Thursday, October 13, 2011

How do I externally manage a DirectX game's speed?

Question

I want to speed up or slow down some directx games for some test purposes. There are some tools or another methods to accomplish this?

Answer

For some games, the single best way to cause artifical slowdowns is recording using FRAPS or equivalents. Since the encoding burden is mostly constant frame by frame, it more or less causes an uniform delay on the game.

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