Showing posts with label diablo-3-barbarian. Show all posts
Showing posts with label diablo-3-barbarian. Show all posts

Friday, May 25, 2012

Dual wielding with the weapon master passive

Question

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When dual wielding and using the weapon master passive, does the off hand weapon receive a benefit from the passive? For example, if I'm using two maces does it increase my total chance to critical by 20% or does it increase each individual weapon's chance to crit by 10%.

Asked by Rapida

Answer

What the tooltip says is, if you wear a mace in your main hand then you get 10% crit chance. So each attack (doesn't matter if it's your main or offhand has an additional 10% chance to crit). When you wear a mighty weapon in your main hand, each hit gives you 3 fury. Also if your off hand is a dagger.

Answered by Philipp

Tuesday, May 22, 2012

How much resistance is needed in inferno for a melee class?

Question

I got some lightning resist, and with the Monk's One With Everything passive, that puts all my resists at 200%, but I still think that is too low.

How much resistance does a melee class need to be effective in Inferno?

Asked by André Cytryn

Answer

There have been various debates over the effectiveness of stacking resist. I'd say that it's extremely helpful, but make sure you maintain a decent amount of health and damage. Focus on one resist and take the passive if you want to build this way. Around act II or III, you can reach at least 300 resist (at least 50% resist).

While there may be several viable stat builds, resist is definitely one of the most effective. Why? At the higher difficulties, the only true threats are elite packs and champions that use Arcane Enchant, Molten, Fire Chain, as well as several other damaging skills. Resist helps to counter the majority of these.

Answered by Domocus

Saturday, May 19, 2012

What's the range of Rend?

Question

The tooltip for Rend says:

"Causes all nearby enemies to bleed for 210% weapon damage over 3 seconds."

How far is "nearby"?

Asked by heishe

Answer

Rend without any runes only will affect enemies within the sphere of your hitbox, which is about 10 yards.

The first Rune that comes available for Rend, entitled "Ravage" increases the range of Rend to all targets in a 17 yard radius making it significantly more effective against large groups of mobs surrounding the barb.

You can get an idea for exactly how far this actually is in game by checking out this great post.

Answered by Tater596

Friday, May 18, 2012

How do I most effectively generate Fury?

Question

Each of the Barbarian primary abilities generate "X Fury per attack". Fury is then used by the secondary abilities, and if you mash the right mouse button like me your beefy Man or woMan will soon be reminding you gruffly about his or her lack of anger with the minions of Hell.

Since it is essential to maintain my Barbarian's disgruntled state, what strategy can I use to best maximize Fury? Does it only come down to each left mouse click? Do I get more for hitting monsters in groups? Does taking damage increase my rage? Should I pattern my use of primary and secondary attacks (P+P+S, P+P+P+S, etc). What is the best strategy?

Asked by EBongo

Answer

Based on your skill choices and the way that you are dealing your damage you may not need as much Fury as you think. Personally, most of my damage output comes from Cleave and I seldomly am spending fury anyway. However, if you find that your Fury is frequently low there are ways to beef up the generation. There are several runestones that help fury re-generation. Your bread and butter Fury generation is obviously going to come from your Fury Generating skills.

Fury Generating Abilities:

Bash with Unleashed - Generates 7 extra fury per attack.

Cleave with Reaping Swing - Generates 1 extra fury per enemy hit (max 7)

Ground Stomp with Foot of the Mountain - Increase Fury gained to 43 fury per stomp.

War Cry with Charge - Generates 51 fury when used.

Furious Charge with Stamina - Gains additional 8 fury for every target hit while charging.

Ancient Spear with Skirmish - Increase Fury gain to 38.

Fury Spenders:

Battle Rage with Into The Fray - Criticals generate 7 fury per hit.

Seismic Slam with Strength from the Earth - Reduces the fury cost. (Could be helpful)

Whirlwind with Eye of the Storm - Reduces the fury cost per second.

Situational:

Overpower with Momentum - Generates 7 fury per enemy hit.

Earthquake with The Mountains Call - Reduces fury cost to 40.

Passives:

Weapons Master - gives 1 fury per hit with Mighty Weapons

Animosity - Increases Fury generation by 10% and maximum Fury is increased by 20.

Superstition - Whenever you take damage from a ranged or elemental attack you gain 3 Fury.

No Escape - Killing an enemy with Weapon Throw generates 20 fury.

Unforgiving - Generates 2 fury per seconds (no degeneration) (This one is awesome)

You can also refer to this link for more skill stats.

This website may also help you out.

Answered by Emerica.