Question
One of the loading screens mentions that there are some extra strong magic combos.
So what are those combinations and what is their effect?
Are there also special combos for warrior/rogue-skills?
Answer
Spell Combination ResultGrease + Any Fire Spell Grease Fire Death Hex + Death Cloud Entropic Death Glyph of Paralysis + Glyph of Replusion Paralysis Explosion Spell Might + Blizzard + Tempest Storm of the Century Grease Fire + Blizzard Flame-Quencher Force Field + Crushing Prison Shockwave Vulnerability Hex + Drain Life/Mana Drain Improved Drain Spell Might + Animate Dead Advanced Reanimation Sleep + Horror Nightmare
- Grease Fire: Burns for 30 fire dmg/1.5sec for 20 sec, friendly fire
- Entropic Death:: Targets with Death Hex entering Death Cloud instantly suffer 200+2.0Xcaster's spellpower spirit damage
- Paralysis Explosion: All targets withing 7.5m are paralyzed for 20secXtarget rank
- Storm of the Century: Caster loses additional 100 mana, causes (30+0.3XSpellpower) electricity damage every 2 sec for 30 sec and drains Stamina equal to damage dealt, friendly fire
- Flame-Quencher: Puts out a Grease Fire
- Shockwave: Knocks down nearby targets and causes 50+0.5XSpellpower physical damage, friendly fire
- Improved Drain: Drain Life deals 100% more damage to enemy and 100% more healing to caster, while Mana Drain steals 50% more mana
- Advanced Reanimation: A skeleton minion at 0.9Xthe caster's level with additional abilities is summoned
- Nightmare: Removes Sleep, applies Horror, then causes 100+1.0XSpellpower instant spirit damage
This one's slightly different, but in the same vein: Hit a target that is Petrified/Frozen, then get a Critical Hit or use Stone Fist/Crushing Prison and they will Shatter, which is an instant kill.
In regards to your bonus question, no, there's not really an equivalent functionality with warrior/rogue talents. There are tactical synergy options, like having your melee characters hit frozen/petrified targets to one-shot them. Rogues also get a Coup de Grace talent which does additional damage against stunned/paralyzed targets, so you could send them after enemies your mage mezzes. But there are not really "combos" in the same way that the mage spells work.
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