Question
Does it matter to the story?
Does it make a difference in the gameplay? E.g. with XP or whatnot.
Answer
- According to the stealth tutorial video, a lethal takedown makes more noise than a non-lethal one.
- Neutralizing an enemy without killing will award you a +20 XP bonus ("Merciful Soul").
- Knocked-out guards can be woken by other guards who happen to find them. Obviously, this can't happen if they're dead.
I'm not aware of any impact on the story.
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