Showing posts with label companions. Show all posts
Showing posts with label companions. Show all posts

Friday, January 20, 2012

Stealth with companions

Question

I'm playing with stealthy type character and I wonder if I take companion ,will hostile NPC attack us if they see my companion?

Answer

Your companion will auto-sneak too when he sees you sneaking, but it might be best to instruct him to stay and wait around a corner while you clear the area. If an enemy sees him, they indeed will attack him, and possibly discover you too afterwards.

Thursday, January 19, 2012

How do I hire companions in Skyrim?

Question

I was playing a sneak style with companion and liked that, but in one battle with dragon my companion died. Can i hire a new companion in Skyrim..? If yes-then where to hire them?

Answer

You can find them in several Inns and some are quest-related. Here is a incomplete list of several followers.

Additionally you can buy a wardog for 500 gold in front of the stables in Markarth who is independent of a human follower (you can use both).

Wednesday, January 18, 2012

How can I toughen Qyzen Fezz?

Question

I play as a jedi sage using the telekinesis tree (damage and a little crowd control). My character cannot take much damage because of the light armor and the endurance values.

So I'm using Qyzen as a tank. But he has not much more hitpoints than my character. I used to equip him armor with high endurance values but replacing them with high aim values was a good idea as he deals much more damage(also aim is his primary attribute) and he seemed to live longer.

The char is lvl 38 now but I have difficulties with lvl 35 mobs. When they beat Qyzen and are on to my character, I mostly die.

What can I do now to increase Qyzen's toughness? Should I change back to "endurance-armors" or should I try to increase his armor value? Are there other possibilities?

Answer

For tanking, you should equip Qyzen with a Shield Generator in the offhand, and Heavy Armor with Aim and Endurance. Value Endurance over Aim and if you can get some other defensive stats, grab those, although that doesn't really matter too much around your level. Do make sure whatever equipment you give is near your level though, don't let him run around in level 20 gear.

Then expand the companion Quickbar and make sure all his abilities are enabled (right-click) and that he's using Trandoshan Regeneration (his defensive stance) instead of Combat Stance (offensive).

Tuesday, January 10, 2012

Fix for Skyrim Forever Mourning Bug?

Question

I have encountered the now-infamous "Forever Mourning" bug in Skyrim. I haven't cleared Driftshade Sanctuary or completed the "Find Helm of Winterhold..." miscellaneous quest. What should I do? I've heard that I should get the Helm without killing any enemies inside Driftshade (using Invisibility potions and such), then wait 32 in-game days, then return to Jorrvasky. Is there another way? How can I get around this bug?

Answer

Nope, there is currently no other way, as this one was already difficult enough to come up with. Even on pc, there is no way to use the console to work it out. It is probably what you already found, but I will add it anyway in case someone else is looking for it:

According to The Elder Scrolls wiki:

Solution #1 - For adventurers who have not cleared Driftshade Refuge or completed the quest to find the Helm of Winterhold.

You may get the bug if you have the quest to retrieve the Helm of Winterhold for the Jarl of Winterhold, under misc quests, but have not completed the quest to retrieve the Helm. Load up on invisibility potions and sneak through the Refuge (killing no one), retrieve the Helm, and return it to the Jarl. Then return to Whiterun and Vilkas should give you the next quest, Purity of Revenge.

NOTE: You don't need to sneak or use invisibility potions in Driftshade Refuge. I ran through full speed ignoring everything until I got the helm and ran out. Turned the quest into the Jarl and THEN went to kill the witches. This wont work if you have already killed the witches and got the message to return to Kodlak. As long as you do NOT talk to Vilkas and finish Blood's Honor, you can repair the glitch in this fashion. -Correction- this CAN be done if the witches have been killed already and you HAVE NOT returned to Whiterun. Sneak through to retrieve the helm and return the Helm of Winterhold to the Jarl of Winterhold in order to complete the quest. After the quest is complete make your return to Jorrvaskr, and Vilkas should give you the next quest, Purity of Revenge. (XBOX). Confirmed x2 on Xbox 360. ** This also worked on PS3, I was detected twice inside Driftshade Refuge but I hid long enough for the enemies to go back to patrol mode.

Actually, you might want to describe more accurately at which point of the Companions quest you are (for example, if you already returned to Jorvasskr or not)

Is it possible to keep your companion from attacking right away?

Question

I try to sneak and rain death from above with some arrows to tough enemies like giants, I constantly have my companion running off with her sword and trying to wack at them then almost getting killed.

Is there a way (without interracting with her each time and saying "wait here") that I can have her stay next to me, like Fallout 3+ companion control?

Answer

If you are in sneak mode, your companion will try to sneak too. This means that they won't go charging at the first enemy they see, as long as they remain undetected from that enemy.

Get a high enough stealth skill betwixt the two of you, and she'll stay by your side while you 1-shot monsters with expert sneak shots.

Tuesday, January 3, 2012

How can I force my companion to focus on healing instead of attacking enemies?

Question

I want my companion(Mako) to focus on only healing me but she keeps attacking people. How can I get her to only heal me and not attack? If she focused on healing I would be a lot better off. Does anyone know what to set to do this. I also keep turning off her attacking abilities and they keep turning back on. How can I prevent that?

Answer

In Theory You should be able to do this by turning off auto-cast on all of your companions offensive abilities. You can do this by expanding their action bar (click the + on the right hand side of the 4 button action bar in their unit frame, at the bottom left of your screen.) See that green square in the top right corner of each spell? That's auto-cast. Right clicking on the spell will turn that off, and the square will become empty (black). Once auto-cast is off for a spell, your companion should never use it unless you specifically command them to (by actively clicking on that spell from their bar).

The reason this answer starts with in theory however, is because in practice, this is one of a number of settings that currently resets frequently for totally arbitrary and unknowable reasons. You'll need to periodically check your companions action bar to ensure that auto-cast hasn't been reenabled for an ability you don't want them using while you weren't looking. I would assume that this will eventually be fixed in a patch, but until then, it bears noting.

Saturday, December 31, 2011

In Skyrim, are the Companion quests still available after taking over Whiterun (Stormcloaks path)?

Question

Being completely new to the game, I randomly decided to help take over Whiterun for the Stormcloaks before I got a chance to finish the Companion quests. Does that mean that the Companion quests are no longer available? Are the options to marry the various Companion members still a possibility after taking over Whiterun?

(P.S. I am also wondering if it is possible to cure lycanthropy [being a Werewolf] after having taken over Whiterun. I know there is a way that involves one of the last Companions quests, hence why I asked if I could still finish that quest line after taking over Whiterun.)

Answer

You can still finish the quests for the Companions - joining the Stormcloaks and taking Whiterun actually has very little impact on practical gameplay, as it mostly just replaces some NPCs with some other NPCs, and some NPCs become happier than some others.

As for the second part of your question, you'll be able to cure yourself of lycanthropy as well, in the same manner that everyone else cures it (if you need a bit of help there, check this question out).

Tuesday, December 20, 2011

When should I replace my companion?

Question

I'm level 27, and I've been adventuring with Lydia for most of my game. I find she gets the job done, and most importantly taunts mobs off me if that happens enough for me to take out smaller mobs.

If my companion is working for me, is there ever a reason to switch him or her out for a new companion? Better attributes? More compatible companions later on?

Answer

Both the Skyrim Wiki and UESP gives you a list of followers by the skills they tend to have.

Not all companions are the same. Some hate it when you break laws while others don't care if you go on a murder rampage right in front of them.

Every companion's stats is different since it depends on the level of the player when you meet them, but they all favor one of three types:

  • Warriors like heavy armor, one/two handed, shield, etc
  • Thieves favor one handed, archery, light armor, sneak, etc
  • Mages favor spells over everything else

Here are some related questions for further reading:

Monday, December 19, 2011

Possible to keep your companion from attacking right away?

Question

I try to sneak and rain death from above with some arrows to tough enemies like giants, I constantly have my companion running off with her sword and trying to wack at them then almost getting killed.

Is there a way (without interracting with her each time and saying "wait here") that I can have her stay next to me, like Fallout 3+ companion control?

Answer

If you are in sneak mode, your companion will try to sneak too. This means that they won't go charging at the first enemy they see, as long as they remain undetected from that enemy.

Get a high enough stealth skill betwixt the two of you, and she'll stay by your side while you 1-shot monsters with expert sneak shots.

Where do I get the T7-01 droid companion?

Question

I'm playing as a Jedi Consular, and around level 7 I noticed that some people already have the T7-01 droid companion while I'm still all by my lonesome. Did I miss something? Where do I get T7-01?

Answer

The T7-01 companion is for Jedi Knights only. So to answer your first question, it is not possible to get a T7-01 on your Jedi Consular.

As to when you'll get your first companion - keep following the main story quests, and you'll get your first companion: Qyzen Fess. It is likely that those players who already have companions are being less than thorough with completing the non-story quests, which is why you're a higher level than them.

Wednesday, December 14, 2011

Is the Companions quest line exclusive with any other?

Question

I'm now faced with the choice of becoming a Werewolf, and well... I know it's silly but I honestly don't care or want to have the Werewolf power.

Still I would like to enjoy the main questlines, and so I would like to know if I would be missing out on anything else by accepting the "beast blood"?

Thanks!

PS: As far as I know the Werewolf form is only exclusive with the Vampire form. If the former is cured, the latter is still excluded reportedly due to a bug. Is that correct?

Answer

You may want to rethink the Werewolf thing.

You can still get cured of Lycanthropy (werewolf-ism) later in the Companions Questline if you really don't want to be a werewolf, but it's really useful.

I've used it to clear out the top-side of forts quickly (where there are 6-7 guards hanging around), and I've used it when I'm facing a really tough boss. It gives you an edge, and if you do the Ill Met By Moonlight Quest and choose to save Sinding, you can keep the Ring without the curse (allowing you an extra transformation every day).

There are two things you miss out on when you're a werewolf: Sleeping bonuses, and Vampirism. But you get neat perks in return (you can get rid of those Cure Disease Potions).

Saturday, December 10, 2011

Can you keep Bethany after Act 1?

Question

In Dragon Age 2, is there any way to keep your sister Bethany as a companion in the second and third act?

I took her with me into the Deep Roads and she died. If you leave at home or send her to the circle, will you be able to have her on the team later?

I would really like to keep her because I used her permanently as healer and supporter. Anders can replace her quite good, but to be honest: He is annoying and whiny. ;)

Answer

Short answer:

No

Long answer:

If you bring Anders with you, he will inform you of a Grey Warden party who can save her. You'll still lose her as a party member as she has to leave to undertake The Joining. Whether you do this or leave her at home, she will show up in the endgame and potentially fight with you. Regardless, you lose her as a party member. You'll have to get used to Anders, I'm afraid.

Regarding Carver:

He plays out almost exactly the same (doesn't join the Circle, obviously, he has his own twist). Basically, no matter who your sibling is, you lose them as a party member. This is why they don't have specialized talents.

Monday, December 5, 2011

Which is the stealthiest companion?

Question

Playing a stealth thief, I find that companions (specifically Lydia) are not useful on missions.

She just keep getting us detected, so I'm forced to tell her to wait before starting a mission, which is annoying given that almost all dungeons have alternative exists that make me have to go back and get her again.

Is there a companion that would go well with a stealth character? Should I not use any companion at all?

Answer

In general, you want companions that have relatively high sneak (use getav sneak in the console to see what their skill is) and wears light armor (or clothing) so their sneak is not penalized as much. For instance, Cicero has 69 sneak and wears clothing, so he is pretty good at sneaking.

For the truly sneaky, having no companions is often the best as you can still try to sneak away and hide rather than having to fight. Or at least one that can't die due to them being essential so you can run away and hide and not have to worry:

There is only one companion in the game that I know of that can be ordered to assassinate people, but her sneak skill is not necessarily the highest. She starts out wearing heavy armor, but her light armor skill is actually higher (so you should giver her some to help her boost sneaking).

Friday, December 2, 2011

How can I teach new spells to a follower?

Question

More than once, I've seen it mentioned that followers can be taught new spells by commanding them to interact with a spellbook. I've tried teaching a few spells to ol' Lydders, but she simply picks the books up and places them in her inventory.

What am I doing wrong?

Answer

I have done a lot of testing on this and have yet to find a way for a companion to actually learn a spell. If you give them staves that have spells on them they will spam them. As long as they are not conjuration spells. I used Lydia and when given conjuration staves she will revert to her bow and will not even equip the stave that summons. I am also unable to unequip her bow and arrows. They seem to be "Basic" companion items they always have.

So in short: No they cannot learn spells.

Although: If your companion is a spell caster they will cast the spells they already had but will not learn more.

Wednesday, November 30, 2011

Do companions use poisons?

Question

If I give a few poisons for my companions to carry, will they use them in battle?

And if the answer is yes - is there a way to control when they're used?

Answer

No, they will not use poison. However, you could try poisoning a weapon and giving it to your companion if you need it in a tougher fight. Otherwise, you're stuck with the normal, unpoisoned weapon your companion uses.

Sunday, November 27, 2011

Why won't my companion follow me into Nightcaller Temple?

Question

It seems a little weird, but maybe I'm missing something.

Lydia is my current companion and won't "naturally" follow me into the temple. I went back outside to check, and yep -- she's standing right by the door.

I have tried to help her to enter by issuing a direct command but she tells me can't. (I haven't tested whether this works in general, though.)

Is this a glitch or a gameplay element -- maybe the 'arcane/evil' factor of the place combined with my 'unmagic' follower or something?

Answer

Nightcaller Temple is related to a specific quest, Walking Nightmare. On that quest, you accompany a specific person, Erandur, into the Temple, and in doing so, wouldn't be able to take another companion along with you.

I'm not sure if it's a bug that your follower can't accompany you into the temple if you're not on that quest, or if that's by design.

Source

Sunday, November 20, 2011

How is the inventory of a spouse's shop determined?

Question

[ Look down for TL;DR ]

Since I married Mjoll the Lioness recently she's set up shop in my home and it seems like the merchandise she sells varies greatly depending her current location/actual inventory. I traded her things like dragon scales/materials and checked her shop to find those materials listed there as well.

If this is the case, I guess my real question is are the items that are listed in her store my items? and will they ever be sold or "disappear" somehow without my consent or knowledge? I really don't want to find out that valuable items/weapons/armor I spent a long time acquiring ended up being the "deal of the week."

TL;DR Are items in my spouse's shop mine and will they ever be sold against my will?

Answer

If your spouse was a merchant before you married them, they will sell the same goods they would normally. If not, they will sell pawnbroker-type goods and (reportedly) loose items you leave in their inventory. They will not sell items you leave around the house.

Their inventory "refreshes" like other shopkeeper inventories, so don't sell them something you are planning to buy back later.

Saturday, November 19, 2011

Can dismissed companions be trusted with my loot?

Question

So I've beein running around questing with Uthgerd the Unbroken (lady from The Bannered Mane in Whiterun, I beat her in a brawl and now she's my pack mule). She has loot from three dragons and one dungeon, so it's pretty precious. Now I just started a new quest with The Companions, that gave me a new pack mule and I can't boss around Uthgerd anymore until I get rid of my current mule. In the meantime, I'm wondering if my stuff is safe with Uthgerd, or can her inventory be reset, like with unowned containers?

Answer

Uthgerd will keep your loot safe. Followers maintain their inventories forever, even when you dismiss them.

However, there's a bit of a critical capacity bug that will cause followers to start losing capacity, but it won't affect things they're already carrying for you (just new stuff). So while Uthegerd will keep your stuff safe while you help the Companions, you'll find when you recruit her again she won't carry as much stuff anymore.

Wednesday, November 16, 2011

How do I prevent followers from blocking doorways?

Question

I feel great affection for Lydia. She has been a stalwart companion almost from the beginning. Fighting at my side, watching my back, and even sharing my burdens. And she has done it all with no complaint. And no more sarcasm than is justified.

She does have a few bad habits… charging headlong at dragons, for instance. Refusing to break off an attack until the foe is slain. Wandering between me and the bandit I'm trying to incinerate.

Standing in doorways like an unassailable bastion.

So… when dear Lydia has taken it upon herself to confine me to a room by standing in the doorway, how might I convince her to budge?

Answer

Just sprint into her, you will push her back; the default key on PC is Alt.

Alternatively, cast the Whirlwind Sprint...

Tuesday, November 15, 2011

Strong companions in Skyrim

Question

I've had a few companions who have died.

What are the best companions from a health perspective? And from a damage perspective?

Answer

I have tried a few of them, and I really don't see the big difference - they might as well be the same.

A good tip would be too take all their stuff. Replace it with a bow and some better armor, this will make them not run in to the battle and get hit by accident when in 'wounded' mode. Then they will die very rarely, but they will not make a good Tank this way.

It is quite useful if you use spells or a bow yourself.