Showing posts with label legend-of-zelda. Show all posts
Showing posts with label legend-of-zelda. Show all posts

Tuesday, May 15, 2012

Why don't my bombs break walls?

Question

I recently picked up a copy of Legend of Zelda for the NES and I have huge difficulty with breaking the walls that hide secret locations for items. First I thought I was doing it in the wrong areas, but now with a video walkthrough I can't seem to find the right spot to break the wall.

I'm doing exactly the same as in the video below but my walls won't break. Does anyone have additional tips or suggestions?

Answer

The only way that wall would not blow up is if you are playing the second quest. If you are playing with the name ZELDA or have beat the game once, you are playing the second quest.

In the Second Quest, all dungeons are rearranged and often found in different locations.

Because everything is rearranged in the second quest, guides for the first quest will be of less help.

Here's a visual guide which describes the heart container locations more or less as follows, with further description adapted from this wakthrough:

First Quest

enter image description here

  1. From Start, go four screens to the right. Use your Bomb's just left of the pathway leading up to find a secret door which leads to a Heart Container.

  2. From the start, head right four spaces, up five, and right one to the desert. Blast the right side of the large rock to reveal this location.

  3. From the start, head right one space, up three, and left one. Burn the fifth bush from the right to reveal a staircase.

  4. From the start, head right eight spaces, up four and use the raft to head up once more. You'll soon find a door which leads to the Heart Container.

  5. From the start, head right eight spaces, and up two. Use the stepladder to climb to it.

Second Quest

enter image description here

  1. From the start, head up one space, left five, up one and down on the left side, left one, through the Lost Woods into the graveyard and up four. Push a gravestone with the Power Bracelet to reveal a staircase which leads to the Heart Container.

  2. From the start, head right four spaces, up four, and left one to the lower left of the dessert. Use the whistle to reveal the hidden staircase.

  3. From the start, head right one space, up five, left one, up one, cross the river, and up one, and finally right one. Play the whistle to reveal the staircase.

  4. The same as the first quest. From the start, head right eight spaces, up four and use the raft to head up once more. You'll soon find a door which leads to the Heart Container.

  5. The same as the first quest. From the start, head right eight spaces, and up two. Use the stepladder to climb to it.

Answered by skovacs1

Tuesday, November 8, 2011

Second Quest in Legend of Zelda for the Wii

Question

Does the Legend of Zelda version available from the Wii's Virtual Console service feature the "second Quest" that was accessible once you either completed the game once (or put ZELDA as your name when you started the game)?

Answer

According to Wikipedia:

The Virtual Console release of The Legend of Zelda (NES) uses the updated version featured in 2003's The Legend of Zelda: Collector's Edition compilation for the GameCube. While the gameplay is identical to the 1986 original, this release includes the save screen from the Famicom Disk System version, as well as an updated translation of the introduction screen.

Furthermore, I can find no reference stating that the "Second Quest" has been removed. I would logically conclude that if there is no reference regarding it being taken away, it should be in the game.

We retro-gamers never take modifications to original games lightly.

Sunday, October 2, 2011

What is the difference between BS Zelda and the original Zelda1?

Question

And what does the BS mean anyway?

Answer

BS stands for Broadcast Satellite (not "Broadcast Satellaview", which is a common mistake). The Satellaview was an interesting piece of kit - a satellite modem for the Super Famicom, released only in Japan.

BS Zelda no Densetsu (BS ゼルダの伝説) was a rewritten version of the original Legend of Zelda, downloadable from the satellite in four installments. Installments were broadcast at a specific time, because the game featured a live voice narration that at intervals offered gameplay clues over streaming audio! It also had a real-time clock that triggered specific events.

The game has the same basic mechanics as the original, but features entirely different dungeons. There are some minor changes to the layout of the Overworld and the Rupee limit, and Link is replaced by a choice of male or female Satellaview mascots (a boy with green hair and a backward baseball cap, a girl with red hair).

See also Wikipedia, which has a small amount of additional information.

Is it normal to reach rooms where nothing appears to happen?

Question

I'm playing the first quest in Zelda, and reached this point in the map.

enter image description here

...nothing appears to happen. Is this a glitch in the Zelda Classic "emulation"/"engine", or something that also happened in the original game? Do I need to do anything special to see what (s)he has to say or offer me?

Answer

It is actually completely normal for nothing to happen in many rooms in Zelda I, as it is a game predominately based on exploration. Check what the woman has to say, if it is nothing of interest, explore more areas on the map for the right direction to go towards completing the main quest.

Thursday, September 1, 2011

On the original Legend of Zelda (on virtual console) for Wii, how can you save a game in progress?

Question

In the original Legend of Zelda for the NES, there was a trick where you could (if I remember correctly) press and select simultaneously on the 2nd controller to bring up the Save dialog.

After buying the Virtual Console version for the Wii, I tried this trick and it didn't work.

Is there a way to save your game in-progress on the Wii version? (maybe I'm missing something obvious, like generic save state functionality)

Answer

Commonly with virtual console games, you can hit the center button (Wii menu?), and exit the game. This will automatically save the state of the game. Next time the game loads you'll begin at that spot; however, after reloading once the save state is no longer available -- resetting the system won't allow you to resume from that state again.