Thursday, August 25, 2011

How do team tactics differ from 1v1 tactics in Starcraft II?

Question

So far I have only played 2v2 games in Starcraft II because I always had a friend to play with or because I wasn't confident enough to try 1v1 games. I'm starting to feel a little more confident and want to test my might in the 1v1 ladder.

So generally, what tactics work in 1v1 that don't work in 2v2? Similarly, what tactics work in 2v2 that don't work in 1v1?

Answer

Coordination is extremely important in 2v2 games. Where as in 1v1 it's inherent. A 2v2 game can be lost simply because you and your ally are not moving together, if it's 1v2 at any moment you will be at a disadvantage.

At the same time the converse is true. Good coordination can be extremely powerful and easier to do than splitting your army in 2.

Consider the following scenario. Your ally uses mutalisks to attack the enemy's mineral line, drawing units away from the front. You attack the gap. Flanking tactics are doable in 1v1, but require more multi-tasking.

The other thing 2v2 games have is that you can use 2 different races to balance out your team. It often fills up a lot of unit composition weaknesses. Zerg's fast maneuverable units (hydra for AA or mutalisks) will help to compensate for Terran's slower army.

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