Question
Starting SPECIAL
STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)
Now you can improve your SPECIAL stats in the following ways;
STR: +1 Implant
PER: +1 Trait (Four Eyes) +1 Implant
END: +1 Perk (Intense Training) +1 Implant
CHA: +0
INT: +0
AGL: +1 Trait (Small Frame) +1 Implant
LUK: +0
Now with these base stats you get the following skill points;
60 Skill points for the first 4 levels until you get the Educated Perk.
15 Skill points for the Tag Skill perk if you choose to take it.
442 Skill points for the next 26 levels.
A total of 517 skill points.
With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.
You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.
With all that you still need 861 skill points to max out your character. Since we know we can only get 517 skill points in the game that makes us short of 344 skill points.
Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?
NOTE: This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!
Thank You.
Answer
Correct, at least without using mods or console commands. Making the game more challenging than Fallout 3, throughout all 30 levels of your character, was one of Obsidian's goals when designing New Vegas. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to (by level 30, with the right build) have almost all skills at 100. At that point, you were pretty much an unstoppable murder machine who ate super mutant behemoth heads for breakfast. (In Fallout 3, some of the new monsters with the Brotherhood add-on were designed entirely for the purpose of providing some challenge at high levels -- albino radscorpions, feral ghoul reavers, etc. I can vouch for reavers having made it to New Vegas.)
That's part of why perks were returned to being every two levels instead of every level, some of them were adjusted (EG, Grim Reaper's Sprint now only restores a certain number of AP, instead of all of them), skills were adjusted, the skill point allocation was adjusted and a variety of other tweaks were made.
Check more discussion of this question.
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