Showing posts with label chantelise. Show all posts
Showing posts with label chantelise. Show all posts

Tuesday, August 9, 2011

What's the difference between the fishing poles?

Question

You start out with the Teacher's Pole, and I see that one of the rewards offered by the Fisherman who teaches you to fish is the Old Man's Pole. What's the difference between the poles offered in the game? Does the cursor for catching them move slower? Is the Impact area larger or does it do more damage? Do I get more chances to successfully catch the fish?

Basically, what advantages does the Old Man's Pole have over the Teacher's Pole (or any other, if there are hidden ones)?

Answer

The main advantage of newer fishing poles is that it reduces the speed of the cursor. Some of the fiestier fish, like Axolotls, have an extremely high speed and a tiny hit zone, so the better rods are almost necessary. And, of course, for all others it also makes the job a lot easier. The impact zone and the damage rate do not change.

There are some distinct differences between them, however. Certain fish will not respond to you using specific poles. One example is, the biggest of fish will not bite if you are using the Old Man Pole. This includes Oarfish, Mecha-Coelecanths, and "Sperm Whales". You will need to use a different fishing pole in order to catch these. As such, pay attention - if the fish just isn't coming around even when all the other fish have tried, that means that the fish isn't going to respond to your current pole of choice.

Sunday, August 7, 2011

How do I defeat the final boss in Chantelise?

Question

So, I'm at the final boss battle and struggling. Everything else up until this point seems like a piece of cake in comparison. The Archdevil's attacks are massive in form, range, and damage, and it seems difficult to even get close to him without getting blasted in the face by cannonballs, bombs, fire pillars, or thunder. Even when I manage to make the core vulnerable by summoning a spirit, I'm only ever able to inflict a mediocre amount of damage before he becomes invulnerable again. I haven't been able to take even a quarter of his health off before I die...and this is in practice mode, where I start with full health.

Quite frankly, this battle seems insurmountable.

Are there some spells I should be using when he's vulnerable? Is there a pattern to his attacks? How should I approach getting magical gems without suffering incredible amounts of damage? What signs of danger do I need to watch out for?

How do I defeat the final boss of Chantelise?!

Answer

Okay, so here's the strategy I've devised for taking down all three forms of Chantelise's final boss. I've included Shadow Elise (not part of my original question) because it's technically part of the final battle. By the time I beat this boss battle, I had 230 health, but I think I could surive with 150.

I assume we're in Story Mode, where you can change equipment mid-battle, but the equipment I list at the beginning of each form should work fine for dealing with the battle in Practice Mode.

Form #1 -- Shadow Elise (The Silhouette)

Equipment:

  • Magic Crystal
  • Three Magic Charms (In my case, Miracle Charm (from 5-1's treasure) and 2 Hallowed charms)

As it's fairly easy to avoid Shadow Elise's physical attacks, even when there are two of them at once, I focused my equipment towards nullifying the magical damage I could sustain as much as possible.

My approach for this battle is to wait until there are four gems of a single type on the field, and then scoop up all four and summon a spirit(ideally water or wind, since both can cast spells that restrict the opponent's movement, allowing you to wallop on your opponent with your blade). The magic crystal item speeds up your spell casting rate enough so that you can easily call out multiple spirit summons at once; as a result, when the battle gets more chaotic and gems begin to fly everywhere, look for sets of four and use them to cast as many spirits as you can. The spirits will take care of targeting your enemy; simply wait for Shadow Elise to get frozen or caught in a tornado before rushing in and attacking. Ideally, if you summon enough spirits, the water spirits should take care of healing for you, but if you ever fall down to around 100 health, I would recommend looking for three water gems to cast a quick heal with.

Rinse and repeat, and don't be impatient when the second Elise shows up. Rushing in and whacking at both of them is the easiest way to suddenly receive large amounts of damage when they spam their faster spells. Make sure you're at about 150 HP before the last Shadow Elise dies, since you won't have a chance to heal before the next battle.

Form 2 -- The Archdevil (The Showdown)

Equipment:

  • White Gauntlet
  • Same three magical charms

I admit, this battle is absolutely insane. The difficulty spikes up ridiculously at this point in the game against an enemy whose spammed attacks deal far more damage and have far more range than anything else encountered before. That being said, wearing three magical charms goes a long way towards making this battle seem less insurmountable and more simply challenging. 150 magical defense reduces the damage of his water rays and fire spinning spells to around -5 HP; casting super armor makes these attacks negligible.

The general strategy is to rush in, deal two or three strikes to one of his hands, and then run back because he's most likely about to either shoot thunder from his hands or spin flames from his core(perhaps even both). Wait for the attacks to subside and then repeat until one of the hands is dead. While you're doing this, keep an eye on his hands to make sure they don't start glowing; if both hands start glowing and come together, start dodging to the left or right to get away from his hands as quickly as possible, because he's about to shoot a massive fire ray that can deal up to 110 damage even with all your magic protection. If he sends bombs out to follow you, run away from the bombs until they all safely explode(lure them towards the hands if possible for extra damage, but it's often not worth it) and then go back to attacking the hands.

Once one of the hands goes down, many magical gems fly out. If you're at around 150 health or below, seek out three blue gems and use them to heal. Otherwise, look for four-of-a-kind and cast the spirit. Go up to the core and switch to the elemental gem that is super effective against the spirit type you just sent(fire against water, earth against wind, and vice-versa). Wallop on the core until it becomes invulnerable again, and then run away. Rinse and repeat everything. You should take out about a quarter of his health each time you stun him.

Once he's half dead he turns red and his attacks become faster and more deadly; however, your magical charms still reduce the damage from the fire or water to 10 HP off. The process is still the same.

When you're going to kill him, heal to at least 100 health to make sure that you survive the next form.

Form #3 -- The Archdevil again (The Last Battle)

Equipment:

  • Two weapons
  • Two shields

After the chaos that Form #2 brings, Form #3 is a nice return to a boss with a very predictable and limited array of moves. Furthermore, the fireballs he shoots (oddly inflicting physical as opposed to magical damage, requiring a switch from charms to shields) are practically harmless with even only a Common Shield on.

He has four moves:

  • large slow fireballs: go from side to side to avoid these, dodge inbetween the fireballs if you have to
  • large spread fireballs: stick to one of the sides or the very center and these are easy to dodge
  • alternating left and right fireballs: go left, then right, then left, then right
  • laser beams: simply stand where the lasers don't touch. Attack him with a jump during this move since a grounded attack might accidentally move you into laser contact.

Simply dodge these moves and keep on firing fairy dust bullets. Eventually he's dead!

Congrats, you just won Chantelise! Enjoy the ending.

Wednesday, August 3, 2011

Which treasure items can I sell to unlock more items and how do I obtain them?

Question

In Grace's accepted answer here it's mentioned that selling certain Treasure items will unlock new items in both shops. Since I want to make sure that I have the best equipment available before I try to complete both the game's story and the survival dungeon, I'm curious: which Treasure items can I sell to unlock more stuff to buy, and how do I obtain them?

Answer

There is a small handful of items that you can only acquire if you sell the right Treasure. These are sold in the small shop at the Familiar Forest. You only need to sell them to either shop, and it'll be available. I'm not sure about the need to sell more than one version of any particular item. If the name is in quotation marks, I haven't quite gotten it in the English version so I don't know the English name.

  • Poison Crystal - Requires a King Insect's Shell, Toothpicks, and Honey. It's a Crystal that adds poison to your attacks.
  • Blazing Charm - Requires Gunpowder and a Water Mushroom. It gives magic defense like an Amulet, but it also reduces Fire damage even further.
  • "Earth Shield" - Requires a King Insect's Shell, Slime Liver, and a Shark Fin. It's similar to the Blazing Charm, except its a defense shield and it applies to Earth damage.
  • "Dragon Buster" - Requires a "King Insect's Shell", a Wyvern Horn, and a Broken Seal. It's a 70 ATK gauntlet item with a fancy name!
  • "Some Manner of Music Device" - Requires the Gold Wyvern Horn. It unlocks the section of the Jukebox Mode pertaining to the last level and the ending.

All of these treasure are drops from monsters. Unless stated otherwise, it will drop like any other kind of treasure and you need to pick it up.

  • King Insect's Shell - may drop from the King Insects in the "Insect King's Nest" stage. Automatically gotten on kill, you don't need to pick it up.
  • Honey - may drop from a Beehive. Automatically gotten on kill, you don't need to pick it up.
  • Wyvern Horn - may drop from the Aeolian Wyvern. You'll be making a lot of attempts to get this one. The Golden Version is acquired at the end of the Survival Dungeon.
  • Toothpicks - may drop from Hedgehogs
  • Broken Seal - may drop from Ghosts, large or otherwise
  • Slime Liver - may drop from Slimes, large or otherwise
  • Shark Fin - may drop from Fish enemies
  • Gunpowder - may drop from Bombs
  • Water Mushroom - may drop from Mushrooms

How deep is the Survival Dungeon and what are the rewards?

Question

So I'm currently trying to muster up the stamina and courage required to venture into the depths of the Survival Dungeon. However, before I begin, I need to know just what I'm getting into and confirm that it's actually worth the effort. How many floors are in the Survival Dungeon, and what am I rewarded with if I successfully complete all of them?

Answer

There are 60 floors in the Survival Dungeon, with a boss and reward every tenth floor. The rewards are as follows (source):

Floor 10: Wind Crest -- Increases chances of getting wind gems
Floor 20: L O F -- Max HP +25
Floor 30: Food Crest -- Increases chances of getting food
Floor 40: Absolute Territory -- 65 DEF
Floor 50: Evil Spirits of Rivers and Mountains -- 70 ATK
Floor 60: Golden Horn* -- Gold

You must destroy one of the Gold Wyvern's horns for the Golden Horn to drop in order to obtain it.

Does the elemental affinity of an enemy influence which elemental gems it drops?

Question

I'm interested in knowing whether or not an enemy's elemental type will increase the amount of gems of that type that it drops; for example, whether or not a water-type enemy drops more water gems.

This information is useful because when I'm fighting in a room full of enemies, I often want to pick up wind gems as quickly as possible in order to cast strong AoE attacks, eliminating all threats immediately. If wind enemies drop more wind gems, it would logically make sense to target them first. Similarly, in a situation where I'm in danger and being attacked by lots of enemies, it would make sense for me to take stabs at the water enemies if there's a higher chance they might drop water gems for me to heal with.

Does an enemy's type influence the elemental gems it drops?

Answer

There is no effect on the enemy's elemental gemstone drop rate based on their own elemental affinity. It is pretty much chance.

You can nevertheless nudge your chances by using Emblems. There are 4 elemental Emblems you can find throughout the game which will significantly improve the quantity of gemstones dropped of the corresponding emblem.

The Flame Emblem and the Earth Emblem are acquired from the Fisherman (of note, all of the Flame Emblem's ingredients are in the Ignan Ruins). The other two are treasures so I'll just hide those for now. Wind is the top, Water is the bottom.

The Wind Emblem is found as the prize for clearing 10 levels in the Survival Dungeon.

The Water Emblem is found as a secret treasure in the Familiar Forest's bonus dungeon, specifically in the third section.

Tuesday, August 2, 2011

How do I perform an airdash with the Winged Boots?

Question

I recently picked up a nice pair of Winged Boots from a treasure chest. They tell me that they enable me to use the airdash technique! This is great news, only I can't figure out for the life of me how I'm supposed to use it. What button or combination of buttons or button holding maneuver performs the airdash?

Answer

Turns out that the way to airdash is to dodge (attack + jump buttons/keys together) in midair!

How do I get the treasure in the Waterways secret section of Aquan Ruins(3-7)?

Question

Having braved deadly lava pools and spooky silent churches, I would have never thought that I would find myself stuck in the waterways crawling around in search of treasure, yet here I am.

I bought myself a hint and it told me that I should...

"Be merciful. This time."

However, I've tried killing only the ghosts without inflicting any harm on the poor hedgehogs that run around throughout the whole level, since killing them is not required to complete the level. This is how I interpreted the hint, and yet this seems to not be the solution since I haven't gotten the treasure.

I've also tried fishing around the Waterways but that seems irrelevant to the hint and nothing special seems to happen.

How do I find the secret treasure here?

Answer

Your objective is to not hurt any enemies, and consequently go to the exit. Not even skeletons are fair game. Furthermore, if a hedgehog falls into the water, its death also counts against you. You simply need to reach the raft at the exit without letting any enemies get hurt, and the treasure is yours to claim.

I find the best way to do this is to just use Speedboots and run along the railing on the side of the Waterways that you begin on. You will be far enough from the water to not let any Hedgehogs drown, but you won't be crashing into Ghosts or Skeletons. Note that once you do claim the treasure, your only recourse to get back and actually clear the stage is to take an unceremonious dive into the depths. As this is a Time Trial stage, make sure to set the rest of your equipment as needed to dispatch your foes.

Your prize is useful, though.

The prize is the Coin Emblem, which gives you the powers of CAPITALISM to increase the amount of coins that enemies drop. It is an Emblem, so you can only equip one Emblem at a time, but the Cat Statue is not an Emblem, allowing you to equip both for a nice combo if you need money.

What are the elemental weaknesses?

Question

Pretty straightforward question here. Which elements are super-effective against which other elements?

Answer

The elemental weaknesses are fairly straightforward. The strength/weakness pattern doesn't seem to involve all of the elements, but rather just pairs.

  • Fire (red) does more damage to Water (blue) enemies and vice versa
  • Earth (yellow) does more damage to Wind (green) enemies and vice versa.

Remember, the color of the targeting reticule determines what element the enemy is associated with.

Monday, August 1, 2011

Where do I find the fishing rod?

Question

Yesterday, I learned of the fishing minigame in Chantelise. However, I'm fighting the last boss already and haven't heard anything about fishing yet. Googling this, I determined that I need to get the fishing rod item to be able to fish...however, it's not mentioned anywhere how to obtain this fishing rod.

Where do I find the fishing rod?

Answer

You get your first Fishing Rod by returning to the Plains stage at any point after Chapter 3 ends. In her Chapter 4 dialogue, Aira will mention, if you talk to her, that there is a fisherman that has been at the Plains.

You'll need to either play through the tutorial in full, or do a time trial of the 3rd section. Either way, right to your left you'll see a fisherman!

Fisherman

Talk to him and he'll eventually give you the Teacher's Pole. If you talk to him a few more times, he'll also teach you how to engage in proper man-to-fish combat.

Sunday, July 31, 2011

Where is the Treasure located in The Mountain Path area of the Ignan Ruins (2-1)?

Question

I've purchased the hint from the Priest to try to figure out how to find the treasure, which is in the spoiler below:

Nature provides the drums, you provide the beat

I... have no idea what this means. The only thing I can think of is that it possibly has something to do with the mushrooms? Because... mushrooms sort of... look like drums?

What I have tried:

  • Killing all the mushrooms first
  • Killing everything but the mushrooms and leaving them for last (this is actually harder than it sounds)
  • Hitting the 3 rocks in the zone both clockwise and counter-clockwise (both with and without enemies in the zone)
  • Killing everything
  • Killing the wasp nests first
  • Killing the wasp nests last

Answer

Well, you almost got Nature's Drums right. There are five rocks you need to strike in order to get the chest to spawn. You don't need to hit them in any sequence, you need simply make sure you strike them hard enough for that nice CLANG sound. The screenshots will include the minimap so you know exactly where they are. It isn't all that hard to see them, but it's easy to miss which ones you've actually hit.

The first 3 rocks are all on the main area. One right at the entrance...

First Rock location

One to the west...

Western Rock location

One to the east...

Eastern Rock location

The other two are on the raised areas. The fourth one you should hit is the platform near the entrance.

High Rock location

The final rock you should do is the one right at the exit. Order doesn't matter, but I recommend this one last for two reasons. One, because the chest spawns right near it. Two, because if you clear out all the enemies in the process, you can then just pick up the chest and exit to the next room.

Exit Rock location

Once you've clanged all those rocks, pick up your prize!

It's a Common Shield! This one gives +25 Defense.

How do I find the treasure in the Silent Church section of Aquan Ruins(3-5)?

Question

Under similar circumstances as my Lava Pool treasure hunt, I find myself poking and stabbing at random enemies and objects in Chantelise, hoping to uncover another hidden treasure. This time, however, I took the deep dive and bought myself a hint at the cost of my life force.

It says that I have to "punish the imposter. Again."

This is in reference to...

...the hint for 3-4, "punish the imposter", where I had to find the tombstone that didn't match and stand on it. I believe I also could not kill any other enemies, or wake any other skeletons.

However, in spite of knowing this, I don't really get what I'm supposed to be doing this time around. I've run around hitting random objects that seem out of place and killed each jellyfish individually, yet I don't seem to have found anything secret at all.

How do I find this treasure?

Answer

Well, as with the last one, you need to get an unusual enemy to spawn. And, just like the last one, you get it to spawn through some vandalism.

You need to break all of the torches in the room. They take 3 hits to take out, so you may've passed them off as indestructible. Normally I'm an advocate of getting the treasures then clearing the room, but with that big Bomb there you might want to clear the room out first. At any rate, once you've broken the last one, hey, look who decides to show up?

Unique fish enemy spawns

This opponent is non-elemental, so you won't get an elemental bonus against it. However, it only has about 50 HP, so it dies quite easily. Defeat this fish to win the following prize.

A Silver Gauntlet! It gives you +40 attack. Simple, yet reliable.

How do I get the treasure in the Lava Pools section of Ignan Ruins(2-3)?

Question

As the last remaining secret treasure I haven't discovered in the Ignan Ruins, I am very eager to find riches in the Lava Pools. However, I'm struggling quite a bit, and I don't want to waste my precious health purchasing a hint.

Currently I have tried:

  • Luring all of the bombs together(like a bomb party, or a bomb family reunion). This failed because the bombs hit an invisible wall when they venture too far from their spawn points.
  • Hitting all the rocks
  • Hitting all the rocks as many times as the fire pillars near them shoot up
  • Jumping into the fire pillars that shoot out from the lava
  • Jumping into all the lava I can find while craning my neck in a vain attempt to look for sekret passages
  • Luring the bomb at the top-most platform into the bridge gap to kill it
  • Running around in circles

I have NOT tried:

  • Killing only bombs/fire slimes/bees/mushrooms since the jumping enemies are very suicidal and I'm too young to die from a frustration-induced stroke
  • Killing all the jumping enemies by making them jump into the lava because this isn't Waiting For Godot
  • Rubbing my belly and patting my head while singing because I'd feel silly

What do I do?!

Answer

The solution to this is to only break the barrels after you have cleared all of the enemies.

Naturally, the barrels are in your way at the start, and you can't exactly jump over them. Which means we need to take a shortcut.

First, clear out all of the enemies on your starting side of the barrels. So, all of those purple Mushrooms, a handful of Bees, and that one Bomb in the middle. Once you've got none left (Red slimes don't count), you need to move onto the central platform. Head straight east and jump to land roughly in the middle of a circle of Mushrooms. Now you're past the barrels!

You'll need to double back towards the barrels to catch a couple Bees and Mushrooms. Make sure not to break the barrels yet. As well, you should hopefully harvest enough magical gems from enemies to take out the Bombs safely. Once you clear the last enemy (it'd dispel the barrier, if this is your first time or a time trial), then double back and break the barrels. You'll spawn the chest near the entrance of the room.

Your prize is as follows.

Ferromin! That's... it. +10 Max HP, though, so use it to buy more hints!

Which objects give me elemental gems when I hit them?

Question

So far, I've noticed in Chantelise that when I swipe at grass, I occasionally get a green elemental gem, and when I hit a tree, a yellow elemental gem drops out. What are all the objects like these that yield elemental gems when I attack them?

Answer

You can get green gems by hitting tufts of grass. These are pretty much the most frequent and easiest to find, which is great because Air spells are awesome.

You can get yellow gems by hitting trees. Unlike grass which grows in caves, there aren't a lot of trees inside places, but there generally are multiple trees in any stage.

You can get blue gems by destroying barrels. Barrels, despite being, y'know, constructed things, can be found practically everywhere. Sometimes they may have food, but in general you're getting blue gems.

You can get red gems by destroying torches. You don't see these outside often, but you can find a lot of them indoors.

Saturday, July 30, 2011

How do I open the gate in the Familiar Forest?

Question

In the Familiar Forest in Chantelise, there is a wandering traveller selling equipment and a gate, like the ones that would normally be unlocked in a stage by killing all the enemies. However, there are no enemies or hidden switches to be seen. Is this gate opened at a certain point in the plot or is there a hidden way for me to open it?

Answer

The Familiar Forest is a late-game area that can only be accessed when you have acquired every secret treasure on all of the other maps. Once you have done so, then you will be allowed access to the later sections of the Familiar Forest. So, if you haven't been feverishly ensuring that you've collecting all of the secret treasures, it's best to start now if you want to access this place. ♪

What does the Void Crystal do and what sort of enemies is it useful against?

Question

So I just dropped 20000 gold on this Void Crystal item, which claims to drain enemies of their magical energy and also grants me access to a powerful charging attack. However, it's unclear to me what sort of enemies in the game are considered to have magical energy, and what happens to them as a result of the Void Crystal's power. If I attack an enemy who has a projectile attack, will they be temporarily unable to attack me? What sort of situations is the Void Crystal useful in?

Answer

The Void Crystal is an interesting weapon that doesn't look like it has a lot going for it. It doesn't improve your normal attack at all, and its charged attack is strikingly similar to that of the Fire Crystal, but with no elemental affinity and it does normal damage. While on the one hand, this gives it the benefit of at least neutral damage, you should have access to enough elemental crystals to always be picking the most powerful one.

Why use the Void Crystal? Because its charged attack negates magical projectiles. Magical projectiles are specifically the ones that target your magical defense (so in general, these hurt a lot more). The common ones you run into are:

  • Fireballs from Ghosts or the Giant Red Bomb
  • Red smoke from Caterpillars
  • Ring shots from Ahriman
  • Bubbles from Fish
  • Green smoke from various opponents
  • Lightning balls from various opponents

It does not work against

  • Lightning bolts or laser beams
  • The slash attack of the Knights (which is physical, anyway)
  • The ice shots of the Giant Blue Bomb. I don't know why. I have not successfully cancelled these at all.

Everything else is pretty much fair game. You can tell if you cancel an attack because it'll make a glowy particle effect as it dispels it.

It has a short duration and it also has an awkward area, so it is a far better idea to perform this at an angle, rather than directly into the projectile. It is excellent if you don't need to focus on strict attack power (since it gives none), as well as if you need to approach particularly dense groups of magical opponents.

I'll include notes about specific bosses below, but since that's very specific information, it will be included in a spoiler block. Don't read this unless you have an idea why I'd make specific points about projectile attacks.

For the first boss in the final stage, the crystal works on all 3 spell attacks it uses. However, for the fire spell, you can only dispel the front part that traces the flame. The fire trail cannot be dispelled, so don't charge into it.

For the first form of the final boss, the crystal works on every projectile - cannon ball, electric spark, laser shots, energy balls, and even the bomblet. However, you again will probably hit yourself in the face if you go head-on. It will also work on the attacks of the final boss in the second phase.

How do the elemental gems influence my magic attacks?

Question

When I use a magic attack with multiple gems of a different type in Chantelise, the nature of the attack seems to be determined by one of the gems I use(i.e. if there's an earth and a wind gem used together I might end up with a hammerorb that has wind properties. In this case, the nature of my attack would be earth, or a hammerorb). However, there are some cases where I specifically want the magical attack to not be of a certain nature; for example, if I'm attacking a bomb-type enemy, I don't want my spell to turn out to be a hammerorb, forcing me to get up close to inflict damage.

What determines the nature of my magic attack? Is it based on the ordering of the gems, or the number of gems of each type that I put into the attack? Or is it entirely random?

Also, what sort of attributes does each gem type add to my attack?

Answer

The first gemstone you cast from determines the element of the spell. This is shown in the color of the magic circle that forms. For example, if you start off with Red, you'll get a Fire spell with a Red magic circle around your feet. Don't forget to reorder your gemstones if you end up with the wrong element to start.

Further gemstones will augment them in specific ways, but the order does not matter past the first gemstone. Red-Red-Yellow is the same spell as Red-Yellow-Red. Order is instead just for planning out your spells that will come afterwards.

The quantity of gemstones affect how much of an augment they provide, unless they are of the same color as the spell you are casting. If the element matches, it instead changes what spell you will be casting. As a consequence, you cannot provide an augment from a gemstone to the elemental spells that correspond to it (no attack boost on Fire spells, etc.). The below are the augments with respect to the attack spells - Heal and Super Armor have unique effects since they cannot split or add status ailments.

  • Red gemstones increase attack power. The more red, the more power.
  • Blue gemstones add status ailments, either poison or paralysis. This is dependent on the specific spell, with additional blue either adding the other ailment or strengthening the poison/paralysis effect.
  • Green gemstones increase the number of spells fired. Additional green means more shots fired.
  • Yellow gemstones increase the "duration" of the spell. For spells like Air Tornado, this makes it last longer. For projectile spells like Fireball, it increases the number of times it can hit, by giving it a piercing effect. More yellow means a longer duration boost.

Friday, July 29, 2011

How much extra damage does using an enemy's elemental weakness inflict?

Question

In Chantelise, I'm trying to figure out if it's worth it to use up one of my equipment slots with an elemental crystal when I could be stacking up another weapon or defense item instead. How much extra damage will I inflict on an enemy with their elemental weakness? Is this is a constant percentage or does it vary from enemy to enemy?

Answer

Elemental attacks deal strictly around double damage compared to normal attacks of the same strength. So for example, on normal attacks with absolutely no equipment, you will deal maybe 9 damage to a caterpillar. With the Wind Crystal, you'll deal 18-20 damage per hit. You can tell the enemy's element based on the color of your targeting circle.

However, keep in mind, the elemental crystals come with their own special benefits. For example, the Wind Crystal changes your combo into a 5-hit instead of a 3-hit, while the Water Crystal gives you a round-about spinattack when charged up (hold the attack button). Mastering the extra attacks is key and often gives you a greater advantage than pure stats do as their damage is not the same as a standard combo. As well, since you can only equip a certain number of each kind of equipment, elements give you even more damage on top of maxed attack equipment (should you go all out).

Also keep in mind that elemental damage allows you to defeat skeletons and other special enemies using just your weapon, not requiring the use of actual spells.

How do I defeat Volcanicrab, the Ignan Ruins boss?

Question

I'm almost done Ignan Ruins, the second dungeon of Chantelise...except for what clearly seems to be the most difficult part, the boss. Volcanicrab seems impossible to damage with my sword, front and back, and doesn't seem to offer me any magic shards even when I swing at it. Magic manages to chip away its health, but without any way to get more shards to cast more spells, I can't seem to figure out how I'm supposed to inflict much damage at all. Is there something I'm missing here? How do I defeat Volcanicrab?

Answer

There are two general ways you can defeat this boss.

The first is the obviously hard way, and that's straight up force. Gather enough blue gems from the previous rooms, equip yourself with any staves to boost your attack power, and open up with all of your damage. Then, switch to the Water Crystal (I hope you bought it) and equip any gloves you have. The more, the better! In essence, you want to dodge all of his attacks and hang out in front, then sneak in a charge attack. It may take a while, but you can certainly take him down this way.

The smarter way.

If you perform a combo attack on the boss in his face (3 hit combo, so probably shouldn't use the Wind Crystal), then it will knock him backwards. Take care to avoid his claw swipes while sneaking in another combo, and knock him into those giant fire pits. This will cause him to be blasted out, and land on his back, where you will deal significantly more damage, he cannot attack you, and he will yield more gemstones.

It won't take too many rounds of this to succeed, and you'll win!

Where is the Treasure located in the Cave area of the Terran Ruins (1-5)?

Question

I cannot find it. Things I have tried include (all attempts were after enemies were cleared):

  • Running around the stone column and hitting it
  • Breaking all the barrels and torches
  • Breaking all the barrels then breaking all the torches with Icicle Edge
  • Breaking all the torches with the Hammerball
  • Running around the edges of the map trying to find some piece of wall to hit to trigger it

I give up. I'm really hoping that this isn't a case of just having to pixel hunt to get the exact right area.

Answer

The objective of this room is that you must defeat a powerful foe. But not just defeat it, you must defeat it first! As such, if you try to look after clearing the room out, you'll never get it. Quite fiendish.

I speak of none other than the very fast skeleton that is at the exit. You need to go over to it and kill it without killing any of the other enemies in the room. A pretty easy task, honestly, they won't harass you if you just run. As a skeleton, remember that you can kill harm it with spells, so either bring some gems with you from a previous room. Or, you can break the torches or the grass in that area fairly safely to harvest some gems.

The prize you claim is...

Speedboots! They can be worn to increase your moving speed, and count as a pair of shoes (you can only wear 2 at a time). They're... really, they're as awesome as they sound and may easily find their way into a very common slot in your equipment.

Thursday, July 28, 2011

Can I safely sell everything marked as “Treasure”?

Question

In Chantelise, I'm assuming that everything marked [Treasure] in that I pick up is just junk that I can sell back to the store for cash. Is there any other use for Treasure items other than vendoring? I don't want to accidentally sell something that I may need for a puzzle or a quest somewhere later along the line.

Answer

The purpose of all items marked "Treasure" is to be sold. Keep in mind that the more you sell stuff, the less money you'll get for it, but it does flat-line eventually.

Starting in Chapter 2, you'll get access to another shop, which sells a small inventory. However, as you sell certain pieces of treasure, new items can be unlocked to purchase there. It doesn't matter whether you sell the items to Aira or to this shop, both will contribute towards unlocking new items. Note that all of these require specifically the kind of treasures dropped by enemies, rather than things such as golden idols.