Showing posts with label npcs. Show all posts
Showing posts with label npcs. Show all posts

Wednesday, May 23, 2012

Why has my sorceress been turning me into a chicken?

Question

My follower has the skill that turns enemies into chickens. However, on rare occasions, it seems to backfire and turn me into a chicken.

Is this a bug? If not, is there something I can do to avoid it? It's quite a dangerous thing to be pecking around nightmare monsters.

Asked by Bruce Connor

Answer

It's a bug. Occasionally the Enchantresses 'Mass Control' effect targets you instead of your enemies. One theory I've seen is that it is effected by mobs with the 'Reflect Damage' property and is being reflected to target the player.

It's... highly annoying, but I don't know of any fix at the moment, other than either eating the repair bills, using a different follower, or respeccing her out of the ability. Fortunately, the alternative is pretty useful.

Answered by LessPop_MoreFizz

Saturday, April 28, 2012

How Do Hostile Mobs Spawn in Minecraft?

Question

So I found a village near where I originally spawned and I expanded on it. I thought I could keep it safe by building a 3-4 block high wall around the village, unfortunately this didn't help (now all my villagers are dead!). I still find mobs inside the city walls and inside of the university I built. The university has a basement, and although I usually keep the door to it closed I'll still find the occasional spider, zombie, skeleton warrior or even creepers.

So my question is how do mobs spawn? Does the presence or absence of light make any difference? Are other factors involved?

Asked by BrotherJack

Answer

Yes, the light level makes a difference. In fact, it's probably the single most important factor for hostile mob spawning.

Hostile mobs won't spawn in any area that is above light level 7. Torches produce a light level of 14, and that light level decreases by one for every block (along an axis) out. Therefore, any place that is more than 7 blocks away from a torch could spawn a hostile mob. There are other methods of discouraging hostile mobs from spawning, but keeping a well lit area is key.

Answered by MBraedley

My Minecraft Village Appears to be a Ghost Town. How Do I Get My People Back?

Question

So I have been building up a village, hoping that the 3-4 block high wall would protect it from nasty predators, but apparently I was wrong. I find it kind of weird that the smaller, wall-less village managed to maintain a population for so long, but my expanded and walled village is now apparently a ghost town. Does anyone know why this may be? (If so I'm opening another thread for this question, as I think this is an entirely different line of questioning involving how hostile mobs spawn).

I'm wondering if there is some way I can repopulate the village, hopefully without having to transplant villagers (as villages appear to be extremely rare). Is there anyway of doing this? Building more houses doesn't appear to work.

Asked by BrotherJack

Answer

I'm afraid there is no way to cause more villagers to spawn without going into creative mode and/or cheating in spawn eggs.

If you do attempt to move them, note that you only need 2, as they will breed.

To prevent this from happening again, you can cause iron golems to spawn to protect your villagers by having at least 21 houses and 16 villagers.

Answered by John the Green

How Do Hostle Mobs Spawn in Minecraft?

Question

So I found a village near where I originally spawned and I expanded on it. I thought I could keep it safe by building a 3-4 block high wall around the village, unfortunately this didn't help (now all my villagers are dead!). I still find mobs inside the city walls and inside of the university I built. The university has a basement, and although I usually keep the door to it closed I'll still find the occasional spider, zombie, skeleton warrior or even creepers.

So my question is how do mobs spawn? Does the presence or absence of light make any difference? Are other factors involved?

Asked by BrotherJack

Answer

Yes, the light level makes a difference. In fact, it's probably the single most important factor for hostile mob spawning.

Hostile mobs won't spawn in any area that is above light level 7. Torches produce a light level of 14, and that light level decreases by one for every block (along an axis) out. Therefore, any place that is more than 7 blocks away from a torch could spawn a hostile mob. There are other methods of discouraging hostile mobs from spawning, but keeping a well lit area is key.

Answered by MBraedley

Monday, April 2, 2012

Why does my companion (Qyzen) have Aim as a primary stat?

Question

From what the in-game tooltip says about Aim and from what I'm reading online, it's primarily used to increase ranged damage and critical, however, Qyzen Fess doesn't use ranged weapons. His only Weapon Proficiency is the Techblade.

Why would a Techblade user require Aim? Why does Qyzen's equipment focus on Aim stats instead of Strength?

Asked by Amarok

Answer

Qyzen was a 'ranged tank' in the first part of beta, later changed (for some reason) to a melee tank, but a lot of his stuff was AIM related so they just made up a new weapon style 'techblade' that used AIM as primary stat. You'll also notice that for the same reason, you won't find orange techblades like most other weapons. It was changed later in development so it's not fully finished.

Answered by Rodolfo

Tuesday, March 27, 2012

Where to find Ashley Williams on the Normandy 2?

Question

I asked Ashley Williams to join my crew on the Normandy and she is a selectable member for my squad.

The strange thing is I can't seem to find her on the Normandy spaceship. It does not really make sense.

Is there a glitch possibly? This is for the PC version on Origin.

Asked by loosebruce

Answer

She is lying down on the floor on the right hand side of starboard observation deck, it took me ages to find her because you can't see her when you enter because she is behind the couch.

Answered by Colin

Wednesday, March 21, 2012

Are there optional squad members in Mass Effect 3?

Question

By "optional" I mean "you can complete the game without hiring".

In Mass Effect 2, you could finish the game without hiring Kasumi Goto (a DLC character), and I think Grunt and Legion are optional as well (you have the option of not animating/reactivating them), though all others were mandatory.

What about Mass Effect 3? Is it possible to finish the game without hiring one of the characters? (I'm guessing probably not, but I'd like to be safe). I'm not talking specifically about DLC characters, but any character that is possible to miss.

Asked by Bruce Connor

Answer

Javik the Prothean is a DLC only squad member that's available in the "From Ashes" DLC:

Access to From Ashes is included free with all copies of the Mass Effect 3 N7 Collector's Edition and the Digital Deluxe Edition. It is available for purchase separately for 800 Microsoft Points, 800 BioWare Points, or $9.99 USD on PlayStation Network.

And as @LessPop mentioned, the events in previous Mass Effect games will mean that there will be some squad members that are completely unavailable in the game:

Ashley/Kaidan depending on choices in ME1, and Garrus and Tali depending on their survival of the suicide mission in ME2.

Other than that, the only way to 'miss' a squad member is to follow certain decisions in ME3 which results in their death. There's no way to avoid recruiting any of the non-DLC squad members in ME3, they all show up as a part of the main quest.

Answered by yx.

Friday, March 16, 2012

Help, my robot is naked!

Question

Where can I find gear for C2-N2? Is there any point? So far it seems like he just sits around in my ship making annoying comments and helps w/ Crew Skill Missions. Is there gear that can help him do missions better? If nothing else can I get stuff to make him look cooler? Is it too much to hope for a chip that will give him a less annoying personality?

Asked by aslum

Answer

Your ship's droid companion uses standard droid parts (produced by Cypertechs, bought for commendations, or found as quest rewards), but no parts will help him succeed at missions - affection is the only thing that can affect missions.

Just use him for gathering missions, and phase him out as you get the rest of your companions - anything he can do, your other companions can do better.

Answered by Raven Dreamer

Monday, March 12, 2012

Who's the brown dinosaur in Braid?

Question

At the end of each world, there's a brown dinosaur who tells you that the princess is in another castle. I get the Mario reference, but is the brown dinosaur a reference to something else or is it a character original to Braid?

Asked by Qiaochu Yuan

Answer

Although David Hellman did most of the art for Braid, Edmund McMillen did some early character designs including the dinosaur[1]. You'll recognize Edmund's style from other gaming.SE favorites such as Super Meat Boy and the Binding of Isaac.

You can see the squat, tie-wearing style for Tim was kept from Edmund's early drawings, though David mentions that he redid the face for Tim. You can see variations on the Braid dino from Edmund here. Edmund didn't mention any specific inspirations from other sources[2]; he's just a plush dino and one of his original creations for Braid.

Answered by authenticgeek

Monday, February 27, 2012

What constitutes a house for villagers?

Question

I was trying to create a small village in Minecraft. As I am in Single Player and wanted some neighbours, I spawned a few NPC villagers using spawn eggs.

Even though they are good neighbours (they don't play the music too loud and don't argue with their wives), they won't spend the night in any of the houses I built.

Buildings are very basic structures made of wooden planks with a wooden door (I read on the Wiki it was the door that made the house for NPCs). Am I missing something? How can I decide my NPCs to live in the houses I made? Do I need to build a real estate agency (;-D)?

Asked by Oltarus

Answer

You are using version 1.1, and new villager behaviour, including populating player-built houses, is not implemented until the 12w07a snapshot. This will be included in the 1.2 release.

If you are running a new enough version, a house is a structure:

  • made of planks, with walls, floor and ceiling.
  • with a door.
Answered by fredley

Saturday, February 25, 2012

Do companions die?

Question

It is apparently possible to recruit companions who will fight by your side, carry out simple tasks, and so forth. I have managed to acquire one in the very first village, but have thus far not had him travel with me because I don't know how sturdy he'll be in combat.

Do companions die permanently, like most NPCs? Or do they become incapacitated/unconscious like vital questgivers? Die but can be picked up again from their original location later?

Asked by Ben Blank

Answer

Follower death is handled pretty oddly;

  • If their health is exhausted due to enemy fire, they just get knocked out. Healing them or finishing combat and allowing them to regenerate will bring them back to life.
  • If you kill them due to friendly fire, that's it: they're dead permanently.

But there are situations that may cause a follower to die permanently, even after they enter the "knocked out"/"cower" state: if an enemy keeps wailing on them, there's a chance they'll die permanently.

But it's not guaranteed: looking around online, I've found numerous accounts of Lydia or Faendal dying easily, but others who swear nothing they do kills them. UESP describes the follower death mechanics as such:

When your follower would die to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks.

Answered by Mark Trapp

Sunday, February 19, 2012

Do Friend-Or-Foe Missiles target neutrals or npcs?

Question

If I fire a bunch of Friend-or-Foe missiles when I'm leaving a station will they target npcs and neutrals, or only available hostiles?

If there are no valid targets, what happens with the missile?

Will it go after an NPC station or jump-gate?

Asked by Mark Rogers

Answer

According to Eve University:

When activated, they will fire on the nearest hostile (ship/drone which has aggressed you).

So no, they will not target neutrals. Just targets that are attacking you.

Answered by Resorath

Thursday, February 16, 2012

Why aren't the console commands “moveto” and “placeatme” working?

Question

I'm not sure when did this happen, but all of sudden I cannot use the console command moveto and placeatme.

I realized this when I'm trying to summon a dragon with player.placeatme EAFB4, it's just not appearing. The same happens when I'm trying to move myself to Lydia using prid A2C94 then moveto player.

I have tried summoning/moving to other NPCs but it's still doesn't work.

But oddly when I tried it on another save file (different character) it's working perfectly.

Any help here? :/


After several tries, I have found something.

They are still spawning. But instead spawning next to me, they are spawning to somewhere below the Riften Thieves Guild (The Ragged Flagon).

I don't know why is it happening. I discovered it when I clicked my character (0000014) and then typed moveto player in the console command. It teleported me to the below Riften Thieves Guild. Here are some screenshots to illustrate what I mean:

Example 1

Example 2

Example 3

Example 4

The Riften Guard and Whiterun Guard I've summoned earlier also seem to appear on that place. I tried summoning other NPCs using the player.placeatme again, and yup. They do appear on the Ragged Flagon.

Anyone knows why is it happening? :/

Asked by deathlock

Answer

OK I have realized that everytime I sell something to a merchant NPC... my coordinate CHANGES along with my sold items. I don't know precisely which item done this, because it just changes with every items.

The first time was in Riften. Then it happened in Markarth. Then in Windehlm. Then in Solitude.

Though it seems this problem never happen in outdoor, always in walled town. Not sure why is this happening. Should I open a new question?

Answered by deathlock

Wednesday, February 8, 2012

Where is Rathwald?

Question

I want to do the "Fall of Moria" instance. It is given by Rathwald near the gates of the Walls of Moria before I complete 2.1.8, and in the 21st Hall after. I cannot find Rathwald in the 21st hall, where is he?

Asked by fireDude67

Answer

If you want to do the Fall of Moria quest after entering Moria, find Skygni. He is in 21st Hall, just through the gates west of the stable-master. The link provide gives his exact coordinates.

Answered by seth.miller

Friday, January 27, 2012

Does my follower gain carry weight bonuses?

Question

If Lydia equips a pair of boots that are enchanted to give a +40 carry weight, does she receive the bonus?

Answer

TL;DR: The answer is yes.


I could have had this tested within 10 minutes, were I not quite so particular in regards to the parameters of my test. The particularities cost me several fast travels, and a dragon encounter in Riften (my adopted home town - I could hardly ignore that). But, test this I did. In the end, it was an interesting 45 minutes.

And before any of you say I could have done something differently with the console, please remember I'm on a PS3.


This test could have been done with any follower. I had two in my Riften home: Iona, my housecarl, and Jordis, my wife. However, you specified Lydia in your question so I decided to go to Whiterun and get her.

To keep this test as clean as possible, I wanted to start us both with our inventories as empty as possible. This meant dropping everything I had, clothes included, into a chest at home.

The next step was trying to relieve Lydia of the same. Strangely, despite my level 100 Pickpocketing, this was a more difficult task than I had anticipated. The first time, she caught on to what I was doing, and darted out the nearest door to fast-travel back to Whiterun. When I got to Whiterun, I saw that she'd somehow procured her armor again and so I'd have to start over.

I took her back to my Riften home again, and this time started in the basement so that I'd have a chance to catch her before she got out the door if she chose to run. Still, she swatted away at my advances. Now I knew we needed some quality time outside for her to cool down before I could try again. So, I decided we'd take a walk about the Riften stables. That's when the dragon showed up.

I quickly ran into Riften, hoping he'd be content to stay outside. However, he was having none of that. He followed Lydia and I into the city, where he continued his rampage. Without my enchanted armor, I knew I didn't have enough power to defeat him head-on. Also, with Lydia only partially dressed, I didn't expect her to fare well in the fight either. So I dashed into my house, threw on my best Dragonscale Armor, and came out ready to fight.

The guards were already hard at work, but making little progress. Lydia was doing what she could from a distance, with that odd bow and arrow set that I can never seem to take away from her. (Sure, I can manage to pick off her armor, boots, gauntlets, and shield - but somehow the bow and arrows are off-limits.) I went in, hands aflame, and made short work of the beast myself.

After all was peaceful again, we went back inside and I dumped my inventory into the chest again. This time, perhaps not having much energy left to fight, Lydia seemed a bit more cooperative with my efforts to empty her inventory as well. I dropped all of her stuff into another chest, then retrieved her boots and one filled Grand Soul Gem I had in a cupboard.

Lydia looked on as I took these to the Enchanter, and loaded up the boots with a +37 Fortify Carry Weight. Then, we went to the master bedroom where I had my potions stored. As we came up the stairs, I saw my wife Jordis turn and walk away in disgust. Our housecarl, Iona, simply rolled her eyes and continued drinking her mead.

I threw Lydia's boots on the bed, so that I myself would start with zero effective weight on-hand. I'd chosen potions because they are small and uniform in weight, allowing for fairly accurate and granular measurement. Plus, I had an end table packed to the brim with naught but a crap-tonne (that's a metric crap-ton) of them.

In a flash, I had myself over-encumbered with 699 weight units of potions - a total of 1,398 little vials. I knew I'd hardly need all of these, but I figured it was the easiest way to start. I began with the largest batches first, and gave Lydia as much as she could carry:

  • 227 Restore Magicka potions (188 MP)
  • 121 Restore Magicka potions (121 MP)
  • 42 Restore Health potions (188 HP)
  • Total weight: 195

I still had over 500 weight units of potions in my stock, but now I could move around a bit. Looking at Lydia's boots, I saw that they weighed 8 units. So, I took 16 of the Restore Health potions from her (at 0.5 units apiece) and handed her the boots. After she put the boots on, I chose a different potion to measure how much (if any) her carry capacity had increased. She was able to take a total of 74 Regenerate Health (+150% for 5 mins.) potions before becoming overloaded. That's 37 additional weight units, which was the exact amount of the bonus provided by the boots. She now had a total effective carry capacity of 232 units.

Of course, I couldn't let her go wandering across all of Skyrim in the buff as she was. So, once we were done with our little chemistry experiment, I graciously relived her of the potions and returned her equipment. I even allowed her to keep the newly-enchanted boots.

Iona let out a sigh of relief, while Jordis stormed off to bed. I suppose I'll have to get my rest in Whiterun tonight.

Friday, January 13, 2012

Do followers have skill levels and level similar to my characters?

Question

I was helping Vilkas go to the temple and on our way I made a pitstop at a dungeon.
Inside the dungeon he would get hit only once and be down on the floor with barely any health...

So, I'm curious if followers have levels and if so how to do you check it and get them leveled?

Generally I don't take a follower because they ruin my sneak attack, don't do anything useful or end up getting killed because they stand right in front of me.

If there is a similar question on here please direct me..I've searched but haven't been able to find anything useful as of yet.

Answer

Followers have stats just like the player in skills and health. Those values are static and are set the first time you enter/load the zone that they are in. There are also maximum level caps for followers should your level be higher than that the first time you encounter them.

For example, most people meet Lydia very early on and she'll end up being locked in with 100 health and skills in the 20s, so she won't be as effective as Jordis (the housecarl you get in Solitude) whom you'll usually meet much later on since the house costs 25k gold to purchase.

If you are on the PC, there is a way to force an NPC to level up by resetting them:

  1. First, remove all the gear from the follower (at least the ones that you want to keep).
  2. Walk up to them, be as close as possible, open the console with the ~ key
  3. Click on your follower. When you do so, a string will appear at the top of your console that represents your follower's reference ID.
  4. On your console, type disable, then follow it up with enable

After this, your companion will be 'reset' to match what your current level is. Their health and skills should be improved.

Finally, keep in mind that all followers fall under a general category: warrior, thief, or mage. Lydia, for example, is a warrior and will never gain a sneak skill above 15 no matter what level you meet her at.

Monday, January 9, 2012

Is it normal that computer controlled characters in LEGO Star Wars III do not fight?

Question

Is it normal that the characters that may be controlled in-game don't fight, when a player isn't switched to them? (For example Anakin, when you're playing as Kenobi in the prologue.)

Answer

That is normal, in all of the various LEGO games. The computer controlled characters will only do something when it is absolutely required in order to move the game forward (such as switches that have to be pulled at the same time).

They will not fight. If you play single player it is completely up to you to win the battles.

Saturday, December 24, 2011

Can I pick up my Mercenaries later if I tell them to wait?

Question

I went on a sneak mission and didn't want to part ways with my mercenary, so I told him to wait at the start off the dungeon. When I finished I came back for him and he was gone.

So I'm curious, can I find him again AND/OR if I tell him to wait in one of my homes will he still be there or do characters have the same behavior in every environment?

Answer

As long as you don't keep your follower waiting for days, your follower will still be there when you return.

From UESP

If your follower is left to wait for a long time, a message will appear that the follower has grown tired of waiting and will start walking to their originating location.

If you have not received that message, then your follower may have wandered off nearby chasing a hostile target, or glitched.

Tuesday, December 6, 2011

How to sacrifice someone in boethia's calling

Question

I am at the point where I am to Lead someone to the shrine and slay them.

I have a companion following me and have lead them to the shrine but nothing is happening. What am I supposed to do? Does it only work with certain NPCs?

Answer

It could be one of two things: The follower you're using, or what you're doing when you get there.

I noticed some of the followers wouldn't do what you needed them to do. One example being one of the Dark Brotherhood initiates. I've found it works best with one of the mercenaries you can hire from one of the main cities. I used the one in Solitude. A nice list put together by the guys at SegmentNext can be found here. It shows where they are and what their names are.

When you get to the shrine with your follower, you want to talk to them and use the option "I need you to do something." Your cursor will then change, as will the action you're performing. Simply look at the shrine, and it should say "Activate sacrifical altar" or something along those lines. An animation should show your follower walking to it, and then being attached to it. From there, simply use the sacrificial dagger to stab them.

Friday, December 2, 2011

Do guards re-stock on arrows?

Question

I've been pickpocketing city guards for steel arrows for awhile now, as they seem to be a pretty good source of basic ammo, but I'm a bit worried about exhausting my suppliers.

Do guards refill their arrow supply every so often, or are they just disposable arrow dispensers?

Answer

Pick pocket the arrows from the NPC's who are shooting at targets. You have to do it before or after they are actually shooting at the targets unless you have the steal equipped perk unlocked. Then replace the ones you took with 1 arrow of the type of arrow you want to have a lot of. Then when they shoot the target you collect the arrows that hit the target and it will always be the arrow you gave them. NPC's get unlimited arrows to shoot so long as one arrow is on them they will continue to shoot that arrow.

My example was i joined the thieves guild and pick pocketed everyone in there and gave them all 1 deadra arrow. Now i go from the main room to the training room and collect all the deadra arrows they shoot at the targets to refill. I can get a stack of 100 or so arrows in about 7-10 min of running back and forth. GL to ya.