Question
My understanding is that you get a base number of Influence Points (IP) for losing each game and a little more for winning a game. In addition, the amount of time a games goes on seems to factor into the calculation as well. For the following modes, what is the base IP gain for wins and losses of the various game lengths? If there's a predictable calculation for IP per minute for wins/losses, that would be an acceptable answer.
I'm not interested in calculations including IP bonuses for your first game, bonuses for streaks of games where you didn't leave, or any other bonuses.
- PvP
- Twisted Treeline (3v3)
- Summoner's Rift (5v5)
- Co-op vs. AI
- Beginner, Summoner's Rift (5v5)
- Intermediate, Summoner's Rift (5v5)
- Custom
- Twisted Treeline (3v3)
- Summoner's Rift (5v5)
Bonus points if you take the initiative to calculate the optimal game length for IP gain. By that, I mean "at what point does ending the current game one way or the other and being able to start a new game result in more IP gain over the course of a play session than if the current game continued".
Answer
General
- Custom games are only worth 75% of the IP you would have earned in a normal game.
- Co-op vs. AI games incur penalties based on summoner level and difficulty:
- Level 10-19: Beginner games are worth 75%.
- Level 20-29: Beginner games are worth 50%.
- Level 30: Beginner games are worth 25%.
- Level 15+:
- Intermediate games are worth 75%.
- After 180 minutes of Co-op vs. AI gameplay in a 22-hour period, you will receive no more IP from Co-op vs. AI games of any difficulty until the 22-hour period is over.
Win
- +2.305 IP per minute up until 55 minutes.
Loss
- +1.402 IP per minute up until 55 minutes.
Optimum Game Length
There appears to be no bonus for simply playing a game. Any IP is earned on a per-minute basis.
Up until 55 minutes, there is no incentive for quitting a game early as you get more IP per minute. Beyond 55 minutes, you're essentially playing to see if you'll get 127 IP vs 78 IP.
Sources
- Items in the general section: League of Legends @ Wikia
- Win/Loss Accrual Rates: Based on recorded values after the completion of games. There are some instances where (rate * minutes) does not exactly equal what I recorded from the game client when you round up, but overall the above rates serve as a good enough rule of thumb for my purposes.
Reference
Check more discussion of this question.
No comments:
Post a Comment