Monday, August 15, 2011

Automap feature for Etrian Odyssey?

Question

For the DS Etrian Odyssey series, is there a way to have the game build your map for you as you progress? Currently I have to draw the features of every tile. This is tedious and boring for a game that seems otherwise fun. Is there away around this or is it really a core mechanic of the game?

Answer

There is an auto-map option in the options that you can access from the pause menu and the title screen. When it is activated, it will automatically perform the actions of "painting", which colors the tiles you walk on. As the movement of FOEs is only shown on tiles that you have physically walked on, this can be handy to activate if you feel the need. It will not draw walls and other dungeon features, though, so that falls on you to handle.

Making the player draw the map is a core mechanic and appeal of the series - it is intended to be part of the experience. Different individuals will map it out differently: I put a wall in front of a door, while my brother puts walls around the door as if it were a passage. As part of the game is to make it your own experience, there is increased creativity in leaving the map detail and style entirely up to the player instead of even suggesting how it might be mapped.

There are also some early quests that rely on you drawing the map - so automatically performing the task for you would make such tasks very easy, aye? And don't worry - they are very lenient and care primarily about walls and floor only, namely because different gamers will use the symbols differently. There are also one or two points where you'll be given parts of the map, but these can be altered to fit your own style of mapping.


Some tips to alleviate the process if it starts to get boring. For the most part, it's a matter of reducing the frequency of updating the map.

  • Use the auto-map for floors. While it will only use one color, it can be a big time saver when you don't want to map it all out yourself.
  • Get a feel for distance so that you can map the walls of a room from a distance. This makes it so that you only have to look down every once in a while instead of each step you take.
  • Perform your mapping movements in sets - such as walking along the entire length of a wall and then drawing the full wall only when you've crossed the entire distance.
  • Draw parts of the map during battle transitions and the animations of actions. Battle text auto-scrolls after a point so you can easily squeeze in certain map needs during this period.

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