Showing posts with label mod. Show all posts
Showing posts with label mod. Show all posts

Tuesday, August 30, 2011

A good program to get the game data from Diablo 2

Question

Looking for a tool to get current character data (hp,mana,exp,gold, etc.) from the current version (1.13) of Diablo 2. Its fine if it just works for single player, and even an out of date tool is better than nothing.

Answer

With Hero Editor you can customize anything.

Monday, August 29, 2011

Alternative to Bukkit's world-edit?

Question

I play on a minecraft server. The admin likes a plugin that uses /sp. I aksed him to install world edit, so he did. He then uninstalled it when he realised that it overwrote /sp. So I'm looking for a good alternative to world-edit.

Answer

Well, as it turns out, /sp is just an alias for /superpickaxe. You could easily change this to anything else. Just open the WorldEdit.jar with any ZIP unarchiver and edit the plugin.yml file that's inside. It's a large file, so just do a Ctrl-F and search for 'superpickaxe' to find what you're looking for. It should look like this:

superpickaxe:
    description: Select super pickaxe mode
    usage: /<command> 
    aliases: ['pickaxe', 'sp']

See the line that says aliases: ['pickaxe', 'sp']? Just remove the 'sp' and replace it with whatever you want. That should fix the issues. Then just rearchive the JAR and run the server.

Saturday, August 20, 2011

Who is Brigit in Fall from Heaven II?

Question

In the Civ IV mod Fall from Heaven II, there are a number of "Uniques Features" on the map. One of them is called the Ring of Carcer, a magic ring holding an angel called Brigit. The tooltip only says that a level 15 unit can enter the ring, but nothing about what happens when a unit enters. Is Brigit freed? Does she join the player or act as a barbarian? Something completly different?

Answer

Brigit joins your team. She is a hero with 6 attack, +3 holy, and +2 fire affinity. She has a movement speed of one and starts with the angel, hero, and immortal promotions.

Friday, August 19, 2011

Is GoldenEye: Source free?

Question

I can't tell if you have to buy anything to play GoldenEye: Source. Is it free? Are there any good tutorials on getting this up and running?

Answer

Yes here is the link to the current download version if you already own HL-2

GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod and introduces a tremendous amount of polish in both gameplay, coding, and presentation. Some of the major changes include Rolling Explosions, Bullet Penetration, and Living Daylights, Capture the Key, and Live and Let Die gameplay scenarios. Please see the Beta 4 Change List for a complete list of changes in Beta 4.

Their wiki is a good source for tutorials

If you don't have HL-2 you can get it on either Steam (digital) or for $10 online (hardcopy disk)

How can I tell if two Minecraft mods are compatible?

Question

If I want to use two mods together, e.g. SinglePlayerCommands and TooManyItems (which don't state compatibility with one another), how can I tell if they will work together (and not break Minecraft - forcing me to re-download a fresh copy)?

Answer

There is no hard-and-fast rule other than simply installing them both and seeing if it blows up. However, there are some tricks for guessing ahead of time.

Firstly, mods which use the same API/framework/loader (e.g. ModLoader or Minecraft Forge) are much more likely to be compatible with one another than non-framework mods. This is because those APIs are created specifically to help prevent mods from conflicting with one another. (However, it's still possible — even easy — to create conflicts.)

Mods which use patchers are also somewhat more likely to be compatible with other mods if installed last. (Patchers work by replacing small bits of Minecraft's code rather than entire files.) However, patchers are few and far between.

The best rule-of-thumb indicator of whether two mods will conflict is to compare the list of .class files they contain. If there are no files which exist in both mods, chances are good that they'll work just fine together. If there are one or more files which exist in both, however, there will very likely be a conflict.

Finally, you can check the mods' documentation to see if they have notes about compatibility. Sometimes, there will be special instructions for getting two mods to work together which otherwise conflict or descriptions of what functionality the conflict will break. (e.g. TooManyItems and Convenient Inventory; ControlPack and OptiMine)

Thursday, August 18, 2011

How to fly in minecraft

Question

I see alot of videos where peoples building big building and villages in a time lapse. When I see them, they are flying so they can reach the spot faster. How they do that, is it a Bukkit mod ?

Is it hard to configure the game so I can do the same thing in Multiplayer ? Or my Bukkit server?

Answer

It's fairly easy.

There are a number of client-side flymods out there, the most popular being Zombe's Modpack. Just follow the included installation instructions and press F to toggle flying.

As of Beta 1.5, flying is (per default) disabled on vanilla servers. You can reenable it by setting allow-flight=true in server.properties. If you want to allow only certain groups to be able to fly on your server, I highly recommend getting Bukkit plus an anti-cheat plugin like NoCheat.

Wednesday, August 17, 2011

I want to be able to die, but I can't. How do I die?

Question

I have infinite health (due to hacking with WorldEdit, or possibly TooManyItems, I'm not sure how I did it). This is on an adventure map, so this is not desirable. How can I reverse the effect?

Answer

After reverting any mods that may be resetting your health, the easiest way would be to drown or sit in lava. Most mods that give you "infinite" health simply set your health to some ridiculously high value so that it is extremely unlikely you will ever run out. Because drowning/sitting in lava constantly damages you, it will require far less effort than repeatedly falling.

Alternatively, if you still have WorldEdit loaded, you could build a tower up to layer 128 and carve a hole to bedrock and fall the greatly exaggerated distance. It will probably take several falls to knock off all the extra health you were granted.

Note that either method can be sped up considerably by installing a mod, such as Single Player Commands, which will allow you to set your health back to a much more reasonable number.

I want to be able to die, but I can't

Question

I have infinite health (due to hacking with WorldEdit, or possibly TooManyItems, I'm not sure how I did it). This is on an adventure map, so this is not desirable. How can I reverse the effect?

Answer

After reverting any mods that may be resetting your health, the easiest way would be to drown or sit in lava. Most mods that give you "infinite" health simply set your health to some ridiculously high value so that it is extremely unlikely you will ever run out. Because drowning/sitting in lava constantly damages you, it will require far less effort than repeatedly falling.

Alternatively, if you still have WorldEdit loaded, you could build a tower up to layer 128 and carve a hole to bedrock and fall the greatly exaggerated distance. It will probably take several falls to knock off all the extra health you were granted.

Note that either method can be sped up considerably by installing a mod, such as Single Player Commands, which will allow you to set your health back to a much more reasonable number.

Tuesday, August 16, 2011

Can anyone identify the mods in this video?

Question

I saw this video the other day http://youtu.be/dejTmLIHmoE?t=4m

and the guy seems to have some pretty cool mods and skins going and I was wondering if any one had any clue what they were.

some features include:

  • a different nether, based on sky islands and dungeons.
  • lots of different animals, including sharks, cats, sky whales and some crazy blobs things
  • other "humans"
  • he seeems to have trained and named a dog.

Answer

These are the following mods I believe you saw

Tameable animals

Farmcraft

Sky Islands

Aether Mod

Other "Humans"

Humans+

Different animals

Mo' Creatures

Hope this helps.

Monday, August 15, 2011

How do I install The Stanley Parable?

Question

I decided to download The Stanley Parable after reading the related article on our blog. However, I don't know how to actually install the game. Which returns me to my question:

How do I install The Stanley Parable?

Answer

Assuming you installed Steam in the default location, you'll want to unzip the folder into %ProgramFiles\Steam\steamapps\SourceMods.

So, in the case of The Stanley Parable, you'll have a folder %ProgramFiles\Steam\steamapps\SourceMods\thestanleyparable containing at least gameinfo.txt and a bunch of folders.

After this, you'll have to restart Steam completely, and the mod will be in the list.

Make sure you own the Source SDK Base (which comes with almost every non-free Source game) and have it installed. (If you don't, it should install automatically when you try to launch the mod.

Thursday, August 11, 2011

When using graphics mods such as OptiFine, do I need to patch server or only client?

Question

I found a mod for Minecraft that adds a lot of adjustments and optimizations to the graphics handling, OptiFine.

However, I'm a bit unclear whether I need to patch the server in addition to the client.

Is there a common "knowledge" to this I'm lacking? Such as "yes, you will always have to patch the server"?

If not, does anyone know specifically for this mod, OptiFine, if I need to patch the server as well?

And... if I need to patch the server, does it do anything permanent to my world, such that if I later on decide to remove it, I can still play on the same world without problems?

Answer

You only need to patch the client, as all this does is managing how things are load and displayed.

For communication it just requests more chunks if you want to display more, there is nothing that needs to be changed server side to accomplish that. So, there is no need to patch the server.

Sunday, July 31, 2011

Why do I need to delete the META-INF folder when installing mods?

Question

In Minecraft, nearly every tutorial on how to install a MOD tells you to remove the META-INF folder. However none of the ones I found tell you what it is. I don't like the idea of deleting a folder without knowing what it is or what it does.

So what is the META-INF folder, and why should I delete it?

Answer

Because Minecraft is digitally signed. META-INF contains the manifest, but also a signature file (MOJANG_C.SF) that accounts for all the files within the JAR and their checksums, and Mojang's actual signature (MOJANG_C.DSA).

When that signature checks out, you know it wasn't tampered with and comes from a trusted source (in this case, Mojang). When you do tamper with it (by installing mods), the signature is invalid and Minecraft won't start at all.

By deleting the META-INF directory, you remove the signature completely. Depending on your security settings, you might get an "unknown publisher" warning, but you'll be able to run it.

More detailed info: JAR File Specification

Wednesday, July 27, 2011

what does unit production mean in the post game stats after playing dota?

Question

I know the main ranking list is the one shown when the game ends, but it's bothering me why some heroes almost always have the most unit production value? what does it represent since no one can really create units in dota?

Answer

Unit Production is just a hold-over from the fact that this is a Warcraft 3 map - the stat is standard in the normal game. It does have a disproportionate impact on the end rankings, though, so it does heavily skew the results.

Certain skills of heroes in DotA are performed by essentially creating a whole bunch of units for a limitted time. For example, Dwarven Sniper's Scattershot (if he still has that, it's been a while) creates a lot of units in order to produce the effect, so he tends to be one of the "high unit production" heroes. The logic behind it varies based on the hero and the skill in question, but if you look at which heroes tend to have high unit production, you can usually figure out what skill is the cause of these rankings.

Thursday, July 21, 2011

Mods for GTA IV

Question

I recently discovered Garry's Mod for Source and it seems really cool. Then I saw some youtube videos of people playing around with GTA IV's gravity and friction settings (for the PC presumably). This got me wondering, if I get GTA IV for the PC (I've been playing in on 360 up to now), what mods are available? Do they only apply to multiplayer? If there are no mods, what settings can I tweak?

Answer

Graphics mods are popular - ENBSeries really makes GTA look good if you have the PC for it. There's a lot of model mods, which lets you add custom cars and helicopters and pedestrian models. They have a scripting language as well with .NET scripthooks, so you can modify more complex behaviors. In addition, they have physics tweaks (like you mentioned) that make the game a TON of fun. Mods work both in single-player and multiplayer (if a computer with the mods hosts and other computer that have the mods join.) I've been in a multiplayer map where cops were spawned in around a group and we were given tons of weapons by a admin-like player, who basically served as the "god" on that server. I've also played on one where ramps were spawned in the Liberty City Airport and a stunt movie was being made.

I hope that answers your question. Here's my favorite (and I believe, the definitive) mod resource for the GTA series...

http://www.gtagarage.com/mods/index.php

Thursday, July 14, 2011

Anyone know how to solve the Missing Mesh signs when using Harvest Flora Mod?

Question

I've dug up Oblivion again and installed my favorite mods. Among other things "Harvest Flora". Unfortunately I get a lot of these ugly yellow exclamation marks ingame (they go away if I disable the mod) instead of some plants.

My google searches turned up the explanation that somehow the meshes to the mod aren't loaded. I have tried adding the bsa file to the ini file but I can't find it. I only have a Oblivion_default.ini and it is lacking the directive I was supposed to edit.

Anyone know how I can fix this? Because the Mod itself is great...

Answer

I solved the problem. And the culprit was * drumrolls * ...

corrupted mod files

I downloaded it again and now it works. Thanks anyway folks!

Monday, July 11, 2011

Where can I find Portal 2 mods?

Question

I obviously don't own Portal 2 yet but am considering buying since it's on sale on Steam at the moment. My question is - I've heard that the SDK has been released some weeks ago so one would expect some custom maps already available. However I cannot find one reliable website with mods and maps. Where can you get them from? Are they available from within the game instead?

Answer

Gamefront has made a list of 10 nice mods for Portal 2 and My Aperture Labs provides many mods and maps for Portal 1 and 2.