Question
At the end of the Deus Ex: Human Revolution DLC, The Missing Link, who is supposed to be the voice that was talking to Quinn?
Answer
It's Janus.
See here.
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At the end of the Deus Ex: Human Revolution DLC, The Missing Link, who is supposed to be the voice that was talking to Quinn?
It's Janus.
See here.
Check more discussion of this question.
I'm going crazy! This mirror has been broken for ages, I've e-mailed the landlord about it multiple times, but they keep telling me off.
However, when I took a quick sneak peak at their reception computer, they have an e-mail sitting in their inbox from the mirror supplier asking them to come pick it up since it's been waiting for over a month.
How do I get them to fix my mirror?
You're not supposed to actually fix it.
The point of the broken mirror is it adds a bit of depth to your character - he keeps breaking it because he can't stand to look at himself.
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After discovering the truth behind the anchor of Picus, Eliza Cassan, I am confronted by someone with augmentations that match or even defeat mine.
Any damage I do seems quickly repaired, and once she cloaks I can't find her any more.
What tactics should I use to beat her?
Note that Eliza will always warn you before the boss uncloaks to charge you in melee. Try to position yourself around one of the large power cells around the room. When the boss uncloaks to charge you, place yourself between her and the cell, and she'll charge the cell, take damage, and be temporarily disabled (I've found that the easiest way on the hardest difficulty to do this is to jump over her as she charges, but I'm not sure if this is possible without the cybernetic leg prosthesis). Feel free to squeeze off a few head-shots with your weapon of choice while she's incapacitated if you have the electricity-shield upgrade on your dermal armor;otherwise, jump like a bunny on crack if the electricity damages you to avoid taking the full amount of damage. To my knowledge, there is no immediate "safe" place to hide from the electricity damage, but I could be wrong here.
If she still has some health left after charging all four cells, a fairly easy way to get some decent damage in is to stun her with your stun gun or EMP grenades and shoot her a few times with your weapon of choice. Then run. Run like demon monkeys are after you and hide like a scared NPC.
You can also "see" her while she's cloaked if you have the smart vision augmentation; this comes in handy to either plan surprise attacks or get to a safer location, as the boss moves quite slowly while cloaked, even on the hardest difficulty.
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Does it matter to the story?
Does it make a difference in the gameplay? E.g. with XP or whatnot.
According to the stealth tutorial video, a lethal takedown makes more noise than a non-lethal one.
Neutralizing an enemy without killing will award you a +20 XP bonus ("Merciful Soul").
Knocked-out hostiles can be woken by other people who happen to find them. Obviously, this can't happen if they're dead.
I'm not aware of any impact on the story, though there is a Steam achievement (Pacifist) for not killing anyone except bosses.
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So I was exploring inside random cargo containers and I managed to get myself into a situation that seems to be a dead end. The walls are too tall for me to jump out even with my augmented leap ability, and there's nothing I can use to prop myself up. What am I supposed to do in this area, is there a secret or switch I haven't noticed?
Here is my location:
This seems to be a legitimate dead end. After exploring all around the container and breaking the nearby walls, I can see that the area behind the boxes weren't meant to be accessed (there's nothing there).
In summary, don't go there or else you'll be stuck.
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I am considering starting to play Deus Ex: Human Revolution. Having seen the trailer and some gameplay footage, and having read mostly positive reviews, I am quite sure I will have a blast.
However, I have never had the chance to play any other games from the series. So I was wondering if I was missing out on any stuff that would somehow limit my understanding of the story of Human Revolution. In other words, would you advise me to play the first game and/or Invisible War before starting Human Revolution? Or will it be enough to read the plot from Wikipedia?
Human Revolution is a prequel to the first Deus Ex so you won't miss out on any preceding storyline by playing HR first. However, HR is built on the same concepts (sneaking, finding alternate routes, talking your way out of problems) as the original and you might feel a little behind the curve since you're picking up the game concepts for the first time. And yes, you may miss some inside jokes about crawling around in ventilation ducts (it happens a lot in the first game, and a lot in HR as well).
Although I haven't finished HR yet, I expect it will tie into the events of Deus Ex (already there are some references to the future of nano-augmentation, a heavy plot point in the original) but you shouldn't miss out on these things, they'll just make sense when you play the original later on.
As for Invisible War, it takes place even later after the events of the original so you won't be missing out on any plot points there. In all honesty, some people don't really consider IW to be a proper sequel as it dropped or reduced a number of features that many people enjoyed from the original (most of which are back in HR). So don't feel bad if you don't play it, ever.
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Well, I'm just past the part where the helicopter gets ambushed. Just as I entered Lower Hengsha, the entire game froze a bit, there was some electronic static and my things were rebooting (like I was hit by an EMP). It's happened before too.
I'm assuming this is in-game and not the fault of my computer. And uh, if this is a spoiler for the end-game, spoiler tags, please!
This is indeed something you figure out during the course of the game (unless you are in the habit of completely ignoring computers and the e-mails they contain).
If indeed you are impatient, take a look:
The phenomenon you are experiencing is something that Tai-Yung medical (and someone else, who I shall not name to avoid an additional unnecessary spoiler) is behind, in order to prompt people to replace their "faulty" neural interface augmentations with a new "improved" augmentation that does not suffer from this fake problem. The new augmentation chip acts as sort of a kill-switch that allows shutting off people's augmentations remotely (and other things, again, I'm trying to avoid unnecessary spoilers). As far as I can tell, the game never explains how this fake problem is caused, but I may have simply missed the explanation during my playthrough. You have a chance to replace your own chip with the "improved" version. If you do so, during a later boss fight your augmentations will be disabled.
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I'm totally badass and stealthy, but this gun is an exercise in frustration to use. I don't know if I am doing something wrong...
The gun has no crosshair. This makes it impossible to aim. I end up reloading my save about 10 times because I miss my target, and this is supposed to be 'A silent, long-ranged, precision weapon that fires tranquilizer darts to effortlessly subdue targets without permanent injury.'
I have some kind of addon where I am supposed to hold e, which activates something, but try as I might it seems to make no difference at all to anything, still no crosshair appears and it's as dreadful as before.
I was hoping to be able to snipe people with it, but it has an effective range of about 2 feet, so it's only used if I can't be bothered to step forward and punch someone, or to take down two people at once.
Please tell me I'm missing something? I'm about half way through the game but this has been bugging me since the start.
You haven't mentioned the platform you're playing on in the question or in tags, but from your comment about holding 'e' I'm assuming you're playing on PC?
You should be able to look down the sights or scope of a weapon using the middle mouse button or by pressing the right shift key.
A full list of controls is available here.
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As I got into the Hive through the women's bathroom, I noticed that my health was not the usual 100, but 125. I did check a few doors and toilets on my way through, but doing so after I noticed the change in health didn't get me another bump upwards. I have thus no idea about what happened there.
Why is my health suddenly 125? Excluding hypostims and other health items (I don't recall using any), what does bump your health beyond 100?
If you've got exactly 125 health, it seems very likely to me that you inadvertently popped some Painkillers - they give you 25 health, if you're already at 100, or up to 50 if you're below 100.
Besides Painkillers and the Hypostim, certain types of alcohol (beer, wine, vodka, and certain mixed drinks you can order in bars) can also increase your health above 100, but it tends to be in increments of 10 health, which seems like it would make reaching exactly 125 difficult.
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Is there a way to enable non-linear mouse acceleration in Deus Ex: Human Revolution?
I'm asking about a non-linear translation of physical mouse movement speed to angular speed of the in-game view. This type of translation feels very natural to me, as it's implemented in many desktop operating systems and in most FPS games I've played.
I don't know if acceleration is the right term for this, but I remember Windows' mouse control panel calling it that way in some older versions of Windows. In Window 7 it's called enhance pointer precision and is enabled by default. It's called pointer ballistics by Microsoft and is described under http://msdn.microsoft.com/en-us/windows/hardware/gg463319.aspx.
I can't find any option controlling this in the game's menu or it's setup utility (launched from Steam by choosing Setup Deus Ex: Human Revolution after double clicking the game in the game library). Without this option, I find aiming very hard because if I configure the mouse sensitivity to get acceptable aiming precision, making a 180-degree-turn is impossible without either moving my wrist or lifting the mouse and moving it in the reverse direction.
It does indeed seem to be impossible to have any kind of nonlinear acceleration in Deus Ex: Human Revolution. Yet I was surprised how well I could adjust to the difference in conversion from mouse to camera movement between this game and what I'm used to from other games (using any of the games based on the Source engine from Valve as a reference).
But I still notice that I need to move the mouse much farther and/or faster while being less precise at targeting, so I still consider this a deficiency of Deus Ex: Human Revolution's engine.
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I decided to approve of Zelazny and tell the truth to the doctor. I got the praxis but I'm wondering if there are side effects to this choice in the game.
Any ideas?
No, you'll never encounter Zelanzy or his mercs again in the game.
It also doesn't matter if you convince or lie to the doctor afterwards - you get the Praxis kit regardless.
The only difference in the various outcomes is how much experience you gain (you get the most for taking his team down, since you get XP for each takedown), and the fact that allowing Zelanzy to continue will cause the Belltower patrols in Hengsha to lessen slightly.
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Early on in the game I spotted a Praxis case in the cargo area of the ship. See this image link:
The best I've done is what's in pic 2. Any ideas if this is possible to get?
You can reach there via two methods.
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In Deus Ex: Human Revolution, I hack just about anything I come across. More than once, I've come across a situation where a data store was located behind the server, as can be seen in the following screenshot:
Since capturing the server successfully terminates the hacking attempt, I have never been able to get to such data stores. I'd attribute this to some randomization mishap when the hacking minigame is generated, but my impression is that there is a finite set of hacking minigame templates (as I've come across specific layouts more than once). If so, it would make no sense to create layouts with unreachable data stores (from a gameplay perspective).
Am I looking too much into this, or is there some sort of trick to getting these data stores?
You can't directly capture it, but you can get credit for it.
When you capture all of the diagnostic subroutines in a system, you automatically get access to all the data stores and the hacking mini-game ends. So in the example in the screenshot you posted, if you were to capture the diagnostic subroutine node (the red one), the hacking attempt would end in success, but you would automatically receive whatever bonus was contained in the data store beyond that subroutine (and all the others, too). In some puzzles, going for the diagnostic subroutine(s) is easier than going for the I/O node.
Throughout my play, where my OCD tendencies compelled me to hack every single hackable thing I found, I never ran into a single system where you couldn't get all of the data stores either by traditional means or by hacking the diagnostic subroutines.
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I just finished Deus Ex: Human Revolution. It was awesome. Is there a god mode for this game? I would love to play this game and be able to explore around without getting killed all the time but I can't find a way to turn on any "cheats".
I found something called "trainers" but they seem like Trojan horses to me. Don't game companies enable "cheat" modes for their games anymore?
There aren't any cheat codes that I could find for Deus Ex: Human Revolution. With some exceptions (Saints Row: The Third comes to mind), cheat codes aren't as popular these days.
With the rise of the achievement, people are more interested in playing the game legitimately to get the achievements than cheating. The two systems don't tend to coexist well, as cheat codes would nullify the "value" of achievements. Most games that allow you to cheat disable achievements when you do, for that reason.
The two systems do tend to have the same effect, by extending the length of the time you'd spend playing the game. Which is "better" is completely dependent on what you like, so it's not really a question we can discuss or hope to answer here.
Trainers can sometimes be a bit suspect. They modify memory locations used by the game, which means they need pretty thorough access to your system in order to work properly. Whether allowing that is worth the risk is a call you're going to have to make yourself, I'd say. Since it sounds like you're on a PC, there might also be save file modification tools around, which might effectively allow you to cheat in the game. These are a bit safer, but not totally without risk.
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I can't figure out how I could complete the Montreal mission without killing guards. They all stay together so if I stun one they wake him back up. I tried a YouTube search but didn't see anyone do it there either. Any tips?
The only thing I could think was to use invisibility a lot.
I assume you're talking about the part where they've dispatched many Belltower agents who are on constant alert. I found that liberally abusing the vents allowed me to get to areas where they weren't as dense, or weren't able to spot me while I was flanking them. I did it with very little cloaking, although I also had the tranq sniper rifle and quite a few darts.
Even if there are two together, you can usually shoot one, reload, and shoot the other before he has a chance to alert other guards or wake the first guard up.
If you can, try to move the sleeping guards quickly into an area where none are patrolling, although this can get tricky in some of the more dense areas. Going cover to cover and avoiding them altogether might be a better strategy in certain parts. This was one part of the game where I found it tricky to employ a "no witnesses" strategy without resorting to murder.
If you get stuck, cloaking can be a useful strategy. Make sure you check the various rooms to find additional power restoring food to keep your cloak and melee takedown energy full.
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When you get XP for all your kills and takedowns, does it pay off to be stealthy? If I went around bustin' a cap in everyone, would I gain experience faster? Ghost = 50 x Man Down, but with all the other bonuses from Marksman or Merciful Soul, you wouldn't need 50 meat popsicles to beat on.
Being stealthy and taking everyone out are not mutually exclusive and you'll get the most XP by doing both. This isn't necessarily fastest in terms of real time because playing stealth is usually slower, but it is fastest in terms of how much XP you will have in line with your point in the game.
Remember that if no enemies see you before they are taken out you will still get the Ghost bonus (500XP for completing an objective without being seen properly), and if you're careful to make sure they don't see the bodies of other enemies then you can still get the Smooth Operator bonus (250XP for completing an objective without the alarm being triggered) as well.
If you are going to try and take everyone out, then remember that non-lethal hand-to-hand takedowns are worth the most (50XP), with ranged non-lethal neutralisation netting you 30XP each, but going non-lethal leaves you exposed to guards being woken up if they are found. If you're going to kill, then make sure you get headshots (they double XP from 10 to 20) or go hand-to-hand (for 30XP each).
These values do not change if that particular enemy has seen you or not, which is to say there is no stealth bonus for each individual kill, only the aforementioned bonuses when reaching objectives.
So, if you're trying to max out your XP, concentrate on staying hidden (the 750 from stealth bonuses is worth at least taking out 15 guards) and take down anyone you are confident that you can without detection (this includes headshotting or tranquillising at range if you can't get close).
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I was going for a pacifist playthrough, and so I used the tranquilizer rifle and stun gun almost exclusively.
During the Cloak & Daggers side-mission, I was aiming to incapacitate Double-T, with the first obstacle being the henchman sitting on the couch outside his apartment door. I took out my stun-gun and made short work of him, but as I was dragging him away from where he collapsed I noticed that he appeared to be dead:
This is the first time I've had someone die after shooting him with the stun gun. Just to try it out, I reloaded and shot him with the tranquilizer rifle, only to have him die again (maybe he has a severe allergy to being unconscious).
So, is this just some sort of weird glitch, or does this actually count as a kill, thus disqualifying me for the pacifist achievement?
Yes, this qualifies as a kill, sadly. You can also get kills from the tranquilizer sniper rifle, and if you kill someone after you've knocked them out. People have said it happens more often when you headshot with it, but frequently backing up your saves and checking everyone is the best way to go.
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The weapon info screen shows 3 slots. They seem to be for the unique upgrades of each gun. Am I limited to only 3 upgrade installations per gun or can I add for example silencer, AP, laser as well as damage?
Take a look at this in-game image of the 10 mm pistol (taken from Wikia):
The three icons next to the weapon image always represent (in order) the Laser Sight, Silencer and a Specialist upgrade. If a weapon cannot take any of these specific upgrades they will be crossed out and they would be highlighted green if fitted. We can see in this example that the pistol can take all three, but has none yet fitted.
Below these are the weapon's four statistics. The bright orange elements here show the weapon's base performance, then there sometimes dark green bits following these. The number of dark green bits in each line is how many weapon mods of that type the weapon can take, and these become green when fitted. If there are no dark green bits the weapon cannot take any upgrades of that type.
Continuing on from the same example, let's look closer at this pistol's damage:
Base damage is three units, one damage upgrade has been fitted, and the weapon will take another three (for a total of four damage upgrades).
What this means in this example, the 10mm Pistol, can take all of:
For a maximum total of 19 different upgrades of varying types.
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At the right hand side of your screen you have a list of augmentations, but I can't find any guidance on how to enable them.
Probably very simple, but this has stumped me and my son for a while.
When I played on the Xbox 360, they were mapped to the D-Pad. This appears to be the way they are mapped on the PS3 as well. The orientation of the augments on the display indicated which one was activated by which direction on the pad.
On PC, it's the function keys (F1-F4). You might want to check out this keyboard layout page. It lists the controller layout on consoles, and I assume the default keys on the PC.
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I'm at a hallway filled with proximity mines and things are not going well.
I've tried to crouch past them or in between them but they're very sensitive and I don't think that's a possibility. Shooting them sets them off without me getting killed but it's alarming to the bad guys nearby and that's not good - it is a last resort if I need it. Is there another way to disable or get past these mines without setting them off?
It's not hard at all if you take these steps. In fact, if you do the following you can't even set them off accidentally (unless you jump or knock something over).
Press Caps Lock, or whatever key you've mapped for "Toggle Walk", to switch from fast movement to slow movement.
Crouch.
Shuffle over to the mine while crouched.
Highlight the mine.
Press whatever key you've mapped to "activate object". This will disable the mine.
If you want to take the mine, "activate object" again. (Note: if your inventory is full at this point, I think doing "activate object" will re-enable the mine rather than taking it. Which would be bad.)
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