Monday, April 23, 2012

What are all the status effects and what do they mean?

Question

I've seen numerous different status effects pop out of enemies. Some are somewhat self explanatory, but others are not. A few of the effects I have seen:

  • Snared
  • Rooted
  • Block
  • Attack Slowed
  • Frozen
  • Immune

Some of these, such as Immune, are pretty obvious at first, but "Immunity" in Diablo 2 was simply very high resistance that could be reduced enough to break the immunity. What do these status effects actually mean and what others are there?

Asked by OrigamiRobot

Answer

  • Snared: Your character is slowed down. The magnitude of the slow effect varies depending on what's doing the snaring.

  • Rooted: Unable to move from your current position.

  • Attack Slowed: You swing your weapons more slowly.

  • Frozen: Mostly the same as rooted, but certain skills, like the Wizard's Frost Nova's Shatter Rune, cause frozen enemies to behave differently. Frozen enemies leave no corpse.

  • Immune: Immune to whatever status effect you're trying to apply. This can be knockback, stun, snared, or any other status effect, depending on the individual in question. Bottom line - one or more of your status effects isn't "sticking", so to speak. Unlike Diablo II, no monster in Diablo III is supposed to be immune to a damage type (though they might have high resistances).

  • Knockback: Physically moves the target away from the origin of the attack.

  • Stunned: Rooted, and unable to attack.

Answered by Raven Dreamer

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