Question
While doing some monster infusion, I had 10 passive abilities on my monster. When I infused again I lost my Pack Mentality passive for Jungle Law. This was completely by mistake (I fail at reading comprehension occasionally). I wasn't paying enough attention to what passives I was infusing.
Some passives have clear ranks,
example: Resist Physical +5% -- Resist Physical +15%
But others, like Pack Mentality for Jungle Law, don't sound related at all. Was the one that got hacked off random? Or is there a rank system for all passives? If there are ranks for all passives, what are they? I can't seem to find them in game.
Answer
Thanks to a wonderful answer posted on one of my questions by Mark Trapp, I went out and got the strategy guide. In the strategy guide it says this about the infusion of monster passive abilities:
There is a hidden hierarchy for passive abilities within the game. All passives are assigned a certain rank. After you have reached the maximum of ten passive abilities on a monster, you can continue to infuse new ones if they are of a higher rank than existing abilities. In other words, when the existing pool of abilities and that of a monster to be sacrificed exceeds ten, the highest-ranked abilities are the ones that will be retained. Those that fall outside the cut-off point will either be overwritten (if they were part of the original set of abilities) or discarded (if they belonged to the monster being sacrificed). The ranks assigned to all passive abilities are generally agreeable in terms of what is most valuable.
This answered part of my question. There is a rank system for monster passive abilities, however it is a hidden rank system. I don't want the game deciding which of my abilities is most valuable so I set out to find just exactly what these hidden ranks are. My research led me to a post on Gamefaqs by a user there named laurencium. This user information from a Japanese source and compiled a list of the abilities and their "hidden rank".
Hidden no more!
Rank Passive ability
9 Resist Elements: +30%
9 Auto-Haste
9 Auto-Tetradefense
8 HP: +30%
8 Resilience: +40%
8 Auto-Vigilance
8 Ciritical: Haste
8 Critical: Tetradefense
8 Rapid Recovery
7 HP: +25%
7 Strength: +35%
7 Magic: +35%
7 Resist Physical: +36%
7 Resist Magic: +36%
7 Resist Elements: +20%
7 Resilience: +20%
7 Auto-Bravery
7 Auto-Faith
7 Auto-Protect
7 Auto-Shell
7 Auto-Veil
7 Kill: Libra
7 Quick Stagger
7 Role Resonance
6 Strength: +25%
6 Magic: +25%
6 Resist Physical: +26%
6 Resist Magic: +26%
6 Resist Fire: +53%
6 Resist Ice: +53%
6 Resist Deprotect: +66%
6 Resist Deshell: +66%
6 Resist Slow: +66%
6 Resist Poison: +66%
6 Resist Imperil: +66%
6 Resist Curse: +66%
6 Resist Pain: +66%
6 Resist Fog: +66%
6 Resist Dispel: +66%
6 Critical: Vigilance
6 Critical: Power Surge II
6 Critical: Shield II
6 Gilfinder II
6 Item Collector
6 Siphon Boost II
6 Chain Bonus Boost II
6 Stagger Maintenance II
6 Improved Guard II
6 Improved Counter II
6 Augment Maintenance II
6 Improved Debuffing II
6 Improved Debilitation II
6 Improved Cure II
6 Improved Raise II
6 Attack: ATB Charge II
6 First Strike
6 Feral Speed II
6 Ally KO: Power Surge
6 Hindrance
6 Fettered Magic
5 Strength: +20%
5 Magic: +20%
5 Resist Fire: +45%
5 Resist Ice: +45%
5 Resist Lightning: +45%
5 Resist Wind: +45%
5 Resist Elements: +5%
5 Resilience: +10%
5 Critical: Bravery
5 Critical: Faith
5 Critical: Protect
5 Critical: Shell
5 Critical: Veil
5 Critical: Power Surge
5 Critical: Shield
5 Siphon Boost
5 Chain Bonus Boost
5 Stagger Maintenance
5 Improved Guard
5 Improved Ward
5 Improved Counter
5 Augment Maintenance
5 Defense Maintenance
5 Improved Debuffing
5 Improved Debilitation
5 Improved Cure
5 Improved Raise
5 Attack: ATB Charge
5 Kill: ATB Charge
5 ATB Advantage
5 Ally KO: Power Surge
5 Jungle Law
4 HP: +16%
4 Strength: +16%
4 Magic: +16%
4 Resist Deprotect: +44%
4 Resist Deshell: +44%
4 Resist Slow: +44%
4 Resist Poison: +44%
4 Resist Imperil: +44%
4 Resist Curse: +44%
4 Resist Pain: +44%
4 Resist Fog: +44%
4 Resist Dispel: +44%
4 Item Scavenger II
4 Pack Mentality
3 Resist Physical: +15%
3 Resist Magic: +15%
2 Resist Fire: +33%
2 Resist Ice: +33%
2 Resist Lightning: +33%
2 Resist Wind: +33%
1 HP: +10%
1 Strength: +10%
1 Magic: +10%
1 Resist Physical: +5%
1 Resist Magic: +5%
1 Resist Fire: +10%
1 Resist Ice: +10%
1 Resist Lightning: +10%
1 Resist Wind: +10%
1 Resist Deprotect: +10%
1 Resist Deshell: +10%
1 Resist Slow: +10%
1 Resist Poison: +10%
1 Resist Imperil: +10%
1 Resist Curse: +10%
1 Resist Pain: +10%
1 Resist Fog: +10%
1 Resist Dispel: +10%
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