Thursday, February 9, 2012

How can I maximize my skill points gained in Kingdoms of Amalur?

Question

Skill points are earned 1 per level to a maximum of 40. This number can be increased by using trainers, picking up books and by some equipment.

Is it possible to simultaneously max out all the skills in a single play through?

What is the maximum number of skill points that can be achieved (in total) using the trainers?

What trainers exist? What are the restrictions on their use?

What hoops would I have to jump through to get to the theoretical maximum levels?

Are there any items that increase skill points that might affect using the trainers (ie should I hold off on using them until later in the game) or should I plan to Fateweave later on to collect them all?

Asked by Stephen

Answer

First of all, yes, your gear can have skill bonuses on it.

skill bonus gloves


To max out every skill, 90 skill points would be needed.

  • Every race gets 4 points worth of skills.

  • By level 40, you'll have earned 40 skill points from leveling.

  • The highest tier Might-Finesse-Magic destiny gives you +3 to every skill (for effectively 27 skill points)

  • A trainer will only train you once, and only if your current skill level falls in the range they can train. However, this isn't a big problem because...

  • You can use a Fateweaver to reset your skill points. This would allow you to get a skill to whatever range it needs to be to use a given trainer. And for the record, resetting your skill points doesn't blow away any training bumps you've purchased.


So, the points from leveling, race, and destiny give you 71 of the 90 skill points you'd need to max everything out, which leaves 19 skill points you'd have to come up with from trainers.

Ignoring skill bonus gear for the moment, that leaves the question... are there 19 different trainers in the game? I personally have only seen 3 trainers so far, but I'm barely past Gorhart. From what I've read online, there are at least that many trainers. I'm pretty sure that's an incomplete list, too.

If you tried to do this without the Might-Finesse-Magic Destiny, then there would need to be 46 trainers in the game. I'm not yet sure whether or not that many exist.

The important takeaway from this is that so long as you're willing to throw a little gold at the problem (which you're going to need to afford all this training in the first place!), you don't need to stress out about exactly how and when to spend your skill points so that you can maximize trainer usage. The Fateweaver respec lets you get around the problem of trying to fall in the exact range of a skill for a given trainer. Just make a note of trainers you couldn't use, and once the list gets long or you otherwise have a reason to respec, go back and hit them all.

Answered by Sterno

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