Question
This im sure has been asked before, but has anyone ever figured out what causes Objects (IE Bookshelves and Clutter) to literally fly across the room like an explosion happened? This seems to be extremely prevalent with bookshelves especially?
Is this an FPS problem? I noticed alot of people (myself included) have Physics Bugs with FPS's above 60 (mine hits 120 and i'll start hearing splashing sounds/character acts like he's swimming).
Is there a fix?
Answer
Yes it is an FPS problem and yes, there is a fix - limiting your FPS. Several sites will direct you to information such as this which will corroborate that this is caused by the FPS. It's prevalent with any small objects and even small animals. The swimming is likely because someone's physics mesh has passed through something else and they think that they are swimming. Reducing FPS should resolve this issue as the objects and their physics meshes should be more in sync when their positions and collisions are calculated - there's probably more to it than that, but this covers the general idea of why your world seems to be exploding at the opening of a door.
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