Tuesday, March 6, 2012

What new systems exist in Diablo 3?

Question

Diablo's action RPG core has remained the same, and will do so in the third version. But it sounds like they are also introducing a number of new systems that borrow from WoW, Guild Wars, etc. Can someone list out the new systems with a brief comparison of how they worked in earlier versions of Diablo?

Asked by bwarner

Answer

You can find a good official overview here. Some highlights include:

Skill system - No more skill tree with assigning points to different skills. Instead it will be more like Guild Wars. Leveling up will make skills become available, but you only have a certain number of slots for skills (6 active, 3 passive once you've unlocked them all). Skills can be swapped in and out easily, so no need for re-specs.

Rune system - Runes are variations of skills that not only give them bonuses, but can actually completely change the way the skill works. They might change a damage over time into a direct damage, or add area of effect, etc.

Auction House - There will be two auction houses supported by Battle.net. One will be gold based, the other will be real money based. The real money AH will allow carrying a positive balance, so you can sell your items for credit and then use it to buy other items without ever spending real money.

PvP Arena - PvP will be separated from the PvE game. There will be 1v1 and team competitions, and will use a matchmaking system. PvP will earn you achievements, but not actually boost your character.

Artisans - Artisans are a way of crafting new items. They will be similar to gambling in earlier versions of Diablo, where the input will be gold and items, but you will have a bit more control out of what comes out of it.

Answered by n/a

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