Showing posts with label command-and-conquer. Show all posts
Showing posts with label command-and-conquer. Show all posts

Tuesday, March 6, 2012

Command and Conquer: Tiberium Dawn, and dinosaurs

Question

When I was (a lot) younger, I used to play Tiberium Dawn at a friend's house. One day when I was around there playing, he showed me a level where you could play against dinosaurs. From memory, he had Windows 3.1 installed and he ran the game from DOS.

After I installed the game recently, I was wondering if there is any way to get to this mode, or whether it was a DOS only feature?

Many thanks.

Asked by aligray

Answer

It's a campaign added to the game in one of the updates. To start it, the game should be started with parameters funpark -cd. One way to do it is to create a shortcut and add them to the end of the target, behind quotation marks. For example: "C:\games\c&c95\c&c95.exe" funpark -cd

Use the shortcut, start new game and choose either GDI or the Brotherhood, missions are the same.

Answered by Uskok

Saturday, August 20, 2011

In Command and Conquer Generals: Zero Hour, what tactics can I use for China Infantry and GLA Demolition generals?

Question

I play Command and Conquer: Generals: Zero Hour a lot with friends of mine, and none of us ever pick China Infantry or GLA Demolition generals. They just seem relatively useless compared to the other generals.

Is the game unbalanced, or are the strategies needed for these generals just not matching any of our play styles? If so, how are you supposed to play those generals?

Answer

As you hinted at you really do need to use the right strategy/play style for these generals. If you mainly play the US or China Tank Generals you will initially find it hard to use these Generals.

With both of these Generals the key is to flood the battlefield with cheap units. You need to get as many units as you can to overcome better defended enemy forces. Make sure your units are as spread-out as possible. This makes them less vulnerable to weapons with splash-damage (area-of-effect weapons) which are the biggest threat to these Generals.

Specifically for each General:

The Chinese Inf needs to use larger numbers of it's units to overpower stronger opponents.

The GLA Demolition General hinges on having a good constant flow of demo units to keep pounding away. More like a steady stream of units than a flood.