Showing posts with label left-4-dead-2. Show all posts
Showing posts with label left-4-dead-2. Show all posts

Saturday, April 14, 2012

How exactly does adrenaline affect melee weapons' effect?

Question

It is well known that an adrenaline shot will allow you to strike faster (hence shortens the strike speed). But does it also increase the weapon's damages ?
Since combining adrenaline and a melee weapons allows you to unlock the "Gong Show" achievement, it seems legit to wonder: is it an effect of the speed bonus, damage bonus or both ?

Asked by Anto

Answer

The Gong Show achievement is also affected by your health; if you are low on health you will not unlock the achievement. So it seems reasonable to assume that the mini-game simply checks for health and adrenaline, without having to conclude that adrenaline actually affects melee damage per hit.

Answered by eli

Saturday, March 17, 2012

How do you create a graffiti in Left 4 Dead 2?

Question

I was playing Left 4 Dead 2 and I saw a player paint a graffiti on a wall (I also saw it done on Team Fortress 2)

How is this done? What is it purpose?
Is it different on those two games or is it something at the engine level?

Asked by Juan Manuel

Answer

The place you configure your sprays is in the options menu, under multiplayer.

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From this place you can import an image of the proper dimensions, which will show up when you use the spray command (default T) in game.

Answered by Raven Dreamer

Thursday, March 1, 2012

How to optimize your chances to catch a survivor with your special infected?

Question

Everyone knows how glitchy hitboxes can be with the Source engine. Its a problem for Left4dead just as it is any other Source game (TF2, CSS, etc). But some friends and I have the feeling that it became even worse in Left4dead 2, especially while playing the special infected (more specifically those who can "catch": hunter, smoker, jockey and charger).

I've been reading the whole changelog of L4D2 together with the L4D wiki, looking for answers, but couldn't find anything about nerfing the special infected in the way I'm about to describe here.

Also, please consider we (my friends and I) have been playing the game for hundreds of hours on multiple servers/networks, including local networks. So we can leave the lag and other major network issues out of this problem. ;)


Achieving a perfect pounce with a hunter is harder than before: most of time, we gently land on the shoes of the survivor we were aiming at without inflicting any damage or pinning him down, while we couldn't have missed him in L4D (the first). Does anyone know if the "pouncable hitbox" has been reduced between L4D and L4D2?

Also it seems that survivors can more easily escape from the smoker's slobbery tongue in L4D2 than in L4D. It's easier to run in a blind spot while the smoker has launched its attack and escape without getting caught. Does anyone know if the time between the moment where the smoker "shoots" and the moment where the survivor is actually immobilized has been increased ?

And last but not least, the most deadly special infected from Left4dead 2. The one which could (nearly) instant kill a whole survivor team: the charger. 40% of the time, while playing charger, I find myself in this kind of situation:

I don't know if I'm the only one; I don't think so, judging by the frequent rants of my teamates playing the charger. Does anyone have any idea on how to improve the chances to catch a survivor while charging ?

Asked by Anto

Answer

I can't give you a definite answer for comparisons between L4D1 and L4D2, but I have racked up hundreds of hours on both games and continue to play both daily. I'll give you my tips for each SI class, and perhaps it'll help you a bit.

Hunter

The obvious:

25 damage pounce is of course, wonderful. Some people are pretty good at bashing you out of the air, and it can be quite obvious when they hear you leaping. Practice makes perfect on this, after the hundreds of hours I have put in, I can land high damage pounces even on moving targets.

Pounce when people are stationery, or pouring a can. On scavenge this works better as people will shoot you and often hit the can, igniting it and causing fun.

You can bash hunters out the air just through practice, eventually you'll get the timing right.

The less obvious:

Most of my pounces are done by instinct. I don't point down to see where I am going, I just guess where they are. Surprisingly, I land quite a lot of pounces this way. By facing downwards to see where you're going, you'll often fall short.

If you hunter someone, surrounding people stagger back, and can be forced off ledges.

Hunter can run very quickly, if you're bashed off someone, it is often better to attempt to run away rather than crouch/pounce. In many situations you can dash behind a corner and pounce away.

If you miss, don't pointlessly leap onto a survivor, instead retreat and try again. It takes 20+ seconds to spawn, but only 5 to pounce away, onto a roof, and try again.

You can pounce off walls, so practice jumping between buildings to improve your height.

Pounce damage seems to be based on your height when you begin the pounce, not when you end it, so pouncing very high and landing on the same level does not do much damage.

If you pounce repeatedly against a wall you can distract people who get nervous from the sound.

Smoker

The obvious:

Best to pull people away from a group, or off a ledge. You can hold people still for a pounce or charge.

The less obvious:

Smoke people who are reloading to stop them spinning and shooting you. Smoke people off ledges and have your team distract. It only takes a few seconds of distraction/interrupting someone for smoker to reload and get the next guy. You can counter smoker with most melee weapons by immediately striking the tongue. Also by spinning and dropping (not throwing) a gas can onto the tongue.

There are many spots for smoker/hunter instant death pounce. It's worth researching these if you play with a friend, as there are many more than the obvious well known ones.

Smoker can instant kill or incap people who are walking up escalators as it can drag them up and over the side, and they won't grab on.

Running up to people and smoking them while standing right next to them will grab them without any chance of them bashing or escaping. This also bypasses the generator bug on no mercy rooftop scavenge.

You can smoke people next to ledges, and chargers standing on the ledge can grab them, allowing you to charge people off the map. There are many good smoker/charger combo points that people don't expect if you're working with someone else.

Charger

The obvious:

Charges people, knocks people back, has a very high damage punch that can hit multiple targets. Can kill people by charging them off the map, or by causing others to fly off the map.

The less obvious:

Charger can do more damage with a punch than by charging into a group and getting killed. Works well with boomer.

Charger can do ridiculous damage to someone who is smoked by punching them, incapping them in a few seconds.

The best way to connect a charge is to judge the player's skill throughout the game. If they have high skill, they're likely to be listening for the charger charge sound and dodge. If you adjust your charge accordingly, they will often dodge into your charger.

Always aim charger in front, charge earlier, etc.

There are many places where you can charge two people, and have the 2nd person go flying off the map. There are lots of less obvious places, such as the mall finale - instead of the obvious top of the stairs charge, you can hide in a side room and when two people run back with cans, you can charge them diagonally for an instant kill, etc.

Survivors in spit take less damage when huntered, jockeyed etc. which makes it less effective. However, survivors that are hit by a charger and go flying through the air continue to take regular damage. Charging and spitting in a confined spare therefore does a huge amount of damage, including if you spit into the place where survivors are landing.

Cautious survivors who think you're waiting at the top of a ladder will popup and go down to try and get the charger to waste their charge. If you stand along the top of the ledge and charge diagonally, you can in some cases hit the survivor by falling off the ledge and catching them half way up the ladder.

Exploding boomer can free a charger. Consider this if a charger has incapacitated someone as they can free the charger to move to another target.

It's very hard to charge someone who is getting up from being pounced, as in the video.

If someone grabs a survivor with a jockey or smoker, and you have the opportunity to charge them off the map, consider if you can do better by charging the person who comes to rescue them.

Don't charge at point blank range, as it will often bug and you will either not connect, or you'll just end up thumping them at close range.

Jump up and down when punching people as it throws off their aim. Charger takes more damage if shot in the head, so don't give them an easy target.

Honorable mentions:

Spitter - always spit in the center of the room, never in the corner. The radius of the spit is bigger than it appears on screen, and players will think they can escape by running to the edge of the room where it looks safe, which is often not the case. You can spit upwards and hit the roof, the spit will then fall down and you can stay hidden. Spit that bounces tends to spread out more, so try to bounce it off walls if possible. If you spit and then die in the right place, the modifier for spit damage increases even if they change from your spit spit to your death spit and it can inflict massive damage if you chain both together.

Boomer - Spawn and fire, don't run forward after you spawn. Aim upwards for increased range. Run as a ghost, jump, and spawn in mid air to get a speed boost that makes you go flying.

Jockey - Sucks, but if you incap someone near a ledge and time it just right, you can insta kill them as their incapped body will fall off. Jockey also refreshes its pounce very quickly if you pull someone off a ledge. Some windows/ledges cannot be hung onto, so it's possible to instant kill from some windows/ledges, especially if you have forward momentum.

Tank - You don't lose control if one or more survivors are in the safe room. This means your team can chip away / keep trying to get a good boomer, while you chill outside. Very effective on maps that have retardedly easy to camp safe rooms. Punching cars etc. is best. You can shoot the thrown rocks out of the air. Anything the tank can bash can also be destroyed by the grenade launcher, so it's good to note these as you can only see them as the tank. Always incap one survivor, then hide nearby. When your bar gets low, bash the incapped survivor.

If you play the game a lot as you say, you probably know most of these, but they're there for others. I didn't notice any difference in pouncing difficulty between the two games, they're both pretty tricky. There was a hunter bug in the first game that I don't know if it was patched, whereby if you tap crouch while standing (as a ghost) inside a car, it bugs you so that if you then spawn, you can sprint silently while crouched.

Answered by SLC

Monday, February 13, 2012

What is a good tactic to kill a witch in Left 4 Dead without being hit?

Question

When you encounter a Witch in Left 4 Dead, the best thing to do is probably to switch off the lights and leave her alone.

But what to do when the AI director decides to put her straight on your way and the only possibility you have is killing her?

Most of the time, the player who wakes her up is attacked and heavily damaged.

How to avoid her claws? Which strategy to use? Are there any strategic differences between Left 4 Dead 1 and Left 4 Dead 2?

Asked by Drake

Answer

Well, when I play with my regular team mates together, we mostly avoid killing the witch. But if you absolutely need to, there are two ways:

  • Fire and kite: Unless the surroundings/terrain is flat wide area with no place to hide or climb, let one with a mid/long-range weapon shoot the witch and start running around IMMEDIATELY. While she's chasing the guy, the rest of the team unloads on her with whatever they have. Depending on difficulty she drops dead in less than 10 seconds. Don't try this on Expert, especially if your team is not good at tracking targets while firing.

  • Crowning: If on campaign, the one player with the auto-shotgun gets near and gets the fast kill. On expert, it is possible to use the shotgun, but is also very risky. If the first shot misses a single pellet, you're dead. So, if you have no other choice and only the shotgun at your disposal: Get real close and aim for the chest, AS SHE'S STANDING UP. I do it like this: I get close to touch her, crouch and keep my aim on the head. As she starts standing up, I pull the trigger the moment my cross aim is at the middle of her chest.

On versus, a good team usually has already set up a trap around her, so be extra cautious. Don't even try it with the shotgun. If you miss the first one and there is a boomer around, you're going down pretty fast.

If you are soloing, and NEED to get that witch off the street, you can also use the sniper rifle from a safe distance. The first shot HAS to be headshot, which causes her to stumble and give you about two extra seconds to unload further.

That's it.

UPDATE: As of December 3rd, 2010 Update, the witch can't be killed by crowning (1 shot in the head with the shotgun) in Realism Versus. All other methods still work, though.

Answered by Bora

Tuesday, January 24, 2012

Conditions for the Confederacy of Crunches achievement

Question

Steam describes this achievement as:

Finish a campaign using only melee weapons.

Ok, so that obviously excludes any primary weapon, but what about throwables (pipe bombs, molotovs, bile jars) and the pistol that mysteriously appears in your hands when you're incapacitated?

Furthermore, if you accidentally fire a weapon during a particular chapter of the campaign, is the slate cleared if you die and start that section over?

Answer

Only melee weapons. So, any usage of any rifle or pistol, including the grenade launcher will deny you of the achievement, even if you don't do any damage.

Chainsaw is a melee weapon, too, by the way.

Throwing molotov, pipe, bile jar or shoving zombies around (even killing them with a gun only by shoving) will have no negative effect. Also interesting is that usage of machine guns and stationary turrets won't cancel the achievement either, since they don't count as guns, but part of the environment.

HOWEVER, if you fire one bullet, you have to restart the campaign ALL over. Dying and repeating the map will not reset this (have actually tried it).

Wednesday, January 4, 2012

How can I avoid being detected as an infected in left 4 dead 2?

Question

I always get caught playing as an infected no matter how good I hide (because the infected make noises).

What would be a good tactic to minimize detection?

Answer

Don't spawn until the last possible moment or they'll hear you.

Here's some of my strategies:

  • Boomer - He's slow so don't try chasing survivors, get in front of them and spawn as they're coming around a corner or drop from a higher place in between them and surprise 'em.
  • Smoker - I usually wait for a boomer to attack and as soon as he explodes on them I grab one because they're all blind and deaf for a few seconds, enough time to do some damage. Also he's good to grab survivors off ledges and high places.
  • Charger - I wait for the survivors to get in a cluster like in a narrow passage and then try to ram them all as it will take a couple of seconds for them to get up and kill you. He's also good to lead survivors back and delaying them by charging one of them across a long distance.
  • Spitter - Just hide and spit. Keep out of sight, she is slow and dies quickly. Your spit can bounce off walls use that to spit without exposing yourself. If they've been boomed and are getting attacked by CI then spit at them as attacking horde slows them down
  • Jockey - Not a big fan but I normally wait till the others attack and then sneak in and grab one and ride off into the sunset.
  • Hunter - Hunter is silent when standing and also runs fast, use that to run up to weak survivors from behind and do a scratch n run. Also pouncing from very high will do a lot of damage. I normally use him to punish any survivors trying to free a teammate from a smoker or charger.

Friday, December 9, 2011

How can you make your player scream in Left 4 Dead and Left 4 Dead 2?

Question

I remember when I played Left 4 Dead, a couple of months ago, that some players were able to let their controlled character do a scaring long scream.

How did they do? Is it possible to do this also in Left 4 Dead 2?

Answer

Valve removed the vocalization commands to stop people spamming in multiplayer games, all that is left are the speech wheel that come up when you press z or x (using default controls).

Edit: This is the very hacky way of doing it through the radial commands which may or may not work.

Friday, November 25, 2011

Left 4 Dead 2 accuracy - when can I stop shooting?

Question

I'm trying to break 75% accuracy on Left 4 Dead 2. I can consistently get about 60% accuracy with either of the automatic shotguns, but when I try with the M-16, my percentage drops to the high 40s.

Assuming that my shooting habits don't change from firearm to firearm, the only thing that I can think of that would cause this drop is the fact that the shotgun's slower firing rate means that every common infected is guaranteed to get one and only one round. With the M-16, it's very likely that a particular bullet will kill the zed, but by the time I realize that it's dead, I've fired once or twice more.

My question is: Do bullets fired at dead or dying zombies* count against your accuracy rating? This has a follow-on question: What about bullets fired at zombies that a teammate has also been firing at? If your teammate kills the zombie, does your accuracy decrease for those bullets you fired at it?

(*And before you say it, yes, I know that all zombies are dead)

Answer

I would recomend using hunting rifle, I've reached 95% accuracy at the end of a co-op campaign while using it once. But to answer your question: 1) Accuracy doesn't count kills, it counts hits. As long as you hit your targets you're doing well. And it doesn't matter who else is shooting the target. 2) From what I noticed (but it's actually hard to measure) bullets count as hits as long as they hit the hitbox and it doesn't matter if the target is already dead or not. Tank's hitbox disappear a second later than his actuall death. If you continue to shoot him, that's still going to count as hits. Common zombies' hitbox disappear a split second after their death.

P.S. L4D stats are often so bugged that I feel sorry for your trying to reach a certain value at accuracy...

Sunday, October 9, 2011

Do the characters in Left 4 Dead have different attributes?

Question

In Left 4 Dead, and also Left 4 Dead 2, does it make any difference which character you pick? Do they have different speed, toughness, accuracy, etc, or are they identical?

In single player, do they have different AI (weapon preferences, more likely to use or share healthpacks, etc)?

Answer

The only difference is in the bot AIs. This Question goes into depth on the specifics of that.

Wednesday, August 10, 2011

How do I install a Left 4 Dead 2 server on debian?

Question

I have been searching for a guide on how to set up a Left 4 Dead 2 Steam dedicated server on a clean debian install.

But I haven't found one that worked.

So if anyone have successfully set up a server on debian could you please make a simple guide or link to an existing guide.

Answer

First of all install steam, or the Half Life Dedicated Server (a.k.a. hldsupdatetool, see This site)

wget http://www.steampowered.com/download/hldsupdatetool.bin

Install it ./hldsupdatetool.bin after chmod +x if necessary. It will put steam in the current directory.

Check the tool is at the last version with ./steam (multiple times if necessary, until it displays the help message).

Then the install a game just do well with

./steam -command update -game "left4dead2" -dir .

(It will install l4d2 in the current directory, creating left4dead2/ subdir.)

Hint: the game names can be changed to another game. See the list with ./steam -command list

Bonus: run your server in screen (within the good directory)

#!/bin/bash
screen -d -m -S l4d2-server ./srcds_run -console -game left4dead2 -log on -hostip 88.xxx.x.x -hostport 27016 -clientport 27006 -nohltv +exec server.cfg +map c5m1_waterfront -autoupdate

Tuesday, July 12, 2011

Fastest way to kill a Tank in Left 4 Dead 2

Question

When playing Left 4 Dead 2, my team-mates and I are struggling to kill a tank fast enough.

It always seems to be able to last a long time even when we are all firing on it. This also means it has more time incap some of us, making it harder to finish the level.

Is there a fast way to kill a tank?

Answer

Molotovs are definitely your friend when it comes to Tanks. You should make sure he is ALWAYS on fire. They do quite a bit more damage than you'd realize.

From there, if you don't have any heavy weapons, your next best bet is an automatic shotgun. Run in, pump him with rounds, then run out. This is especially effective if somebody else has his attention.

There are plenty of other things that work, but molotovs + auto shottys = win for me.