Saturday, March 17, 2012

Building an Engineer for Multiplayer

Question

What would make a good build for engineers in multiplayer. Here's what I'm using so far, let me know what you think.

To tell the truth, it feels like I don't do enough damage right now. I'm finding it hard to kill fast enough so I can stay alive. I am level 18 right now.

I got, Incinerate and Overload maxed out, both set toward AOE'ing. Recently got the Drone to the 3rd skill level, which helped me a lot as a decoy. Got Alliance training to the 5th level toward powers, and fitness to the 2nd.

I'm using the Locust I SMG. Do engineers relie on weapon a lot? Should I be aiming for an Assault Rifle or a Shotgun, and increase my cooldowns?

Thanks

Asked by Allov

Answer

Paralytic's answer is pretty accurate. As an engineer, you should not be relying on weapons but on using your tech abilities for maximum damage. Personally my favorite is the Salarian Engineer, but the following tactics will also work great for the human engineer:

  1. Your bread and butter damage skill will be incinerate. You should be focusing on single target damage rather than AOE with this skill since it is especially effective against armored targets, and the tough enemies all have high armor. Also, having high damage will let you one shot the usual minions. A brute should die within 3-4 incinerates if you shoot him with your pistol in between recharges.

  2. Energy Drain is an excellent survival tool, allowing you to keep your shields up when under heavy pressure. Against mostly geth maps, this will be your primary damage dealer, you can easily mop up entire maps spamming this and causing a tech explosion with a incinerate to follow up. I went with max damage, but if you want survivability the extra armor/shields can also come in handy.

  3. You have the perfect tech burst combination in edrain and incinerate. Even against fleshy enemies, edrain can stun them for several seconds, and it can set up a tech burst if you follow it up with incinerate for a lot of damage. You don't even have to kill a target for this tech explosion to work, you just have to edrain to shock them then follow it up with a incinerate.

  4. I found that 1 point into decoy is plenty. With extremely fast cooldown, you can keep this up and spam powers none stop with no problem. Decoy is an excellent skill that can draw a lot of enemy fire. Even better, its a portable barrier. If you are facing an geth prime with no cover nearby, putting a decoy between you and the geth prime will mean all his shots won't touch you at all. Decoy is also great for those situations where you have to camp out in a zone for a long time. You can easily hold an entire corridor with decoy and some tech explosions, especially against the geth.

  5. As a skill spammer, you shouldn't be carrying around a lot of weapons. A light machine gun and/or pistol should be all you want. Try to keep your power recharge to as close as 200% as possible. I go with a good pistol with the scope and damage mod for the guardians (they are the only class that can withstand your powers due to their annoying shield). Try to head shot them with your pistol.

For human engineers, overload replaces edrain and the drone replaces the decoy, note that the drone does not draw fire, so its not as good for defense, but it can turn guardians around, which is handy.

Finally, for Quarian Engineers, don't underestimate the cryo blast + incinerate explosion combo, it is great crowd control.

My score with a salarian engineer is always the highest in the games due to him being able to handle every tough enemy with ease.

Answered by yx.

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