Question
Are certain NPCs better to marry compared to others? Or do they all provide the same benefits regardless of who they are/where they're from/what they did (as long as they love me)?
Answer
Yes! Some NPCs make better spouses, but only as far as utility.
- Spouses only open shops if you move them from their home (if they move into a house you own). Spouses that previously were shopkeeper NPCs have the stock of their previous shop. Spouses that didn't previously have a shop open an "pawnbroker" type shop, which can have some nice things in it, like Ebony Ingots and enchanted apparel. Depending on who you marry, you might want/not want their previous shopkeeper stock.
- Spouses that previously provided training continue to provide training after marriage (ex. Farkas). Money you pay them for training temporarily becomes part of the money pool for their buy/sell window too, if they open a shop for you.
- Spouses that could previously be followers/companions will continue to have that option. Not all spouses are able to be followers (ex. Willhelm is not a follower). If you plan to have your spouse follow you, you might want to marry someone who is the class you want. (ex. Farkas is a warrior/tank, Onmund is a mage).
- Spouses that previously provided quests continue to provide those quests. It might be convenient to have that questgiver live in your house instead of their previous location.
One NPC, Angrenor Once-Honored, dies naturally as part of the game unless you marry him.
Other than above, race, appearance, or gender don't make a better/worse spouse. All spouses will live with you, cook, and provide the well-loved resting bonus.
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