Thursday, September 29, 2011

What changes have been made from Civilization 4 to 5?

Question

I've read the surprisingly light Wikipedia article on Civ 5 and it seems to be lacking coherent comparison of features between it and its predecessor. I'm also reluctant to bring down the 4Gb demo on a whim...

Please could I have some clarification on the following:

  • Has the speed of conquest been slowed down even further?
  • Are wars any easier to end (and avoid re-igniting) diplomatically?
  • Are there still culture-related borders?
  • Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?
  • This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?

Let me know if this should be a community wiki, or needs clarification.

Answer

Some of these are opinion only, but here's my take on it:

  • Has the speed of conquest been slowed down even further?

It takes longer to capture cities, if that's what you mean, but I think the hex-based, 1UPT, ranged units, and the fact that a unit doesn't necessarily die at the end of each combat (both sides can survive, for example) makes CIV V's combat strictly superior.

  • Are wars any easier to end (and avoid re-igniting) diplomatically?

Kinda speculative; this is difficulty and AI leader personality dependent.

  • Are there still culture-related borders?

Yes.

  • Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?

Again, depends on leader + personality + difficulty level. Stable diplomatic neighbors are possible, however.

  • This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?

Personally, I would say Windows XP to Windows 7. Both looks and core gameplay.

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