Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Tuesday, February 14, 2012

Are there any guides or walkthrough to Two Worlds 2 Castle Defense?

Question

I can't get past the first level on Two Worlds 2 Castle Defense (http://store.steampowered.com/app/7530/ or http://www.twoworlds2.com/cd/about-en.html - DEMO), I die in 9th round or so and I have tried already many different combinations with no success at all...

Asked by RedDragon23

Answer

By first level, you mean the Oswaroth's battle right? Here is my final combination:

  • Hero attack lv+2
  • 2 priest heal lv+2 each
  • 2 fire mage attack Lv+2 - HP Lv2 each
  • 1 royal guardian HP lv 3, attack lv 3

I already passed that level. Good luck!

Answered by aza97

Sunday, February 12, 2012

What are some tips for leveling up in LOTRO?

Question

Where can I find a good guide that focuses on efficiently leveling-up for LOTRO?

Asked by antony.trupe

Answer

Mmorsrsel has a section of their site for fast leveling. I think they describe it best when they say lotro isn't really the game to fast level through. They will describe what traits/deeds you should be finishing along the way because what is a level capped player with no virtues.

Answered by Steve Hook

Thursday, January 26, 2012

Planning Perk Point Allocations Throughout Skyrim

Question

Spending points on certain skills in the beginning can help you in your early game, but later on on you might wish you spent more points in other areas.

Since Skyrim has no reset skills button(that I know of), it makes sense to have a good skill build from the beginning that would make for a good balance for early/mid/late game. I don't want to start fully one-handed or two-handed and then regret I have no points to invest in magic. Any suggestions?

P.S.This question is from someone with only a couple of hours of Skyrim played :)

Thanks!

Answer

I was once feeling just like you feel. There seem to be so many choices and with 250 perks and a max of 81 perk points you will always feel like you are missing out on something. So, this is just a list of pointers to try and make you feel more comfortable because at the end of the day, you will find you have more than enough perk points as you can not cast a spell, shoot a bow and backstab all at once, you will generally be finding yourself doing one of those most of the time.

  • Gear and Crafting Perks
    • The best armor and weapons in the game are player crafted.
    • Any suit of armor, light or heavy (not robes) can be crafted up to the effective armor cap of 567 granting 80% damage reduction (Yes, even hide armor if you are patient enough).
    • The best weapons are Deadric, but glass is fairly close behind them. If you want the best weapons but are using light armor, you will want to go up the Heavy armor side of the tree as this will grant you access to daedric weapons but also dragon armor, the best base defense light armor in the game.
    • Armor perks are almost a waste Unless you are trying to cap out armors like Hide or Iron. For instance, my first attempt at making a very nice suit of Dragonscale armor left me with a suit that had 1157 armor rating, almost 600 over the cap. This caused me to restart my character and ignore armor perks this time around completely (makes it a bit more challenging until you get a nice suit of armor. I suggest joining the Thieves Guild or Dark Brotherhood to get their suits as it is fairly quick/easy to do).
  • Skill trees, that if you are going to be using them, where almost all the perks are of use.
    • Destruction - Especially Impact, pretty much all the skills here are worth it as you can not find one element that is equally effective against all enemies.
    • Archery - Just has some additional abilities that make you more effective at all ranges
    • Sneak - If you just want the initial damage then just go up the right side. If you are a stealth fighter however you will want both the left and the right sides of this branch.
    • Enchanting and Smithing - While you can do very well with just items you find in game, these skills are an excellent source of income as well as the best weapons and armor in the game that are also tailored specifically to your needs.
  • Partial Tree Suggestions
    • Alchemy - I go with the base perk and then up high enough to get the extra bonuses to potions and poisons but no higher. This will really give you the maximum effectiveness out of your potions (and worth, this is probably the easiest money maker just because of the number of merchants who will buy potions).
    • Conjuration - At high levels your summons will already be permenant (These are the Thrall spells) so you will not be actively casting and recasting these spells. All you will need to do is be able to cast the spell when your summons dies to bring them back.
    • Restoration - I just get the Novice ability here and have never had a problem using this to heal after a battle (or some times during but usually potions are much more useful)
    • Armor Skills - As mentioned, one point in the base skill is all you need to craft a suit of any type of armor to the effective armor level cap.
  • Useful skills with useless perks
    • Pick pocketing - I usually get this skill to 100 before any other, but the perks just do not add much to this besides novelty.
    • Lock Picking - I pick everything, if I get a key for a door that does not require it I usually stash the key, pick the door then get the key (as I like collecting them :))
    • Speech - I love raising the skill for the better bonuses but I can not justify a perk in this branch just to make selling things easier. At the end of the day its not worth a perk to stop me from fast traveling from town to town to town to sell off all that I have (And if you ever become interested in the thieves guild, you will not even have to travel that much!)

So I hope that is enough generic information touching lightly or indepth on just about every skill. If you have any more specifics you want to know there is alot of information on here about specific builds and usefulness of different perks and such.

Saturday, January 7, 2012

Poe souls in Zelda: Twilight Princess

Question

Where are all of the Poe souls located in the Legend of Zelda: Twilight Princess?

Answer

Seems to be a lot of lists online. Here are some samples:

Tuesday, December 27, 2011

Best dialogue options during citadel departure speech?

Question

In Mass Effect when Shepard takes over the Normandy and they prepare to leave the Citadel, Shepard can give a long speech. What are the dialogue options that yield the most Paragon and Renegade points respectively?

Answer

Generally speaking, the upper left hand option is the option for Paragon points, and the lower left hand option is the option for Renegade points. Choosing the middle left option generally gives you no change in points either way.

The easiest way to check what a particular dialog option is worth is using this Mass Effect Wikia entry. At the Normandy speech, you have 2 chances to choose Paragon or Renegade responses, worth 2 points each:

Paragon:

  • "Humanity must do its part."
  • "Everyone is counting on us."

Renegade:

  • "Nobody's going to help us."
  • "Humanity's in this alone."

Here's a video of both speeches, back to back, choosing the Paragon options first, and the Renegade options second:

Wednesday, December 14, 2011

Civilization 4: Choosing between food and production for the game beginning and later

Question

I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicated so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.

Question: I can't decide which one to focus on in the beginning - food or production? My choices don't seem to have any clear impact on the game. I have read in tutorials that food is consumed each turn but even if I sit idle and do nothing no one complains that there is no food. It seems there is always enough food. So what should I focus on in the beginning of the game and why?

Answer

Food determines how fast your city grows, at the top of the city screen is a bar that shows how much food is stored. When that bar is full the city grows one population point and the bar is emptied again.

Each population point of your city eats some food, that is subtracted from the total food earned and only the excess food goes towards growing your city.

Each population point means you can work one tile more of the city, that is a considerable bonus. As long as your city is happy, additional population is very helpful. You should try to keep your population below the limit where they are getting unhappy.

Monday, September 19, 2011

What team/weapon makeup should I use from Chapter 11 on?

Question

I can't decide on the team I want to go with from chapter 11 and forward.

I hate Hope and Snow so I do not want them in my party.

I love Sazh as a SYN and he's the only cool male character in the story, so I would like to include him and buy him flowers.

Which two ladies should I pick to keep him company?

And once that's decided: what roles and weapons would then be best suited for that party?

Edit:

So... after some more research I think I have decided:

  • Fang as COM/SEN/RAV with Taming Pole for COM
  • Vanille as MED/SAB/RAV with Healer's Staff for MED (and possibly Belladonna Wand for SAB later on)
  • Sazh as SYN/COM/RAV probably with Spica for SYN (but suggestions are welcome)

How's that?

Answer

Leader: Fang (anything will do, as long as it is not the stagger lock weapon)

Companion 1: Lightning (I like lifesaber)

Companion 2: Vanille/Hope (Vanille's staff for debuffing (forgot name))

If you really want to use Sazh, then I recommend you replace Lightning for him.

Paradigm: Com/rav/rav
          sab/med/sab(or syn)
          com/com/rav
          def(or com)/med/med
Consider: def/def/def
          sab/syn/syn(or sab)

You will want to change the team sometimes for missions, but that's another tale. With that team you should be able to emerge victorious (it was my setup when I killed the final boss).

Good luck ;)

Monday, August 22, 2011

What are some well-written guides for World of Warcraft?

Question

What are some well-written guides to follow to discover and explore different aspects of WoW, including but not limited to leveling, raiding, professions, classes?

Answer

This is a rather broad question, since it really depends what you intend to walk through. (WoW is a large world, and there's a lot to do.)

  • At Wowhead you can find user comments regarding just about anything in the game - quests, boss fights, zones, items, you name it.
  • Wowpedia has a lot of the same information, but they also have class-specific guides and "spec" builds. So, for example, if you want to know how to build a druid to do end-game raid healing, there's a guide for that.
  • WoW Insider has columnists that cover everything from world events to specific class minutiae. (Despite the domain name, it's not an official site...)

Those are the big 3 that I look at on a regular basis.

Saturday, August 20, 2011

How to start guide for RUSE

Question

I just installed R.U.S.E. that this weekend is free preview on Steam.

I tried to play the first game, but due to the fact that tutorial is still missing, I am a bit lost.

I suppose that I have to destroy the enemy base, but how? What are that buildings with yellow containers? What I should build first? And all the cities/villages I see around what are used for?

Can you please me write a 10-steps (or more if you like) guide to help a beginner?

Answer

Those "yellow buildings" are unclaimed supply depots. You need to create a supply depot and you can move the map around to get select which depot you want to use. Best use depots near your HQ to speed up cash flow. Cities are merely cover for various units and so provide a terrain advantage and that's all..and they add to the ambience of the map.

You can check out the official strat guide here. Google brings up alot of results to.

This is my beginners guide. RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.

  1. Build a couple of Supply Depots. The faster you gain cash, the faster you can build. Pick ones far from the enemy so it's harder for them to over-run/destroy them.
  2. You should have a RUSE card available so use "Blitz" to make the following happen alot faster. You want to collect supplies and establish bases ASAP.
  3. Build Barracks. Build a couple of recons and send them out immediately...intel, intel, intel!
  4. Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near bridges, they're choke points, can make a good kill zone.
  5. Build an anti-tank base. You can create anti-tank/anti-air batteries.
  6. Build anti-air to protect your buildings
  7. Build a few tank destroyers. Bundle them with your tanks. One supports the other in the face of other tanks. 8a. If you have spare cash. Do the upgrades for your tanks.
  8. By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watchout for their anti-air.
  9. Create some heavy soldiers, (Rangers). (You will have to do "research" as it's an upgrade)

That covers getting started. Now lets start blowing stuff up!

  1. Use a "Spy" Ruse card to find your opposition.
  2. Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.
  3. Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the frontline.
  4. Send some tanks and harass a bit. get used to engaging.
  5. Use a "Fake Offensive" RUSE Card to draw the enemy to another part of the map and expose resources.
  6. Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defense automatically.
  7. I found that mid-way through a campaign, if the opposition gets alot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.

You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz alot. When launching a major offensive into an area, use Blitz to get in there fast.

When you do multiplayer, it helps to have voice chat between you and your team mate. You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.

Play against the AI first before running out and taking on humans, because humans will kill you alot faster and that is not fun after a couple of hours.

Prototype bases produce interesting stuff that basically is tougher and can kill lots of stuff. But only worthwhile once you have great supply.

I found that I was creating secondary HQ's to collect resources far away. This speeds up the cashflow, but you have to consider protection of it to.

The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog, and computer animated characters just make it look like a thunderbirds show.

There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable.... have fun!!!!

Wednesday, August 17, 2011

World of Warcraft Guides

Question

What are some well-written guides to follow to discover and explore different aspects of WoW, including but not limited to leveling, raiding, professions, classes?

Answer

This is a rather broad question, since it really depends what you intend to walk through. (WoW is a large world, and there's a lot to do.)

  • At Wowhead you can find user comments regarding just about anything in the game - quests, boss fights, zones, items, you name it.
  • Wowpedia has a lot of the same information, but they also have class-specific guides and "spec" builds. So, for example, if you want to know how to build a druid to do end-game raid healing, there's a guide for that.
  • WoW Insider has columnists that cover everything from world events to specific class minutiae. (Despite the domain name, it's not an official site...)

Those are the big 3 that I look at on a regular basis.