Question
I have a level 20 warrior. I've read the wiki's Game Objectives section, which lists
- Gravestones
- Achievements
- Class Quests & Fame Ranks
- Fame Earning
- Guilds
I'd like to hunt big monsters or gods, since it's the only "mini-quest"/objective that I can perform (seems a bit silly to me, by the way). But even if I have a level 20 character, one of these fellas will kill me with a simple shot. And if it doesn't, the swarm around them will.
How can I continue to improve my character's performances even after I reached the level cap ? I can't find any good stuff (armor, weapon, spell), because I can't kill the big monsters that will drop it...
Answer
Group up. The game is all about ad-hoc parties. Just take a look at the minimap (you can zoom out with your mouse wheel) and find a big cluster of players. Press "teleport" and you'll most likely end up smack in the middle of a fight.
You'll propably want to find a place with lesser gods (big monsters that take lots of hits, but aren't in your mini-quests). Killing them in a group of even a few people, if there's even one healer around, shouldn't be too difficult, but I'd still advice you to be carefull.
Once you're geared up so that you can take more than one hit from the big gods (but don't get too cocky, they'll still hit hard), try to find or gather up a group to kill one of the big baddies that Onyx keeps mentioning. They'll take a lot of hits and practily require a group of at least a dozen players, with exeption of few of the weaker ones.
And even tough you've hit level cap, you can still progress. Gear is the easiest way to get more powerful, but what all players really want to gater are stats raising potions. These drop rarely and only from the toughest of monsters. They will permanently increase any of your stats, thus making you a bit more capable at fighting bigger monsters and finding more. You'll find them most reliably dropped by (late game, ie. not Pirate Cave) dungeon bosses.
tl;dr Don't solo, teleport to a group, get gear and stats potions.
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