Question
The idea is:
- Every time you level up in Conjuration, it decreases the cost of conjuration spells.
- Every time you level up in One-handed, you increase the damage you do with one handed weapons
And so on. Does anyone knows what are those bonus exactly?
Is there any fix increasing pattern/percentage per level you get on a certain tree?
Answer
Weapon skills (Archery, One-handed, Two-handed) : skill increases damage done.
Armor skills (Light Armor, Heavy Armor) : skill improves armor rating mildly (perks are where it's really at though).
Magic skills (Alteration, Conjuration, Destruction, Restoration, Illusion) : skill reduces magicka cost
Lockpicking : skill broadens the target zone.
Pickpocketing : skill increases success chance to pickpocket
Speech : skill improves prices when buying and selling.
Sneak : skill reduces detection radius for sight and sound.
Alchemy : skill improves magnitude of potion/poison effects.
Enchanting : skill improves magnitude of enchanting effects.
Smithing : skill improves armor rating of upgrading armor and weapon damage when upgrading. Does not improve item creation at a forge, only upgrading is affected by skill.
Block : skill increases percent of damage blocked (unverified).
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