Question
I tend to find myself preferring champions with high mobility (Poppy, Evelynn, Singed etc) and I am interested in roaming. No point roaming with a slow champion. (I don't want a list of viable roamers, I roam with Poppy and she isn't recommended)
The move speed has to take into consideration:
- Base move speed
- (Short cooldown) Self move speed buff skills (e.g.Poppy, Zilean's and Nunu's self buffs)
- (Short cooldown) skills that increase mobility (e.g. Rammus' powerball)
- Exclude move speed items, including boots, phantom dancers etc.
Answer
FORMAT for the information below:
Champion - Base Move Speed - Ability or Abilities that grant additional Move Speed
Blitzcrank - 300 - Overdrive grants him (16 / 20 / 24 / 28 / 32)% increased movement and (30 / 38 / 46 / 54 / 62)% attack speed for 8 seconds.
8 Second duration - 15 Second CD (starts on cast not on end of effect) so there are 7 seconds where you aren't being buffed (1 second if you have 40% cdr)
Dr. Mundo - 320 - Sadism grants him (15 / 25 / 35)% extra movement speed for 12 seconds as well as heals him for 40 / 55 / 70 % of his max health.
12 second duration 75 second cooldown. Sadism may best be used during a fight but using the ability to recover from an engagement while quickly moving to another lane shouldn't be underestimated.
Evelynn - 315 - Malice and Spite grants her (50 / 75 / 100)% attack speed and (20 / 25 / 30)% movement speed for 10 seconds.
Evelynn is a natural roamer with her invisibility. Also, the cooldown on her ult is reset after any enemy champion is killed (whether or not she assisted).
Galio - 310 - Righteous Gust creates a directional draft for 5 seconds which increasing the movement speed of allies passing through it by (20 / 25 / 30 / 35 / 40)%.
Galio may deserve to be removed from this list as he is not truely a roamer but the ability buffs allies as well as him self and is only not active for 7 seconds at a time (12 second cooldown 5 second duration).
Gangplank - 320 - Raise Morale grants him (8 / 10 / 12 / 14 / 16) attack damage and (3 / 4 / 5 / 6 / 7)% movement speed passively. When activated it grants Gangplank (14 /18 /22 /26 /30)% movement speed and (20 /28 /36 /44 /52) attack damage. Nearby allies receive (7 /9 /11 /13 /15)% movement speed and (10 /14 /18 /22 /26) attack damage.
Raise Morale combined with Gangplank's ult can be a very potent combination regarless of allied team composition as it grants all nearby allies the move speed (and a damage) bonus while his ult slows fleeing enemies (or just pounds them if they decide to stay still).
Garen - 315 - Decisive Strike grants him (15 / 20 / 25 / 30 / 35)% increased movement for 3 seconds.
Decisive Strike has an 8 Second cool down with a 3 second duration and Garen's Judgement removes and then reduces slows allowing him to gank more effectively.
Janna - 310 - Tailwind increases the movement speed of all allied champions by 3% while she's alive. Janna - 310 - Zephyr passively increases her movement speed by (8 / 10 / 12 / 14 / 16)% and enables her to pass through units.
See Janna's Zephyr ability above. The ability also has an active that slows the target.
Kayle - 310 - Divine Blessing increases an allied champion's movement speed by 12% for 10 seconds.
Divine blessing has a cooldown of 10 seconds. If you have the mana, you can cast it over and over. Kayle also has an activatible move speed debuff slowing its target by 25% and dealing magic damage.
Kennen - 310 - Lightning Rush grants him a flat bonus to movement equal to his base movement speed (after any other bonuses are calculated) and the ability to move through units for 4 seconds.
With a cooldown of 8 seconds and a duration of 4 seconds it would appear that Lightning Rush would significantly increase Kennen's mobility. However, this is only true if he has the opportunity to pass though enemies to recharge his energy as the ability costs 100.
Malphite - 310 - Seismic Shard steals (14 / 17 / 20 / 23 / 26)% movement speed from the target for 4 seconds.
Seismic Shard requires a target making it limited in its use as a "roaming" skill.
Master Yi - 330 - Highlander increases his movespeed by 40% for 6/9/12 seconds.
Master Yi is an excellent jungler/ganker/roamer with Alpha Strike, Highlander and the highest (tied with Pantheon and Irelia) base move speed (330) allowing him to initiate chase and escape quickly.
Miss Fortune - 300 - Strut grants her an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
When you are between lanes as you roam you will get progressively faster (to the max of 70).
Nidalee - 310 - Aspect of the Cougar grants her 20 movement speed in cougar form. Nidalee - 310 - Prowl grants 15% movement speed for 2 seconds when moving through brush.
In Cougar form Nidalee can also pounce every three seconds at no cost increasing her mobility further.
Nocturne - 320 - Duskbringer increases his movespeed by (15 / 20 / 25 / 30 / 35)% while in the trail it or the enemy champion leaves.
Nocturne also benefits from a long ranged ult allowing him to gank from quite a distance allowing him to "roam" less but still have a presence.
Nunu - 315 - Blood Boil grants an allied unit (25 / 35 / 45 / 55 / 65)% increased attack speed and (11 / 12.5 / 13 / 14.5 / 15)% increased movement speed for 15 seconds. If cast on an ally, Nunu also gains the effect of Bloodboil.
Nunu is a good roamer and jungler. His Consume ability allows him to regain some of his lost health between ganks by using it one the monsters found int he jungle (or after a fight on the minions in the lane).
Poppy - 320 - Paragon of Demacia grants her (17 / 19 / 21 / 23 / 25)% increased movement speed for 5 seconds when activated.
Poppy has increased movement speed and excellent tower diving capabilities granted by her ult.
Rammus - 310 - Powerball grants him an increasing bonus to movement speed while active.
Powerball can be activated to increase movement speed between lanes and initiate a fight as it pops up enemies he hits (though this ends the ability).
Rumble - 320 - Scrap Shield grants him (10 / 15 / 20 / 25 / 30)% increased movement speed for 1 second. When in the "Danger Zone" this amount is increased by 30%.
Rumble has a high base move speed and Scrap Shield has a cool down of 6 seconds.
Singed - 320 - Insanity Potion grants him (35 / 50 / 65) increased movement speed while active.
Singed naturally benefits from high move speed has a high base move speed and his ult increases it further.
Teemo - 305 - Move Quick increases his movement speed by (10 / 14 / 18 / 22 / 26 )%. If Teemo gets hit by a champion or turret while Moving Quick, he gets knocked out of it. He can activate it to gain double the passive, for 3 seconds, which will not be lost even if he is hit.
Teemo can be a good roamer as his increased movement speed allows him to switch lanes or scout the jungle areas quickly. During his excursions he can also drop mushrooms that will grant limited knowledge of where enemy champions are and prevent enemies from ganking/escaping (if they are silly enough to go into the bushes).
Trundle - 325 - Contaminate infects a target location with his curse for 8 seconds, granting (20 / 30 / 40 / 50 / 60)% attack speed, (20 / 25 / 30 / 35 / 40)% movement Speed, and (20 / 25 / 30 / 35 / 40)% CC reduction while on it.
Trudle grants himself increased move speed and he can use Pillar of Filth slows enemy move speed and block terrain making him an effective roamer.
Udyr - 320 - Bear Stance grants him (15 / 18 / 21 / 24 / 27)% increased movement speed for (2 / 2.5 / 3 / 3.5 / 4) seconds upon activation.
With a cooldown of 6 seconds there are only 2 seconds (at ability level 5) where Udyr is not increasing his movespeed (if you keep recasting bear stance).
Vayne - 310 - Night Hunter gains 40 Movement Speed when moving towards an enemy champion. After activating Final Hour the bonus is trippled.
Night Hunter has a range of 2000 allowing you to close on enemy champions from quite a distance fairly quickly. She also has tumble which allows her to chase even more effectively.
Warwick - 320 - Blood Scent senses enemy champions under 50% life within (1500 / 2300 / 3100 / 3900 / 4700) distance of him; while he detects a low-health enemy, he gains (20 / 25 / 30 / 35 / 40)% increased movement speed.
Warwick is a natural roamer/ganker with Blood Scent and his ult he can effectively initiate (in small fights) or pick off stragglers.
Zilean - 310 - Time Warp increases an allied champion's movement speed by 55% for (2.5 / 3.25 / 4 / 4.75 / 5.5) seconds.
Zilean is best as support but can move quickly between lanes with Time Warp and Rewind. With some cooldown reduction and mana regeneration Zilean can cast Time Warp and Rewind over and over, sustaining the increased move speed.
Other Champions with abilities that grant increased movement without movespeed buffs include Tryndamere, Tristana, Kassadin, Shaco, Renekton, Katarina, Caitlin, Jax, Corki, Ezreal, Gragas, Irelia, Jarvan, LeBlanc, Maokai, Shen, and Xin. Note these listed immediately prior are abilities that may require targets such as allied or enemy champions to function (expamples being Katarina and Jax). Others like Caitlin I list but her ability really isn't optimally used for movement as much as kiting and escaping.
Big list with lots of potential math to do to get the true fastest but I suspect the goal isn't to just be the fastest. Let me know if i missed something.
Edit: Information contained herein is compiled entirely from the two links provided in my comments to the original question.
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