each other, ressing and calling targets and all that jazz. It instantly feels like you are in a group of 10 players doing something cool, which effects the game world.

So there you are, I know it's not an official line, but I've played GW1 for 68 months so far, and couldn't let this question slide ;)

My Pics, http://picasaweb.google.com/neon1024/GamesCom201002#