Monday, February 13, 2012

What are the changes in the battle system from FF13 to FF13-2(if any)?

Question

So far in FF13-2, the battle system seems the same as the one used in FF13. Are there any differences between the two systems?

Asked by Mr. November

Answer

There are several differences, some major, some minor:

  • No Eidolons

  • Several paradigm role abilities have been removed or consolidated

  • Paradigm shifts are much faster and do not have heavy animations involved in them

  • Party AI within each paradigm can be tuned to focus on one enemy or area-of-effect attacks

  • Deterministic pre-emptive strikes via the Mog Clock: you decide how to engage most non-boss battles

  • Incorporation of cinematic action sequences (read: quick-time events)

  • No permanent third party member: replaced with a "paradigm pack" of monsters, which allows one of three monsters to be switched out mid-battle depending on your paradigm deck

  • Monsters have "feral link" abilities (read: limit breaks)

Answered by Mark Trapp

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