Question
A number of items can only be used when their respective bar is full: lunch boxes, charging shields and jars come to mind. Those all produce a di-ding when they're ready to be used again.
Another such item is the dead ringer. I've been killed more than once by thinking the DR was full because all the pixels in the 'cloak' bar were white. How foolish!
Is there a reason why the DR doesn't make this sound? Is it an oversight from the developers, or has it been explicitly removed/not added for balance reasons?
Can I "hack" this signal in somehow, perhaps?
Answer
The Dead Ringer inherits from the same game class as the other watches... tf_weapon_invis
and has the attribute_cloak attribute set.
Since the other watches can be activated when the cloak meter is partly full, there likely isn't a hook to play a sound when the cloak meter is full... instead it likely has an on use hook to check if the meter is full or not.
As for modding, I'm not sure that it's possible without modifying the class in the game itself.
Check more discussion of this question.
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