Showing posts with label map-editor. Show all posts
Showing posts with label map-editor. Show all posts

Thursday, March 22, 2012

Is it possible to remove animals from a Minecraft map?

Question

I recently opened a map which I thought was broken, because I could not load it anymore. I increased the memory for the Java VM to 8GB and now I can open it but it is impossible to play on this map, because there are thousands of cows! I think this is why the map could not be opened with 768 MB of memory for Java.

So my question is, if there is any tool with which I can remove those cows. I've heard of several tools to manipulate the landscape, your spawn point, etc. But I don't know if there are tools that let you remove and place animals without having the map opened. When I open the world I have like one frame every 5 seconds...

Can you recommend a tool with which I can remove animals or other entities from a Minecraft world?

Asked by Exa

Answer

if you are running a version before 1.2 you can use MCedit, select all (ctrl+a) and delete entities. be warned this will delete ALL mobs and dropped items.

Answered by legacy

Monday, December 5, 2011

How to create 'endless' tower in Little Big Planet 2?

Question

In Little Big Planet 2's story, there's a level where you crawl up a tree in a caterpillar.

Here's a video of the level and how it's built: LittleBigPlanet 2 Sequencer Demo Gamescom 2010

I'm trying to get my head around this for some hours now. How do I use emitters to emit level-'chunks' at the right position and time to give the illusion of an endless level?

I tried using contact sensors, destroyers and emitters to create a copy of a block at a given position and destroy the latest at the same time, but this seems to create a non-valid recursion and is stopped after about 4 or 5 chunks.

Any hints on this would be awesome.

PS: There are also some other levels by the community which create such an endless 'tunnel'. One such level is "CyberSatra" by "L1ghtmare".

Answer

I created a tutorial level that does something similar. It's very 'terse', since I have to use the SixAxis to enter text, but you should get the idea.

If you do a Text Search for flevine100, you should see a 'random endless scroller tutorial' level. Go ahead and copy that and read the notes in the level. It has a very rudimentary endless train of randomly generated blocks. With a little imagination you can see how this would work in a 'real' level.

Mine uses the random number generator, but a sequencer should work well too.

Here's a brief description of how I did it:

The key is having 2 speeds.. one to let the piece 'catch up' to the train, and one that will move at the speed of the train. You need a contact sensor to detect when you're touching the train, and when you're not. This allows your emitters to be less precise when it comes to timing, since the newly generated emitter will travel faster to catch up to the train, but as soon as it touches the train it will change speeds to match the rest of the pieces. Each block also has a destroyer attached to a tag sensor. Place a colored tag off the edge of the screen where you want the pieces to disappear.

I created a single circuit board that contained all of this logic, so it was easy to copy the logic to each of the blocks. The circuit board is given as a prize in the level if you go into play mode.

Hope this helps.

Thursday, November 17, 2011

What does Forester's “foliage density” setting do?

Question

I'm using Forester in MCEdit and don't know what this setting is supposed to do.

How does it work?

Answer

Foliage is just a fancy word for leaves: increasing the density increases the density of tree leaves when using Forester.

Tuesday, November 15, 2011

Can custom maps in Starcraft 2 automatically enable certain unit upgrades?

Question

If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched?

For example, if I want all the units to already have the weapons upgrade 1 at the beginning of the game, can I specify this in the editor?

I've looked through the menus but didn't find anything that looked like it would relate to unit upgrades.

Answer

To enable upgrades or set other special properties for a map you have to use a trigger that is executed at the start of the game.

In the map editor, Modules -> Triggers (F6) opens the trigger editor:

Triggers window

The only default trigger is "Melee Initialization", which is executed at the start of the game. New actions can be added to this trigger by choosing New -> New Action (Ctrl-R) in the right pane's context menu. Searching for "upgrade" brings up the correct action to add:

Actions window

Double-clicking on Upgrade: (No Value) then shows a window that lets you choose which upgrade you want to enable for the player.

The action created this way will be executed at the start of the game and enable the selected upgrade.

Tuesday, October 18, 2011

Does Might & Magic: Heroes VI include a map editor?

Question

I'm a big fan of map creation, as well as of playing maps other people have created, but I don't see an option for the map editor on the main menu or on the Conflux menu. Does a map editor exist?

Answer

It sure does! However, like in past Heroes games, it's not accessible via the game itself, but rather as a separate program.

enter image description here

By default, this application is buried deep within the bowels of your steam folder.

If you've used Steam's default install settings, like I have, you should find it here:

C:\Program Files (x86)\Steam\steamapps\common\might and magic heroes vi

It's the innocuously named "editor" application.

Monday, August 22, 2011

Is there a utility to replace one block type with another within a region?

Question

I'd like to be able to select a region (either with a graphical utility or command line) and be able to switch one block type with another, e.g. change all cobblestone in the region to stone. Does a program/mod exist that can do this?

Answer

WorldEdit has such a command after selecting the area type

//replace [old block] [new block]

This will turn all of the first block from the area into the second block.

Tuesday, July 19, 2011

Does Civ V have a map editor?

Question

Wait, a non Witcher question? For shame!

Now that Civ V's been out for a while, I thought I would repurpose part of the game. Simply put, I'd love to use the rendered terrain to create hex-based maps for use in other areas, for instance, with my D&D group.

However, I can't seem to find a stand alone version of a map editor of any sort. The last Civ game I owned, Civ III, had a stand alone program to edit the maps, but I haven't found anything similar for Civ V. Does Civ V have a dedicated map editor? And if it's not a stand alone program, how do I access it in the first place?

Answer

Assuming you use Steam*:

First of all you’ll need to download the Civilization V world builder itself. Open up Steam and head to the Tools section of your games library, find Sid Meier’s Civilization V SDK and install it. Once the small download has finished you can launch the SDK at any time straight from this menu.

http://www.pcgamer.com/2010/10/13/how-to-make-a-map-in-civilization-v/

*Civ 5 is Steam-only I hear, my bad.