Showing posts with label vagrant-story. Show all posts
Showing posts with label vagrant-story. Show all posts

Monday, December 12, 2011

Damage in Vagrant Story

Question

In Square Enix's Vagrant Story there is a massive engine for crafting your own weapons out of components of current weapons, merging weapons, adding gems, etc etc.

I never actually made use of this as it was too confusing and I figured that the game would supply me with decent enough equipment to get through the game.

After the first 3-4 hours of the game (where I deal an average of 50 damage) I find that all my equipment does 1 damage. The only way I've been able to make my way through the game (particularly boss fights) is to use two chains that will slowly develop the damage. This eventually got too frustrating because if I missed a chain, the boss would turn around and kill me in one strike.

I started another game and actually tried to make use of the blacksmithy engine, but with no luck..

Am I missing something obvious or are your weapons meant to be this feeble beyond the first 10% of the game?

Answer

The crafting and damage systems are extraordinarily complex in Vagrant Story. It doesn't surprise me that if you didn't craft new weapons frequently you'd have a tough time doing damage. Even if you are, but you're not doing all you can to have optimal gear, it's still very tough.

The "Risk" concept in Vagrant Story is a bit weird too. The more you combo, the higher your risk goes - and this means that you'll hit harder but miss more often and be at greater risk for taking damage. I remember some of the last bosses in the game I had to max out my risk completely and do 99-long chains in order to do hardly any damage, and I was crafting and improving my gear frequently.

If you're keen on taking this challenging game on, I'd suggest following a guide and using some extreme patience :)