Showing posts with label disgaea. Show all posts
Showing posts with label disgaea. Show all posts

Thursday, April 19, 2012

How long to beat Disgaea?

Question

I'm wondering if I've got the right strategy at all. There seems to be an awful lot of (admittedly fun) grinding and no visible end in sight to get to complete the story. How long, rough average, in hours, does it take to beat Disgaea?

EDIT:

Are the figures shown there believable? I'm doubtful for story mode...

Asked by MPelletier

Answer

It depends entirely on your playing style. From personal experience, a well planned and experienced play through (with abusing item world and invincible squares to power level at certain points) may take me ~10-15 hours, but since this game is all about grinding, there is really no reason to complete the story that fast.

Answered by yx.

Monday, April 2, 2012

When does it make sense to transmigrate/reincarnate story characters?

Question

I'm still fairly early on in Disgaea. I've just started Map 4, and Laharl is only level 18 or so.

I see that I have the option to Transmigrate him. As I understand it, transmigration makes a lot of sense for my newly-created characters, as I effectively upgrade what class they are (like Cleric to Priest or Bishop). However, for characters like Laharl and Etna, they can't upgrade their class or change class, so the only benefit seems to be that they may get some more ability points, depending on how much mana I spend.

I'm left with some questions about when it's worth it do this. Are the ability bonuses cumulative, such that if I transmigrate him 10 times, I'll get 10 times worth of stat bonsues? Or will my 2nd transmigration wipe out the ability bonuses of the first?

  • If they do stack, does it ever make sense to transmigrate as a Genius, since it costs a heck of a lot more mana (8000) to get 10 points, whereas I could transmigrate 10 times for +1 ability points (only costs 10 mana each time!)?

  • If it doesn't stack, will I ever need to transmigrate again once I've transmigrated at the Genius level?

  • What's the "Inheritance Bonus" percentage, and how does this affect things?

Asked by Sterno

Answer

Story Characters are great to migrate the first 5 times because you get a 5% aptitude bonus for all stats the first 5 times; aptitude % means you gain that much of your equipment's stats as a %. So after 5 transmigrations you get 25% more out of all equipment for that character!

However, transmigrating shouldn't be done lightly unless you can very easily level your characters. You'll have to level your characters over again and gain enough mana for them to transmigrate again.

The main reason for transmigrating to Genius is because of the Inheritance Rate. Inheritance rate is how much of your Skill and Weapon experience you lose when you transmigrate. If you have 1000 Ax Skill and transmigrate with 50% inheritance rate, you now have 500 Ax Skill. Since there is no easy way to grind Weapon Level or Skill Level, losing skill level really hurts. Doing it early on can be good if you're sure you can get the mana/levels back in reasonable time.

If you can't easily get enough mana to migrate your character as a Genius, don't transmigrate yet. Disgaea is not about grinding, it's about grinding intelligently. You're too early in the game to worry about this from what I can tell.

Ability points don't stack in the way you describe; you always get 10 for genius, and you get a set amount of points extra for that character based on their total level.

Answered by Ben Brocka

Thursday, March 1, 2012

Do level 10840 and 11026 specialists give the full effect?

Question

In the PSP version of Disgaea, Disgaea: Afternoon of Darkness, it is possible to get subdued specialists from Foresights and Tainted Staffs. Broker, Manager, Statistician, Armsmaster at level 10840 and alchemists on the staffs at level 11026.

The max level for a Statistician is 300 which will increase your exp gain +300%. My question is, will a level 10840 increase exp gain by +10,840%? Or is it less powerful than level 300? And why?

Experimental Data

I've actually recorded some real data but can't figure out the exact effect they have.

The formula for exp gain seems to be: Exp Gain = 0.02 * Enext * EP + 6

On the map first map of the Final Episode I combined the 4 monsters to create a level 570 Neuntoter with "NEXT" displaying as 1,028,004. (passed ~5 stronger monster proposals)

With this we get: Exp = 0.02 * 1028004 * 20 + 6 = 411207.6

My completely new Recruit gained 4,168,848 Exp With 8 level 10840 Statisticians leveling to level 89.

If 8 level 300 Statisticians would increase experience by +2400% or x25. Then she should have gained 10,280,175. Since this seems to be an increase of ~914% I think there's an error in my calculations!?

Asked by Annan

Answer

According to KlayBuddy on GameFAQs, there is still a cap:

Statiscian, Brokers, and Managers are capped at 300%, whereas Armsmaster is capped at 1900%.

NOTE: Even with the Foresight glitch, the cap is still the cap. It does not matter if you have 2 sets of Statiscians, a Statiscian with <Insert some big number here>, an Armsmaster with a billion power, it will still be what the cap says.

There is a variety of other information about the Foresight-related glitches in that thread - notably, don't equip a glitched one as your Jump will be reduced to -100 and you can't move.

Answered by Joe Wreschnig

Saturday, February 4, 2012

Is Intelligence useless for Clerics in Disgaea: Hour of Darkness?

Question

I have heard that Intelligence increases spell power and that Resistance increases the power of healing spells. However when I first read this I was confused if that meant the resistence of the castor or castee. I also believed that both intelligence and resistence increased the power of healing spells.

The most specific statement I've found regarding this is:

Intelligence - Increases magical attack power and accuracy. [...] Resistance - Gives 70% of magical defences, and boosts the amount of health healed from a healing spell. Also boosts the 4 stat boosting spells.(Shield-Defence; Braveheart-Attack; Magic Boost-Intelligence; Magic Wall-Resistance)

However, initially Clerics have a higher INT stat that RES! The above quote seems to mean that intelligence is useless for clerics unless you plan to give them combat spells. Is it useless for Clerics?

Bonus: Anyone know exactly what the healing spell formula is?

Answer

That's not entirely correct.

In the original Disgaea, INT is still the determining factor for the healing amount. In all subsequent Disgaea games, it was switched over to RES. In the first, I believe the RES of the recipient also plays a factor into how much they are healed, but the int of the caster is the biggest factor.

Also, there is no reason for your cleric to be a dual mode (in fact, they become more handy if you learn the boost spells from a mage as well as some damage spells). Just have the cleric make a few students and learn the spells from them by standing next to the students (which gives them access to the spell).