Showing posts with label pushmo. Show all posts
Showing posts with label pushmo. Show all posts

Wednesday, April 25, 2012

How do I get Power Upped in Pushmo Studio?

Question

In Pushmo studio, I try to scan QR codes, but the old man says that it is too advanced for me. How do I get Powered up to get advanced stages?

Asked by JerryRox

Answer

Beat puzzles.When you cleared about 70% of the game you will be able to play 32x32 puzzles.

Note that skipping stages wont work.

Answered by Arremer

Monday, January 9, 2012

How do I power up my studio?

Question

I was trying to load Pushmo puzzles from QR codes (specifically, the Megaman one here, and I got this message: "This Pushmo is too advanced for you! You need to power up your studio first."

What does that mean? What do I need to do to power up my studio, and what does powering it up mean?

Answer

Just keep progressing in the main game.

Every once in a while, after solving a puzzle, the old guy who usually congratulates will say you've unlocked a new feature in the studio, for example. a large canvas. Here's what's unlocked and when, according to GameFAQs:

Unlockable - How to Unlock
32 by 32 grid - Complete the first level of Murals 2.
Gadgets - Complete Advanced Lesson 1.

There might be other unlockable stuff, I don't recall what else I might've unlocked and when

Sunday, January 8, 2012

How do I beat the Swim Trunks?

Question

I am stuck on the Pushmo level Swim Trunks, in the Murals section.

I cannot for the life of me figure out how to get to the top of the trunks to save the Pushmo kid.

Help! I feel bad for the kid trapped in the swim trunks!

Answer

  1. Pull the bottom right piece and the large dark-blue piece left of it as far as you can.
  2. Pull the right mirrored-L piece once or twice, jump on it and jump to the large piece you've pulled out
  3. Pull the large piece twice
  4. Jump to the gap on the right, pull the mirrored-L piece once
  5. Climb to the top right corner, pull the blue piece once

Thursday, December 15, 2011

How do I complete Challenge 1-18?

Question

I cannot for the life of me figure this level out.

I figure I have to use the white and blue rectangular blocks as stepping stones to the top, but I can't seem to make it work.

How do I complete this challenge?

Answer

Here's my solution:

  1. Pull pink block twice
  2. stand in font of the blue block and pull it once
  3. Jump to the small gap in front of the white block, side pull the blue block twice (you'll have to move back once)
  4. Pull the white block once
  5. Jump diagonally to the small protruding blue block
  6. Push the pink block all the way back
  7. Side pull the white block once or twice
  8. Pull the pink block once and use the white block to get on top of it

Tuesday, December 13, 2011

How do I complete Challenge 1-10?

Question

I have tried this level ten times, and I can't seem to figure it out. How do I complete the level and save the Pushmo child at the top?

Answer

Here's my solution:

  1. Pull the bottom left blue piece and the pink piece as far as possible
  2. Climb the pink piece on the right and pull the blue piece as far as possible
  3. Push the pink piece one space and use the left blue piece to climb on top of it
  4. Stand on right blue piece and side-pull the pink piece (you'll have to stand on the far spot on the blue piece)
  5. Pull the wide blue piece as far as possible, then stand on it pull the pink piece on top of it

Sunday, December 11, 2011

How do I share my Pushmo levels?

Question

I love the game Pushmo. I like the idea of being able to create and share my own levels, but I am not quite sure how to do that. You get a QR code for every level you create - so do I have to physically show my 3DS to someone to share the level? Or is there a website or something somewhere where I cam upload my QR codes (and possibly get QR codes from other players)?

Answer

You can save the QR codes to image files on your 3DS, and then visit any image upload site using the 3DS browser in order to share them. I found this thread over on the IGN boards where people are trading Pushmo QR codes. I believe loading the game and going into the QR code reader, then aiming your 3DS's camera at the screen should allow you to read them directly off your computer's display.

I believe it is also possible to physically share them as you say - display the QR code on your 3DS, and then use another 3DS's camera to snap a shot of it.

How do I complete Lesson 10 of the Basic Lessons?

Question

I am playing Pushmo on the 3DS and I cannot for the life of me figure out how to complete level 10. There does not seem to be a way to pull out the last block at the top to save the little Pushmo kid that is trapped there.

The only help I get is the old man telling me to "pull the lowest block all the way out" and to "try a side pull if I get stuck." Problem is, I don't know where to go from there.

Help? I would like to complete this level so I can continue the Basic Lessons!

Answer

Apparently you're not the only one who got stuck:

  1. Pull out the first block three times
  2. Pull the second block twice
  3. Jump on the second block
  4. Pull out the small block on the left
  5. Move to the side and pull it
  6. Move back to were you first pulled the small block on the left and pull again.

The trick is the "Side Pull" of the "Left Small Block". You must do 2 side pulls on it and then you should be able to pull out the top two long blocks to reach the goal.