Question
I understand what a carry does(being carried at first, then carry its team to victory).
What I don't understand is what a half-carry (or semy-carry) does. What are the main differences between the two?
Answer
Half-Carries or Semi-Carries are heroes that have the potential to carry the team in mid and lategame but will lose most likely to any "hard" carry.
The difference is the fact that a semi-carry has a better early game (escape mechanism, better farming tools, more teamfight potential for mid-game and overall more flexible[movement and items]) resulting in a much faster scale to late-game.
Examples of semi-carries are:
Mirana
(she can dish out a ton of damage but can also gank, solo, farm with spells, etc)Queen of Pain
(aoe spells to spam and farm, ganking , solo) simply carries the team till late [when magic dmg isnt relevant anymore] and then pass the role to the real (hard) carry.
compared to hard-carries:
Faceless Void
(needs a babysitter, has no teamfigh tpotential till he has his core items, no aoespells to farm creeps)Spectre
(same as void)
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