Showing posts with label psp. Show all posts
Showing posts with label psp. Show all posts

Wednesday, April 18, 2012

Definitions of “Result” and “Codename” given on completion of Metal Gear Solid: Portable Ops

Question

Can anyone tell me where I can find definitions of the various "Result" and "Codename" values given on completion of Metal Gear Solid: Portable Ops for PSP?

On completing the game last night, I was given the result "Alpha" and the codename "Kerotan", but I have absolutely no idea if they are good, bad or just plain ugly.

Asked by YellowMegaMan

Answer

http://metalgear.wikia.com/wiki/Codename_(gameplay)#Metal_Gear_Solid:_Portable_Ops

enter image description here

Answered by kotekzot

Friday, March 30, 2012

Can a PSP play PSOne Classics from PSN (e.g., Final Fantasy VII)?

Question

I'm thinking about getting a second hand PSP, the original one with UMD Drive. I just noticed that the PSN Store has many PSOne classics (like Final Fantasy VII and IX), but I wonder if that works on a PSP, or if it needs a Playstation 3, which I don't have?

Asked by Michael Stum

Answer

All PSOne Classics, are playable from both the PSP and the PS3, once purchased from the PSN store.

Answered by mordi2k

Thursday, March 1, 2012

Do level 10840 and 11026 specialists give the full effect?

Question

In the PSP version of Disgaea, Disgaea: Afternoon of Darkness, it is possible to get subdued specialists from Foresights and Tainted Staffs. Broker, Manager, Statistician, Armsmaster at level 10840 and alchemists on the staffs at level 11026.

The max level for a Statistician is 300 which will increase your exp gain +300%. My question is, will a level 10840 increase exp gain by +10,840%? Or is it less powerful than level 300? And why?

Experimental Data

I've actually recorded some real data but can't figure out the exact effect they have.

The formula for exp gain seems to be: Exp Gain = 0.02 * Enext * EP + 6

On the map first map of the Final Episode I combined the 4 monsters to create a level 570 Neuntoter with "NEXT" displaying as 1,028,004. (passed ~5 stronger monster proposals)

With this we get: Exp = 0.02 * 1028004 * 20 + 6 = 411207.6

My completely new Recruit gained 4,168,848 Exp With 8 level 10840 Statisticians leveling to level 89.

If 8 level 300 Statisticians would increase experience by +2400% or x25. Then she should have gained 10,280,175. Since this seems to be an increase of ~914% I think there's an error in my calculations!?

Asked by Annan

Answer

According to KlayBuddy on GameFAQs, there is still a cap:

Statiscian, Brokers, and Managers are capped at 300%, whereas Armsmaster is capped at 1900%.

NOTE: Even with the Foresight glitch, the cap is still the cap. It does not matter if you have 2 sets of Statiscians, a Statiscian with <Insert some big number here>, an Armsmaster with a billion power, it will still be what the cap says.

There is a variety of other information about the Foresight-related glitches in that thread - notably, don't equip a glitched one as your Jump will be reduced to -100 and you can't move.

Answered by Joe Wreschnig

Tuesday, February 28, 2012

How can I move my PSP game saves onto my PS Vita?

Question

I have an old PSP and a PS3 and PC. I have a bunch of PSP game saves for PSN games (patapon ect) that I would like to move over to my Vita because they work on the Vita.

How can I move my PSP's save files onto my Vita?

Asked by Ben Brocka

Answer

Copying your PSP save data

Plug your PSP into your PC with a Mini USB cable (the kind that fits into the top of your PSP) and select the USB Connection option in the PSP System menu.

The PSP should show up as a connected drive in your My Computer menu. It's probably called "Removable Disk" if you're on Windows. Open that drive and navigate to the PSP folder.

Copy the SAVEDATA folder onto your PC somewhere like you Desktop. That folder has all your PSP saves and we'll copy them to the PS Vita soon. If you're concerned about how much space the data will take up on your PS Vita, check how large this SAVEDATA folder is, you're about to copy that much data onto your Vita. If it's too large, we can only copy the specific games you want the data for later.

Prepare your PS Vita to copy the files

Download any one PSP game onto your Vita and play it enough to generate a save file. Any game will do, it doesn't have to be a game you want to copy the save data for.

Install the PS Vita Content Manager Assistant for Windows or Mac OSX.

Connect your Vita to your PC with the USB cable and open up the content manager. Pick Copy Content: PS Vita System -> PC -> Applications -> Save Data (PSP/Other).

You should see the game you played earlier in a list; tap the PSP game to select it and hit copy. Click Okay to copy it onto your PC.

Find the folder on your PC the Vita copied to; it should be in your Documents folder in a folder named PS Vita, in that folder there's a folder called PSAVEDATA. In that should be a single folder named with random letters and numbers. Open that folder; this is where we're going to copy the PSP Save Data.

Copy the files onto your Vita

Open up the SAVEDATA folder from earlier, those are your PSP saves. Also open the PS Vita folder we mentioned before that has your PS Vita's copy of the save files (you want to be inside the folder with the name that's random letters/numbers). Copy and past ALL folders from the SAVEDATA folder into the folder named with random letters. Say Yes to any dialogs that ask if you want to merge/copy files; this means you're overwriting the Vita's copy of the save file with the PSP one.

Now just open Content Manager on the Vita again and pick Copy Content: PC -> PS Vita System. Pick Applications -> Saved Data again. You should now see all of your PSP save data. I recommend hitting Select All and just copying all of this data over. You can also pick and choose just the games' data you want to copy over if you want to save yourself some space.

Pick Copy and hit Okay again, it will ask you if you want to overwrite any data you have on the PS Vita for the PSP games; you want to do this, so click Apply to All and tap Overwrite.

Your PS Vita now has all save data from your PSP and you can keep it there forever, and it's also stored with your PS Vita backup. Any time you download a PSP game onto that Vita, it will start with the save data you copied from your old PSP, no need to repeat this for each game!

Answered by Ben Brocka

Monday, February 20, 2012

Are all PSN PSP games compatible with PS Vita?

Question

It is well known the PS Vita is not backwards compatible with any UMD-based PSP games, as it uses a different, not compatible storage media. Sony also confirmed that PSP games purchased through PSN's PlayStation Store will be compatible with PS Vita.

My question is: are all PSN PSP games compatible with PS Vita? If not, which games are specifically NOT compatible with Vita (preferably a list)?

Thanks!

Asked by sarmackie

Answer

No sorry, but Sony have said they are aiming to make as many compatible as possible. Heres a list of all the initially compatible games.

I found this FAQ which answers a few questions but I'm not sure if this is the definate answer you were looking for. It says (about half way down):

Q: Is PS Vita compatible with other PlayStation platform games like PS3, PS2, or PSP? Do you have any plan to support other PlayStation platforms in the future?

A: Users can play PSP titles, minis and PSone classics titles which are offered on PS Store. We do no have any plans to make PS Vita compatible with PS3 or PS2 titles at this point.

Q: Is PS Vita compatible with PSP content other than games such as video and comics available on PlayStation Store?

A: SCE plans to make those content available on PS Vita.

Q: Can PS Vita users continue using their save data for PSP games that they have also downloaded from PlayStation Store to PS Vita?

A: We are looking into the opportunity to do so.

The bolded would suggest no, only confirmed titles would be supported however this is really vague and still doesn't completely prove or disprove that the use unsupported games will work. However Sony have already said UMDs aren't supported and if the only way to get the PSP games onto your Vita is through the store then I highly doubt any unofficially supported games will work.

Sorry for not providing any concrete definiative sources I just couldn't find any.

Answered by Peter

Tuesday, January 17, 2012

Is it possible to save the game during a mission?

Question

Since missions can be long I'm wondering if I can save the game while "on the field". The first training mission says something about saving when you are sleeping on the bed but I wasn't able to figure out how so far.

Answer

I would assume not, since in every game in the past you couldn't. However, in your home village, you should have a bed which would allow you to sleep in. That bed, when slept in, will prompt you to save.

Hope this helps!
N.S.

Saturday, January 14, 2012

What is the difference between Breath of Fire III for the PSX and for the PSP (or PSPGo)?

Question

I am aware that some games (like the early Final Fantasy titles, Disgaea) which are on PSP (more appropriately, PSN) are later versions with a small amount of extra content. Normally it is fairly easy to find this information out with a bit of searching.

However I have not been able to find anything on the differences (if any) between Breath of Fire III as a PSN download for the PSP go and the original on PSX. Can anybody enlighten me? Also, is there some better way to find out this kind of information than blindly searching the internets with Google?

Answer

AFAIK it's the same with better graphics, picture gallery and the ability to share fishing minigames with friends.

EDIT: Someone made a list of the differences:

  • The title screen is different

  • Some slowdown before attacks until you've had the game on for a bit.

  • The electric room with the machine soldier in the "Factory" has permanent slowdown which actually makes it a lot easier to do that sequence of lever presses. I think this was done on purpose because there's no other parts like it in the game.

  • Hachio's name is "Haochi"

  • The room with the block puzzle in angel tower has one of the passages decreased in width and you can't get into random battles to teleport to the top to skip the puzzle.

  • Stallion's color scheme is completely different. He is Brown, white, and yellow if I recall.

  • "Utmost attack" had its name changed to "Vacuum Wave". I think it is because Stallion was supposed to look like "Ultraman", a Japanese hero. Utmost attack must have been one of his techniques?"

  • In the Desert, getting into random encounters does not turn Ryu in a random direction. Turning right once, then walking straight until you reach Manmo still works thankfully.

  • Dupe glitch does not work anymore.

  • The Holy Mantle seems to work better. If you walk perfectly straight, you will go a while without fighting. Take a single turn, and it's battle time though. I remember it doing absolutely nothing.

  • Finally, all of the music has added instruments which in my opinion make the music in the game a LOT better. I have never heard those extra sounds even on my I-pod. When I play my PSP on TV, you can still hear the new sounds. I wonder if the music had some sort of error in all of the tracks to begin with? Every song I can think of has something new in it.

Source: http://www.gamefaqs.com/boards/196817-breath-of-fire-iii/55291244

Friday, January 6, 2012

Accessing the Recovery Menu on LCFW Pro-B10

Question

I've looked a lot of places and I can't figure out how to open the Recovery Menu on my PSP 3000. It's got Pro-B10 LCFW installed on it and I've read the readme and while it mentioned the recovery menu in the changelog, it didn't actually say how to get to it.

Answer

Found it. To open the recovery menu on most LCFWs:

  • Hold the R trigger while turning on your LCFW (useful for when you set your clock speed way too low)
  • Run the launcher twice.
  • Through the VSH Menu. There's usually an option that says start Recover (This one made me feel stupid >_>')

Wednesday, December 14, 2011

What's these files in PSP?

Question

I've got a PSP 3000, with custom firmware 5.03-Prome3. I found these files in my PSP root directory and wonder what's their usage?

  • en_recovery.txt
  • usersystemlib620.prx

Answer

en_recovery.txt is the text for a custom firmware's recovery menu; usersystemlib620.prx seems to be related to using CFW to play Kingdom Hearts: Birth By Sleep.

They may be safe to delete if you don't run CFW, but as always, keep a backup of your files handy just in case.

Tuesday, December 6, 2011

Final Fantasy IV DS and PSP difficulty differences

Question

I've read that the DS version of Final Fantasy IV is significantly more difficult than the newer PSP version. Why is this so? (I haven't played either game, and I have no experience with any previous version of this game.)

Answer

Final Fantasy 4 on the SNES originally came in two flavors - the one for Japan, and the one for the US. The Japanese version had several things about it that were more difficult, including the fact that you couldn't buy "Ether" potions in shops that could restore your MP. I believe the fights were also quite a bit harder.

The US version (released as Final Fantasy 2 in the US) was made "easier" to appeal to the perceived not-as-hardcore US gamer. They also made a few changes to it, notably removing any references to religion ("Holy" is just called "White") and removing any direct references to death.

Whenever SquareEnix ports FF4, it's kind of random which version they opt to port, and they tend to make tweaks and other changes to the game as they go. The DS version is closer to the original Japanese difficulty, while the PSP appears to take a page from the US SNES version.

The DS version was also a complete 3D remake of the game, with all-new 3D models and environments. It was a complete engine overhaul for the DS's limited 3D capabilities. I believe they also changed the script significantly, since the original English SNES version is widely acknowledged as having been very poorly translated.

The PSP version appears to retain the 16-bit visuals of the original game, which probably means it's closer to an emulated version of an updated SNES ROM than the DS version. This would also jive with a previous re-release of FF4, which was part of a compilation with Chrono Trigger called "Final Fantasy Chronicles" on the original Playstation.

The PSP version also contains "Final Fantasy 4: The After Years" which was an episodic "sequel" released on the Wii in the US in 2009.

The history of Final Fantasy 4 and all of its various ports is quite a bit longer, and I've omitted details (such as the Easytype version and the GBA port, etc). If you're interested in reading more about it, I'd suggest the FF4 article on the Final Fantasy Wiki.

Friday, September 30, 2011

What is the difference between Breath of Fire III for the PSX and for the PSP (or PSPGo)?

Question

I am aware that some games (like the early Final Fantasy titles, Disgaea) which are on PSP (more appropriately, PSN) are later versions with a small amount of extra content. Normally it is fairly easy to find this information out with a bit of searching.

However I have not been able to find anything on the differences (if any) between Breath of Fire III as a PSN download for the PSP go and the original on PSX. Can anybody enlighten me? Also, is there some better way to find out this kind of information than blindly searching the internets with Google?

Answer

AFAIK it's the same with better graphics, picture gallery and the ability to share fishing minigames with friends.

EDIT: Someone made a list of the differences:

  • The title screen is different

  • Some slowdown before attacks until you've had the game on for a bit.

  • The electric room with the machine soldier in the "Factory" has permanent slowdown which actually makes it a lot easier to do that sequence of lever presses. I think this was done on purpose because there's no other parts like it in the game.

  • Hachio's name is "Haochi"

  • The room with the block puzzle in angel tower has one of the passages decreased in width and you can't get into random battles to teleport to the top to skip the puzzle.

  • Stallion's color scheme is completely different. He is Brown, white, and yellow if I recall.

  • "Utmost attack" had its name changed to "Vacuum Wave". I think it is because Stallion was supposed to look like "Ultraman", a Japanese hero. Utmost attack must have been one of his techniques?"

  • In the Desert, getting into random encounters does not turn Ryu in a random direction. Turning right once, then walking straight until you reach Manmo still works thankfully.

  • Dupe glitch does not work anymore.

  • The Holy Mantle seems to work better. If you walk perfectly straight, you will go a while without fighting. Take a single turn, and it's battle time though. I remember it doing absolutely nothing.

  • Finally, all of the music has added instruments which in my opinion make the music in the game a LOT better. I have never heard those extra sounds even on my I-pod. When I play my PSP on TV, you can still hear the new sounds. I wonder if the music had some sort of error in all of the tracks to begin with? Every song I can think of has something new in it.

Source: http://www.gamefaqs.com/boards/196817-breath-of-fire-iii/55291244

Wednesday, September 7, 2011

Hunting the Giadrome

Question

I'm a total newbie Monster Hunter player and have just started playing Freedom Unite on PSP.

Having breezed through the tutorial levels (though I haven't played all of the weapon tutorials yet), I'm attempting the quest which, according to the game, is the easiest quest available - the Giadrome. But, in 4-5 attempts so far, I've been unable to defeat it!

I do feel I am getting better at the game - I'm familiar with the Giadrome's movements. I'm dying less. I've been able to isolate the Giadrome in an area by itself (so I don't have to deal with Giaprey at the same time). I've managed to get the Giadrome to flee into a neighbouring area several times. But it seems that no matter how many times I hit it, it never goes down!

What am I doing wrong? How many times do I have to hit this thing?

Answer

I've found an interesting YouTube video of a Giadrome hunt here.

In the video, the player is using some HP hack which shows the monster's health. What's interesting is what happens to the Giadrome's health when it runs away into an adjacent area (see 2:59). It's health immediately jumps up from 65 to 119!

Therefore, it seems not possible to simply "finish it off before it can get rest". You obviously have to prevent the giadrome from leaving the area to stop it continually healing.

That's what I've been doing wrong. I've hit the giadrome plenty of times, more than enough to kill it, but have not been able to stop it running off when its HP gets low.

Saturday, September 3, 2011

Fate/unlimited codes multiplayer

Question

I was considering getting Fate/unlimited codes off of PSN. I only own a PS3, but I remember hearing that you could play PSP games on your PS3 if gotten through PSN. Since this seems to be a fighting game, would I be able to do multiplayer using the same console with two controllers? That's not normally possible on the PSP, so I believe the answer is probably no.

Answer

You can only play Minis and PS1 classics on both PSP and PS3. Regular PSP games such as Fate/unlimited Codes are not playable on PS3.

Thursday, August 18, 2011

Are new PSP 3 games backward-compatible with the PSP 2?

Question

I was talking to someone who wanted to sell his used PSP-2000 model. He told me that whatever games are played on the PSP-3000 can also be played on the PSP-2000. I wasn't so sure about this so wanted to confirm. I did some Googling and noticed that wherever they mention PSP games they don't mention compatibility with PSP-2000 or PSP-3000, so here are my questions:

  1. Does anyone know whether ALL PSP-3000 games can also be played on PSP-2000? If not, how can I find out?
  2. What are the drawbacks of the PSP-2000 versus the 3000?

Answer

From this Gamespot article

The PSP-3000 plays the same games and offers the same media support as the older PSP models

So all the games are backwards compatible.

From Wikipedia

the PSP-3000 ... has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[77]

So it's better. The biggest improvements seem to be the reduced ghosting (which still exists but is well, reduced) and the anti-reflective technology.